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Trinity 2.1.21 and QuestTools 2.1.38

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BUG REPORT:

Wave in rift trials are not being read correctly.
if you finish a wave too fast, you skip the number of ways, but questtools only increments by 1.
 
I've noticed that monk is not spamming mantra / sweeping wind when breath of heaven - infused with light is activated while fighting Rift boss. Also while using empathy - insight. Possible too high spirit regen?

Edit: Hm, trying to add log files some probs with forum.

i think attachments are not working like before man.
 
Works fine. Didn't notice log file was 40 MB. Needed to cut useless stuff till rift boss fight.
 
it feels like Christmas each time an update is released, can't wait to check out all the new goodies :)
 
Ok breath of heaven totaly blocks spamming mantra and sweeping wind while fighting rift bosses. Does not matter what kind of skill set i use. After using BoH spirit is at max and monk waits till full cd of mantra. Then when BoH is on cooldown he uses all spirit at once with SW / mantra spam in same time. Guess BoH is blocking spirit dump.
 
Ok breath of heaven totaly blocks spamming mantra and sweeping wind while fighting rift bosses. Does not matter what kind of skill set i use. After using BoH spirit is at max and monk waits till full cd of mantra. Then when BoH is on cooldown he uses all spirit at once with SW / mantra spam in same time. Guess BoH is blocking spirit dump.

yeapp havent notice that yet but your right when breath of heaven is activated it doesnt spam mantra waiting for it to end to start spamming again !

only on the boss like u said
 
what do we have to do to make my monk go back up to 1.4 billion exp an hour I feel like ever since the new trinity something has changed and he's not killing anywhere's near as fast as he was. Do we need to do something with sweeping wind? If so how?
 
cant do anything besides waiting... in the latest versions of trinity monk as been messed up and doesnt kill not near what we haved killed in previous versions.. soo just gotta wait and pray that it becomes nice again
 
2.1.19 didnt fix issue with spamming mantra / SW on rift bosses while BoH is activated.
 
yeapp havent notice that yet but your right when breath of heaven is activated it doesnt spam mantra waiting for it to end to start spamming again !

only on the boss like u said

Could you try see if it works fine if you use "Fists of Thunder:Quickening"
 
DH avoidance/kite finally fixed! Hooray!

edit: Questtools not respecting min % chance to succeed, bot kept trying to upgrade a 0% gem.
 
Last edited:
"// Soul Harvest Any Elites or to increase buff stacks
if (!Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && CanCast(SNOPower.Witchdoctor_SoulHarvest) &&
(TargetUtil.AnyMobsInRange(16f, GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) + 1, false) || (hasSwallowYourSoul && Player.PrimaryResourcePct <= 0.50) || TargetUtil.IsEliteTargetInRange(16f)))
{
return new TrinityPower(SNOPower.Witchdoctor_SoulHarvest);
}

// Soul Harvest with VengefulSpirit
if (!Sets.RaimentOfTheJadeHarvester.IsMaxBonusActive && CanCast(SNOPower.Witchdoctor_SoulHarvest) && hasVengefulSpirit &&
TargetUtil.AnyMobsInRange(16, 3))
{
return new TrinityPower(SNOPower.Witchdoctor_SoulHarvest);
}"

or
"// Should we move to cluster for harvest
if (IdealSoulHarvestCriteria(Enemies.BestLargeCluster))
{
//LogTargetArea("--- Found a good harvest location...", Enemies.BestLargeCluster);
MoveToSoulHarvestPoint(Enemies.BestLargeCluster);
}

// Is there a slightly better position than right here
if (MinimumSoulHarvestCriteria(Enemies.BestCluster) && (Enemies.BestCluster.EliteCount >= 2 || Enemies.BestCluster.UnitCount > 4))
{
//LogTargetArea("--- Found an average harvest location...", Enemies.BestCluster);
MoveToSoulHarvestPoint(Enemies.BestCluster);
}

// Should we harvest right here?
if (MinimumSoulHarvestCriteria(Enemies.CloseNearby))
{
//LogTargetArea("--- Harvesting (CurrentPosition)", Enemies.CloseNearby);
return new TrinityPower(SNOPower.Witchdoctor_SoulHarvest);
}"

Is there anything in this to indicate why bot is not casting soul harvest ever in this build of trinity?
 
Last edited:
Try this, let me know if it works:

Code:
        private static bool CanCastSteedChargeOutOfCombat()
        {
            return CanCast(SNOPower.X1_Crusader_SteedCharge) && CrusaderSettings.SteedChargeOOC && Player.MovementSpeed > 0 && !Player.IsInTown && [B][COLOR=#ff0000]ZetaDia.Me.LoopingAnimationEndTime == 0;[/COLOR][/B]
        }

I'm getting this error with it

Compiler Error: d:\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\Demonbuddy\Plugins\Trinity\Combat\Abilities\CrusaderCombat.cs(318,148) : error CS0103: The name 'ZetaDia' does not exist in the current context
 
Is there anything in this to indicate why bot is not casting soul harvest ever in this build of trinity?

The problem is with Trinity not counting RoRG. When u have 5 pieces (giving the effect of 6), trinity only see these 5.

Workaround for Jade:

1) Open the file Plugins\Trinity\Reference\Sets.cs

2) Look for
public static Set RaimentOfTheJadeHarvester = new Set

3) A few lines below, change
From:
ThirdBonusItemCount = 6
To:
ThirdBonusItemCount = 5

This will do for any 6 pieces set not working (like crusader Akkhan set with Stampede, look for ArmorOfAkkhan in the same file)
 
Try this, let me know if it works:

Code:
        private static bool CanCastSteedChargeOutOfCombat()
        {
            return CanCast(SNOPower.X1_Crusader_SteedCharge) && CrusaderSettings.SteedChargeOOC && Player.MovementSpeed > 0 && !Player.IsInTown && [B][COLOR=#ff0000]ZetaDia.Me.LoopingAnimationEndTime == 0;[/COLOR][/B]
        }

It's working! I'll do more tests, but it seems you can safely implement it. Thanks a lot rrrix :D

I'm getting this error with it

Below
using System.Linq;

Put
using Zeta.Game;

;)
 
The problem is with Trinity not counting RoRG. When u have 5 pieces (giving the effect of 6), trinity only see these 5.

Workaround for Jade:

1) Open the file Plugins\Trinity\Reference\Sets.cs

2) Look for

3) A few lines below, change
From:

To:


This will do for any 6 pieces set not working (like crusader Akkhan set with Stampede, look for ArmorOfAkkhan in the same file)

Actually, the real root cause is probably one of the Akkhan sets is missing or has a wrong ActorSNO/Id number.

RoRG is indeed accounted for when considering set pieces.
 
Bug Report form:
------------------------
What's the problem?


I've noticed that monk is not spamming mantra / sweeping wind when breath of heaven - infused with light is activated while fighting Rift boss.

What steps will reproduce the problem?

Do full rift and watch monk behaviour while fighting Rift Boss and while using Breath of Heaven - infused.

What is the expected result?

Spamming mantra and SW all the time.

What happens instead?

Monk gains Spirit to max untill BoH - Infused active skill has ended. Then he starts spamming mantra and SW like he used to.


Edit: fixed bug report post.

Thanks for attaching a log.

Unfortunately the top ~ 250-ish lines are of critical importance, can you re-upload it with that information?
 
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