rrrix
New Member
- Joined
- Jul 11, 2010
- Messages
- 3,449
- Reaction score
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Download Trinity 2.1.21
Download QuestTools 2.1.38
Trinity Changelog 2.1.21
Fixed ACD on TrinityCacheObject never returning a value (Witch Doctor Jade Harvester routine works again!)
Removed ACD validity checks on TargetUtil (an object won't be added to the cache if it doesn't have an ACD)
Removed 116063 from blacklist, ask Oksehode
The Butcher lair now has a custom avoidance routine. Will also avoid butcher animations (charge, chain hook, etc)
Added the known Rift Guardian AoE / Projectiles as avoidance
Moved Monk SWK set activation order
Added method to get ItemRank by ACDItem
Added JS Class Generator for itemranks
Added ItemRankings
Tweaked default logging settings to be slightly more verbose for targets and spells used
Fixed interactables where GizmoState=1
Removed fists of fury dot logic, not really useful, blocks other spells where a monster may be invulnerable to a DoT
Added simple Sunwuko set logic for Sweeping winds casting.
Added currentspeed to system information log
Fixed missing Akkhan's legendary items ActorSNOs
Trinity Change log 2.1.19
Removed 192466 from blacklist - weapon racks or something, ask Oksehode
Fix for Crusader casting steed charge when trying to down portal
Finally fixed HandleTarget returning wrong RunStatus
Wizard hydra will now be cast more frequently when no primary skill is equipped, Adjustment to wizard hydra base recast delay
Tuned up wizard for Firebirds set with no Primary (Blizzard, Black hole, Hydra)
Wizard Should now only use default attacks with ranged weapons
Barbarian Furious Charge should now ignore units standing in AoE
DemonHunter will now always use default attacks
Fixed TargetUtil function results being incorrectly re-ordered multiple times, giving incorrect results
Removed some spam from Avoidance debug logging
Added logging for user's system information
DH Marauder will now cast default attacks instead of just standing
Trinity will automatically log build/items when game is joined.
Combined debug buttons to skills and items into one button
Removed Rift Bosses from being treated as avoidance
Refactored HandleTarget, TargetCheck
Added advanced logging option for active buffs
SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/
Bug Report form:
------------------------
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.
Logs are a TREMENDOUS help when troubleshooting your problem.
Download QuestTools 2.1.38
Trinity Changelog 2.1.21
Fixed ACD on TrinityCacheObject never returning a value (Witch Doctor Jade Harvester routine works again!)
Removed ACD validity checks on TargetUtil (an object won't be added to the cache if it doesn't have an ACD)
Removed 116063 from blacklist, ask Oksehode

The Butcher lair now has a custom avoidance routine. Will also avoid butcher animations (charge, chain hook, etc)
Added the known Rift Guardian AoE / Projectiles as avoidance
Moved Monk SWK set activation order
Added method to get ItemRank by ACDItem
Added JS Class Generator for itemranks
Added ItemRankings
Tweaked default logging settings to be slightly more verbose for targets and spells used
Fixed interactables where GizmoState=1
Removed fists of fury dot logic, not really useful, blocks other spells where a monster may be invulnerable to a DoT
Added simple Sunwuko set logic for Sweeping winds casting.
Added currentspeed to system information log
Fixed missing Akkhan's legendary items ActorSNOs
Trinity Change log 2.1.19
Removed 192466 from blacklist - weapon racks or something, ask Oksehode

Fix for Crusader casting steed charge when trying to down portal
Finally fixed HandleTarget returning wrong RunStatus
Wizard hydra will now be cast more frequently when no primary skill is equipped, Adjustment to wizard hydra base recast delay
Tuned up wizard for Firebirds set with no Primary (Blizzard, Black hole, Hydra)
Wizard Should now only use default attacks with ranged weapons
Barbarian Furious Charge should now ignore units standing in AoE
DemonHunter will now always use default attacks
Fixed TargetUtil function results being incorrectly re-ordered multiple times, giving incorrect results
Removed some spam from Avoidance debug logging
Added logging for user's system information
DH Marauder will now cast default attacks instead of just standing
Trinity will automatically log build/items when game is joined.
Combined debug buttons to skills and items into one button
Removed Rift Bosses from being treated as avoidance
Refactored HandleTarget, TargetCheck
Added advanced logging option for active buffs
SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/
Bug Report form:
------------------------
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

Logs are a TREMENDOUS help when troubleshooting your problem.
Last edited: