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Trinity 2.1.15 and QuestTools 2.1.36

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Hey rrix any idea when the monk mantra will be fixed they don't spam there mantra for the 3 sec buff anymore =(
 
Then something must be wrong, because it doesn't use it. x:
Found the problem and fixed it :). Should be working in the next version

how can i let the bot sell Plans i dont need those in my stash?
Plans don't drop anymore after you teach them. So just use all of them, sell the repeats and then those will never drop again
 
Found the problem and fixed it :). Should be working in the next version


Plans don't drop anymore after you teach them. So just use all of them, sell the repeats and then those will never drop again

o ok didnt know that i wilt teach them then because i got them alot lol
 
Hey rrix,
Just got one request.
As a hardcore player I can't afford to die while I'm being lazy and botting between play sessions. That being said and after seeing the sexy rift options we've all been dreaming of, is there any chance of a max greater rift limit with an option to either force gem upgrades instead of upgrading keys or upgrade keys but do not try and do them?

Thanks \(^o^)/

Worst comes to worst I'll tinker with it myself and see if I can get it working.
 
Hey rrix,
Just got one request.
As a hardcore player I can't afford to die while I'm being lazy and botting between play sessions. That being said and after seeing the sexy rift options we've all been dreaming of, is there any chance of a max greater rift limit with an option to either force gem upgrades instead of upgrading keys or upgrade keys but do not try and do them?

Thanks \(^o^)/

Worst comes to worst I'll tinker with it myself and see if I can get it working.

Dude, just check QT>Rift Control Tab
- there is an option to Upgrade Gem or Key, its there already
what is not working is the Lower or Higher GR - so guys move your higher GR Keys to another toon then choose gem upgrade.
Then Good luck on not dying. Its a bot and no profile guarantees a No death policy.
 
It's difficult to answer.

The way i play it is kinda the greater rift way, you're only there to:

1. Drop sentries

2. Dodge shit on the ground etc...


Basically, if you're not dropping sentries, your're not really standing somewhere safe since you have to stay in range for your sentries to shoot, but you're not doing anything else then dodging.


The only exception is for those using Calamity because in that case it becomes:

1. Drop sentries

2. Multishot once or twice in aoe packs to apply Marked for Death from the Calamity on everything OR, elemental Arrow on single target but then again, once or twice, that's it.

3. Dodge shit on the ground etc...



Edit: Obviously if you have Kridershot equipped or any other item that changes a spender into a builder, you can spam it but then, you risk taking damage.



Back on the issues with the current Trinity/QuestTools, i don't understand what could have happened, with previous versions, the DH movements were fluids, now it almost looks like it's lagging when it's not, dancing back and forth, going to melee range, etc etc, it's really hard to describe, i'd almost have to make a video of it lol :)

I think it's because I changed the internal combat mechanism from Behavior Tree to using Coroutines. I'm debugging now, trying to find why this is.

The internal bot mechanisms are hidden to me - I don't have access to Demonbuddy source code to *really* see how the bot works inside, so most of what I do is trial/error, and a heavy dose of guessing how the API was intended to work.
 
Can't do any rifts, bot just finishes a rift, salvages stuff and goes to the top-left corner of Act5 town, getting stuck there. Any simple solutions? SVN updated trinity and questtools today.
 
Dude, just check QT>Rift Control Tab
- there is an option to Upgrade Gem or Key, its there already
what is not working is the Lower or Higher GR - so guys move your higher GR Keys to another toon then choose gem upgrade.
Then Good luck on not dying. Its a bot and no profile guarantees a No death policy.

Never mind ignore me, looks as tho Demonbuddy is handling the key usage with very little control exposed. Highest/Lowest options don't leave any real fine control.
 
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Can't do any rifts, bot just finishes a rift, salvages stuff and goes to the top-left corner of Act5 town, getting stuck there. Any simple solutions? SVN updated trinity and questtools today.

Mine is working fine with a fresh install of b482. What isn't working though is the gem upgrade tree. I have it set to 60% minimum upgrade chance but the bot will keep trying regardless. I've seen it try to upgrade 4% and 1% gem chances.
 
I think it's because I changed the internal combat mechanism from Behavior Tree to using Coroutines. I'm debugging now, trying to find why this is.

The internal bot mechanisms are hidden to me - I don't have access to Demonbuddy source code to *really* see how the bot works inside, so most of what I do is trial/error, and a heavy dose of guessing how the API was intended to work.
Given how much improvement Trinity brings to DB there ought to be incentive for the DB devs to either loop you in through some non-disclosure kinda thing or Q/A every now and then to get the stuff you need to code more efficiently?
 
I switched back to 2.1.9. Can u guys tell me how to get my DH to spam companion? It's default as cast on elites, how can I get it to cast off cooldown?
 
Given how much improvement Trinity brings to DB there ought to be incentive for the DB devs to either loop you in through some non-disclosure kinda thing or Q/A every now and then to get the stuff you need to code more efficiently?

Agreed, at the very least rrix should get some access to the api source obviously buddy will want to keep their login etc stuff to them selves but past that rrix and any other top rated dev should have api source code access. Trinity and quest tools are bundled with demon buddy for crying out loud lol.

Rrix for DB DEV of the YEAR! ヽ(`Д´)ノ
 
Mine is working fine with a fresh install of b482. What isn't working though is the gem upgrade tree. I have it set to 60% minimum upgrade chance but the bot will keep trying regardless. I've seen it try to upgrade 4% and 1% gem chances.

Just downloaded DB 482, fresh Trinity and QT, bot finished first rift, salvaged rare items and went back to the top-left corner again, getting stuck. This is annoying and prevents me from rifting altogether.
 
Anyone have an issue of Bot not picking up some legendaries? It will just stand in front of it with no error message until inactivity timer hits..

I assume this is trinity issue? Since it's the one handling pickup..
 
Given how much improvement Trinity brings to DB there ought to be incentive for the DB devs to either loop you in through some non-disclosure kinda thing or Q/A every now and then to get the stuff you need to code more efficiently?

This.
 
It's so heartbreaking not to see "Trial Rift: disable combat at level..." work. I have waited so long for this :( My dh finishes at rift difficulty 34 and get wrecked, 1 shotted by jailer and walks into arcane... I'm just watching the bot get one shotted and run allll the way through the dungeon exploring the same places over and over.... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz FUK :mad:

Edit: 43 death / hour... FUUUUUUUUUUN FUN FUN FUN FUN
 
Further to my post about my bot dying to the Butcher, I've noticed that after it respawns outside, it just does laps of Halls of Agony 3. When it runs up to the stairs to the Butcher's lair, it turns around and runs back. It does this until it decides to reload the profile, which is why the gold timer never kicks in.

I just woke up after a ~6 hour sleep to find my bot stuck in this shitty loop. God knows how long it's been stuck like that for. My guess is a long ass while as I found only one cache only legendary in my stash. I normally do 8 games an hour on T6.

I've attached my normal log, for what good it may do.

PLEASE FIX THIS ABSURDITY.
 

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