OK, here's what Trinity uses to break objects (wizard)
Code:private static TrinityPower DestroyObjectPower { get { if (CanCast(SNOPower.Wizard_WaveOfForce) && Player.PrimaryResource >= 25) return new TrinityPower(SNOPower.Wizard_WaveOfForce, 9f); if (CanCast(SNOPower.Wizard_EnergyTwister) && Player.PrimaryResource >= 35) return new TrinityPower(SNOPower.Wizard_EnergyTwister, 9f); if (CanCast(SNOPower.Wizard_ArcaneOrb)) return new TrinityPower(SNOPower.Wizard_ArcaneOrb, 35f); if (CanCast(SNOPower.Wizard_MagicMissile)) return new TrinityPower(SNOPower.Wizard_MagicMissile, 15f); if (CanCast(SNOPower.Wizard_ShockPulse)) return new TrinityPower(SNOPower.Wizard_ShockPulse, 10f); if (CanCast(SNOPower.Wizard_SpectralBlade)) return new TrinityPower(SNOPower.Wizard_SpectralBlade, 5f); if (CanCast(SNOPower.Wizard_Electrocute)) return new TrinityPower(SNOPower.Wizard_Electrocute, 9f); if (CanCast(SNOPower.Wizard_ArcaneTorrent)) return new TrinityPower(SNOPower.Wizard_ArcaneTorrent, 9f); if (CanCast(SNOPower.Wizard_Blizzard)) return new TrinityPower(SNOPower.Wizard_Blizzard, 9f); return DefaultPower; } }
For those of you who are having problem with destructibles, are you using any of these?
Arcane torrent and magic missile in my experience have sometimes targeted the floor in front of me instead of the object