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Trinity 2.1.21 and QuestTools 2.1.38

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still stuck after kill the boss
Code:
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] No more space to pickup item, town-run requested at next free moment. (HandleTarget)
Inactivity timer tripped! Leaving game
Leaving game
Last run acquired 1098808 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Joined a game!
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Rift Bot Optimized Explore
Game joined, Resetting profile caches.

Same problem here. any fix for this? It's been a while.
 
Pls any one can explain how works Trial Rifts: Disable combat at level... Bot dont stop fight, its problem on HC :(

it tracks the number of waves you have fought (not the actual wave level because we haven't found a way to read that number yet - it skips ahead and varies depending on how fast you kill things). Once it reaches the wave number you specified in the settings UI it runs DB's default town-portal behavior. The thought was that it would delay you enough to fail that trial level (and leaving the area de-spawns sentries etc).

However, its not very effective and we need to come up with a better solution.
 
Bug Report form:
------------------------
What's the problem?
Bot can't do a townrun after killed a rift boss when bag is full .

What steps will reproduce the problem?
Make your bag full before kill the rift boss, then let bot kill boss.

What is the expected result?
Do a townrun, then come back to pick up the drops of rift boss.

What happens instead?
Stuck and stand there, don't use a town portal or pick up anything.
LOGS:
------------------------
View attachment 144079
Happened at last of this log.


+1..same issue here!!
 
+1..same as above here....sometimes it also happens on radnom legendary item...bot is standing still and doing nothign waiting for inactivity timer to kick-in....if i pick it up manually, it continues...i use custom rtfm rules (job2k9)
 
Im having this problem where I wake up to check on my bot and it's sitting there at dead rift guardian with legendaries on the ground not picking them up with full bags. If I pick a leg up manually, it will town run and everything is fine but bags are absolutely full. Wonder how many legendaries I lost because of gold timer kicking in from being stuck.

Anyone else having this problem?
 
Also having a huge issue with teleporting back to the city after killing the boss on Rift or clearing any kind of location... I'm using Crusader with steed charge... please, any solution?
 
Also having a huge issue with teleporting back to the city after killing the boss on Rift or clearing any kind of location... I'm using Crusader with steed charge... please, any solution?

I'd say uncheck Steed Charge OOC
 
Im having this problem where I wake up to check on my bot and it's sitting there at dead rift guardian with legendaries on the ground not picking them up with full bags. If I pick a leg up manually, it will town run and everything is fine but bags are absolutely full. Wonder how many legendaries I lost because of gold timer kicking in from being stuck.

Anyone else having this problem?

Are you running the rift bot with bounties ? Because the bug with the salvage all doesn't get the ones from caches.
 
rrrix,

I'm doing rifts using your R-RIFT.xml profile.

I've updated QuestTools to lastest svn, and since then, sometimes when the bot enters the door to the next level he thinks the rift is over. Jumps back to town and starts all over again.

It's not everytime, i think maybe only with some maps. Logs attached.

View attachment 5032 2014-09-29 11.35.zip
 
Last edited:
Getting this error from time to time..bot sits around does nothing then leaves game and tries again.


[ UberBot ] Profile Manager, Next run on Realm of Turmoil
[ UberBot DEBUG ] [LoadProfile] Load Profile, file: C:\Users\***\Desktop\DemonbuddyBETA 1.1.2135.485\Profiles\Uber Bot\data\UberBotIdolofTerror.xml
Loaded profile UberBot - IdolOfTerror Run
Using Waypoint. Number:0
[QuestTools][<GetItemFromStashRoutine>d__e] Already have 9 items in our backpack (GameBalanceId=0 ActorSNO=366948)
[ChangeMonitor] Act changed from A4 to A1 (0) SnoId=312418
[ChangeMonitor] worldId changed from 172909 to 332336 - X1_Tristram_Adventure_Mode_Hub
[ChangeMonitor] levelAreaId changed from 92945 to 332339 - A1_Tristram_Adventure_Mode_Hub
[ChangeMonitor] Change(s) occured at Position x="352" y="527" z="24"
[Trinity] End of HandleTarget!
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.Movement.MoveToActor.<Inter actRoutine>d__16.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetR esult()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainC oroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boo lean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
be same with you

+1..same as above here....sometimes it also happens on radnom legendary item...bot is standing still and doing nothign waiting for inactivity timer to kick-in....if i pick it up manually, it continues...i use custom rtfm rules (job2k9)

i think we encountered the same problem, I found that at the time of pick up to get legendary plan.bot will be Staring blankly until gold time.
 
At rift guardian it is problem with keystone of trials, if i pick it up manually bot will continue, otherwise waiting for inactivity timer....
 
Bug report:

what is the problem?

bot stucks after bounty @ cube in front of tyrael and dont pickup the items and no gold timer ticks. happens with each bountyleg

What steps will reproduce the problem?

make act 4 bounties

What is the expected result?

bot should pickup the stuff and restart the game

What happens instead?

bot stucks in front of tyrael and nothing happens


see log and pic


imgur: the simple image sharer

View attachment 1688 2014-09-29 17.18_bounty_cachestuck.zip
 
What's the problem?
Constant recasting pets on cooldown, zombie dogs and garg for WD
I believe its the pet count trackers that is not working correctly

What steps will reproduce the problem?
Use a pet build

What is the expected result?
Should only recast when needed

What happens instead?
Casting on CD

View attachment 144234


Anyone know how to find ids-hash for pets ?

Same. The zombie dog counter is always 0 for some reason, making the bot re-summon.
 
I'd say uncheck Steed Charge OOC


Well it has been working perfect in the past. The speed of cleaning the rifts without Steed Charge is much much slower. And also cant force bot to use it even from time to time. Bot just ignores Steed Charge.
 
Demonhunter Shoots Regular Arrows even at full Hatred//Discipline with M6 Build isn't this a complete suspect? Why does it do this? how am i able to shoot regular arrows with No auto attack selected and full hatred?????
 
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