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Trinity 2.1.21 and QuestTools 2.1.38

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Actually, the real root cause is probably one of the Akkhan sets is missing or has a wrong ActorSNO/Id number.

RoRG is indeed accounted for when considering set pieces.

like this...

Code:
/// <summary>
/// Pauldrons of Akkhan 
/// </summary>
public static Item PauldronsOfAkkhan = new Item
{
[B][COLOR=#ff0000]    Id = 0,[/COLOR][/B]
    Name = "Pauldrons of Akkhan",
    Quality = ItemQuality.Legendary,
    Slug = "pauldrons-of-akkhan",
    ItemType = ItemType.Shoulder,
    BaseType = ItemBaseType.Armor,
    InternalName = "",
    DataUrl = "https://us.battle.net/api/d3/data/item/pauldrons-of-akkhan",
    Url = "https://us.battle.net/d3/en/item/pauldrons-of-akkhan",
    RelativeUrl = "/d3/en/item/pauldrons-of-akkhan",
    IsCrafted = false,
    LegendaryAffix = "",
    SetName = "Armor of Akkhan",
};
 
Actually, the real root cause is probably one of the Akkhan sets is missing or has a wrong ActorSNO/Id number.

RoRG is indeed accounted for when considering set pieces.

Good to know :)

btw, did some more tests, LoopingAnimationEndTime really fixed the Steed Charge problem.
 
Ok breath of heaven totaly blocks spamming mantra and sweeping wind while fighting rift bosses. Does not matter what kind of skill set i use. After using BoH spirit is at max and monk waits till full cd of mantra. Then when BoH is on cooldown he uses all spirit at once with SW / mantra spam in same time. Guess BoH is blocking spirit dump.

What does it do instead? Just use FoT?
 
Once BoH is activated he only uses primary skill (Way of the hundred fists - Fist of Fury). Once BoH ends (and its on cooldown) he starts spamming mantra and SW like he used to. Only happens on rift bosses. Elites, trash mobs are being attacked normaly.

I can link to full log file from start (staring bot -> rift -> boss kill -> townportal) but thats like 44 MB file.

I sent u PM.
 
Last edited:
Once BoH is activated he only uses primary skill (Way of the hundred fists - Fist of Fury). Once BoH ends (and its on cooldown) he starts spamming mantra and SW like he used to. Only happens on rift bosses. Elites, trash mobs are being attacked normaly.

I can link to full log file from start (staring bot -> rift -> boss kill -> townportal) but thats like 44 MB file.

I sent u PM.

I'll test and fix, I just got my monk with a full SWK set. thx.
 
not sure if this fixes it but i think i noticed this a while ago and just removed the part of the combat routine where it says to use wothf:fof if u have boh:infused with light and it was supposed to apply the dot to everything or something, although im not sure how long ago or patches ago that part of the combat routine was there since i dont think thats how it works anymore
 
Just tested the set bonus detection edit suggested earlier, did not fix the problem. Has anyone figured out why the bot won't cast soul harvest right now? It isn't even using it under normal circumstances for the buff, it just ignores the skill entirely.
Here's the current section for soul harvest in the skills.cs file;
/// <summary>
/// Cooldown: 15 seconds Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.
/// </summary>
public static Skill SoulHarvest = new Skill
{
Index = 6,
Name = "Soul Harvest",
SNOPower = SNOPower.Witchdoctor_SoulHarvest,
RequiredLevel = 9,
Description = " Cooldown: 15 seconds Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds. ",
Tooltip = "skill/witch-doctor/soul-harvest",
Category = SpellCategory.Terror,
IsPrimary = false,
Class = ActorClass.Witchdoctor,
Duration = TimeSpan.FromSeconds(30),
Cost = 0,
Cooldown = TimeSpan.FromSeconds(15),
Element = Element.Physical,
Resource = Resource.None,
Runes = new List<Rune>
 
Can you try this?

Also checked into SVN/git.

ok guys sorry for the late answer but i have been out and now i have tested it in already 5 runs of grifts with some great news in my opinion ! with this latest plugin of trinity and that combat profile that rrrix have uploaded there monk is already killing like it would normaly kills elites finally and its working flawlessly on that matter, killing them with priority settings to other mobs around of the char its working excellent again ! Trials are again working normaly too :)

Now on the subject of breath of heaven and rift boss's it stills have the same problem, once breath of heaven is activated it stops spamming auras until the cooldown of BoH stops so basicly it only do primary attacks and just stays restoring resources while BoH is working once its finished it starts spamming auras again until the BoH is once again activated.

Besides everything i was very happy to see monk killing elites like it would do normaly previous to 2.1.12 ;)
 
i just went and used the previous combat logic from trinity .15. I know that its a default feature now for DH to use basic attack. but I dont see the reason to use it and paranoid about it when resource is still full and using basic attack when its not on hotbar.
 
I am still having problems with the monk. He is not spamming mantra anymore, but only spams sweeping wind and breath of heaven. During a RG fight, he will only use breath of heaven and primary attack, way of the hundred fists. I attached the whole log, had to compress it. It was working perfectly in 2.1.13 but I don't have the .cs file anymore.
 

Attachments

I'm running MH6, my DH is casting elemental arrow and saving hatred for sentry, working as intended.
 
Just tested the set bonus detection edit suggested earlier, did not fix the problem. Has anyone figured out why the bot won't cast soul harvest right now? It isn't even using it under normal circumstances for the buff, it just ignores the skill entirely.
Here's the current section for soul harvest in the skills.cs file;
/// <summary>
/// Cooldown: 15 seconds Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.
/// </summary>
public static Skill SoulHarvest = new Skill
{
Index = 6,
Name = "Soul Harvest",
SNOPower = SNOPower.Witchdoctor_SoulHarvest,
RequiredLevel = 9,
Description = " Cooldown: 15 seconds Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds. ",
Tooltip = "skill/witch-doctor/soul-harvest",
Category = SpellCategory.Terror,
IsPrimary = false,
Class = ActorClass.Witchdoctor,
Duration = TimeSpan.FromSeconds(30),
Cost = 0,
Cooldown = TimeSpan.FromSeconds(15),
Element = Element.Physical,
Resource = Resource.None,
Runes = new List<Rune>

How about you attach a log, as I always ask in every post on every version of Trinity, yet everyone seems to ignore me.

Soul Harvest is working with my WD.
 
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