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Trinity 2.1.15 and QuestTools 2.1.36

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my dh stops any movement for 5-7 sec anytime elite is killed when he should take purple globes from the ground. instead he take 0-1 with again like 5secs "thinking", lefting rest of them behind.

edit: he sometimes "think" in arcane beams and die...

I'm also having same issue with my monk.
He stops any action for few seconds.
And not only after elite kills, sometimes in the middle of fight with regular creeps, sometimes without creeps,..
 
I'm also having same issue with my monk.
He stops any action for few seconds.
And not only after elite kills, sometimes in the middle of fight with regular creeps, sometimes without creeps,..

"Changed HandleTarget to use RunStatus again (no more coroutines)

HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart"

Reverting this commit has fixed the problem for me.
 
I've checked my Log and it seems there was an update from today around 9am to 12 noon, Trinity v2.1.12 to v2.1.13 and Questtools v2.1.32 to v2.1.36. Whatever was done has messed up something badly, I'm going to replace the files with the Trinity v2.1.12 and Questtools v2.1.32.
 
I did a complete reinstall back to yesterdays versions and all is well atm. Maybe it will help some of you until the kind Devs get a chance to have a look :)
 
Alright, this goes to all holy shotgun crusaders that are having problem against single target trash:

What's your mainhand weapon and what are your set bonuses?

Also, I'm willing to take a look at any problem that's
a) not kiting or avoidance related (can't do anything about it)
b) not QT related
 
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Bot goes toward Rift Obelisk and tries to open normal rift and fails (Using latest trinity and QT/DB 380 // Tried same thing with latest DB Beta):

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000050, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_TieredLootRunKeyLevel()
at Zeta.Bot.Profile.Common.OpenRiftTag.(ACDItem )
at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.Bot.Profile.Common.OpenRiftTag.()
at Zeta.Bot.Profile.Common.OpenRiftTag..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Alright, this goes to all holy shotgun crusaders that are having problem against single target trash:

What's your mainhand weapon and what are your set bonuses?

Also, I'm willing to take a look at any problem that's
a) not kiting or avoidance related (can't do anything about it)
b) not QT related

Have a look at the cursed event + rift trial cluster exists issue, happens with aoe skills like bombardment, blizzard and black hole to name a few.
Issue seems to stems from has been in los and refreshcache.cs
 
Have a look at the cursed event + rift trial cluster exists issue, happens with aoe skills like bombardment, blizzard and black hole to name a few.
Issue seems to stems from has been in los and refreshcache.cs
Can you give me more details?
 
Pretty much exactly what k4njin said here's the quote.

What's the problem?

1) Wizard doesn't cast blizzard in trial rifts.
2) Wizard always try to meele while using blizzard.
3) He doesn't avoid icy circles made by Rime(rift boss)
4) Sometimes he doesn't destroy doors,and then stucks.

What steps will reproduce the problem?

Having Blizzard in your spec configuration,i think. But sorry if i'm not precise.

What is the expected result?

Cast black hole,blizzard,and then kite the mobs.
Generally,have a proper use of blizzard,with more kiting(even selectable by options,since we don't all use it)

What happens instead?

He doesn't cast blizzard in trial rifts,and,in rift combats,he always go meele to attack with weapon,and casting blizzard while being meele's.
 
U need to attach your log X)

Pretty much exactly what k4njin said here's the quote.

What's the problem?

1) Wizard doesn't cast blizzard in trial rifts.
2) Wizard always try to meele while using blizzard.
3) He doesn't avoid icy circles made by Rime(rift boss)
4) Sometimes he doesn't destroy doors,and then stucks.

What steps will reproduce the problem?

Having Blizzard in your spec configuration,i think. But sorry if i'm not precise.

What is the expected result?

Cast black hole,blizzard,and then kite the mobs.
Generally,have a proper use of blizzard,with more kiting(even selectable by options,since we don't all use it)

What happens instead?

He doesn't cast blizzard in trial rifts,and,in rift combats,he always go meele to attack with weapon,and casting blizzard while being meele's.
 
U need to attach your log X)

Lol that's your issue I was reposting (σˋ▽ˊ)σ

On my mobile atm, but worst comes to worst I'll fix it later after I finally get some sleep (~>__<~)
Quest Tools had me up all night lol
 
My barbarian stops fighting randomly with middle of the elites. It started with latest quest tools and trinity.
 
Pretty much exactly what k4njin said here's the quote.

What's the problem?

1) Wizard doesn't cast blizzard in trial rifts.
2) Wizard always try to meele while using blizzard.
3) He doesn't avoid icy circles made by Rime(rift boss)
4) Sometimes he doesn't destroy doors,and then stucks.

What steps will reproduce the problem?

Having Blizzard in your spec configuration,i think. But sorry if i'm not precise.

What is the expected result?

Cast black hole,blizzard,and then kite the mobs.
Generally,have a proper use of blizzard,with more kiting(even selectable by options,since we don't all use it)

What happens instead?

He doesn't cast blizzard in trial rifts,and,in rift combats,he always go meele to attack with weapon,and casting blizzard while being meele's.

Same problems, botting wizard like he is a monk or smth, he stands in face to all mobs, doesn't kite that well and sometimes doesn't attack rift guardian. All the newest dl from the assembla.
 
I have updated Trinity and QuestTools to latest. Hunter doesn't kite from the Khome Gas timely and shooting with some breaks. Trinity log files are attached
 

Attachments

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Pretty much exactly what k4njin said here's the quote.

What's the problem?

1) Wizard doesn't cast blizzard in trial rifts.
2) Wizard always try to meele while using blizzard.
3) He doesn't avoid icy circles made by Rime(rift boss)
4) Sometimes he doesn't destroy doors,and then stucks.

What steps will reproduce the problem?

Having Blizzard in your spec configuration,i think. But sorry if i'm not precise.

What is the expected result?

Cast black hole,blizzard,and then kite the mobs.
Generally,have a proper use of blizzard,with more kiting(even selectable by options,since we don't all use it)

What happens instead?

He doesn't cast blizzard in trial rifts,and,in rift combats,he always go meele to attack with weapon,and casting blizzard while being meele's.

Hmm, is that a specific build? If yes, then what gear do you use?

This is for monks. I need testers and feedback here. Tell me what works and what doesn't
 

Attachments

Pretty much exactly what k4njin said here's the quote.

What's the problem?

1) Wizard doesn't cast blizzard in trial rifts.
2) Wizard always try to meele while using blizzard.
3) He doesn't avoid icy circles made by Rime(rift boss)
4) Sometimes he doesn't destroy doors,and then stucks.

What steps will reproduce the problem?

Having Blizzard in your spec configuration,i think. But sorry if i'm not precise.

What is the expected result?

Cast black hole,blizzard,and then kite the mobs.
Generally,have a proper use of blizzard,with more kiting(even selectable by options,since we don't all use it)

What happens instead?

He doesn't cast blizzard in trial rifts,and,in rift combats,he always go meele to attack with weapon,and casting blizzard while being meele's.



Got some of the same problems, doesnt use blizzard or black hole in trials, just trying to melee hit mobs.
Doesnt use any skill to destroy doors (is this the code in WizardCombat.cs i can change to try to fix the destroy object thing btw?)

if (CanCast(SNOPower.Wizard_Blizzard))
return new TrinityPower(SNOPower.Wizard_Blizzard, 9f);
return DefaultPower;

up or down the 9f? or is it just broken?
 
OK, here's what Trinity uses to break objects (wizard)
Code:
        private static TrinityPower DestroyObjectPower
        {
            get
            {
                if (CanCast(SNOPower.Wizard_WaveOfForce) && Player.PrimaryResource >= 25)
                    return new TrinityPower(SNOPower.Wizard_WaveOfForce, 9f);

                if (CanCast(SNOPower.Wizard_EnergyTwister) && Player.PrimaryResource >= 35)
                    return new TrinityPower(SNOPower.Wizard_EnergyTwister, 9f);

                if (CanCast(SNOPower.Wizard_ArcaneOrb))
                    return new TrinityPower(SNOPower.Wizard_ArcaneOrb, 35f);

                if (CanCast(SNOPower.Wizard_MagicMissile))
                    return new TrinityPower(SNOPower.Wizard_MagicMissile, 15f);

                if (CanCast(SNOPower.Wizard_ShockPulse))
                    return new TrinityPower(SNOPower.Wizard_ShockPulse, 10f);

                if (CanCast(SNOPower.Wizard_SpectralBlade))
                    return new TrinityPower(SNOPower.Wizard_SpectralBlade, 5f);

                if (CanCast(SNOPower.Wizard_Electrocute))
                    return new TrinityPower(SNOPower.Wizard_Electrocute, 9f);

                if (CanCast(SNOPower.Wizard_ArcaneTorrent))
                    return new TrinityPower(SNOPower.Wizard_ArcaneTorrent, 9f);

                if (CanCast(SNOPower.Wizard_Blizzard))
                    return new TrinityPower(SNOPower.Wizard_Blizzard, 9f);
                return DefaultPower;
            }
        }

For those of you who are having problem with destructibles, are you using any of these?
 
Can anyone give a link to previous versions of Trinity and QuestTools?
The bot was working correctly with them.
 
where do I start.... using 2.1.12 because judging by the posts 2.1.13 looks even worst.

Bot misses some of the loot at end of every rift guardian kill (always something different) which can some times be blood shards. If its blood shards bot will sit there till gold inactivity kicks it out of game. Other items like forgotten souls or random legendarys will just be left behind at times like they don't even exist. My settings in trinitys item pickup are setup correctly and had no issues with previous versions.

Bot does not listen to any of the settings I set in questtools in regards to highest trial level to do, start lowest greater rift key I have, requirements to select which gem to upgrade and much more.

Have Keep all 3 rift keys in bag options disabled yet it still withdraws them at end of every run

One in 50~ish runs bot will go full retard and break on either the blood shard vendor or when trying to turn quest in for completing a rift.

I get really bad fps in latest trinity release

Bot fails to enter the rift some times > http://i.imgur.com/gigb8R7.png < and log output just spams Entering rift until gold inactivity kicks in (waste of keys+time)


I don't know why I'm even posting this stuff see all the same issues from other users over the last 10 pages with no response.
 
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