Matty_The_Keeper
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- Oct 10, 2012
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Hey rrix any idea when the monk mantra will be fixed they don't spam there mantra for the 3 sec buff anymore =(
Found the problem and fixed itThen something must be wrong, because it doesn't use it. x:
Plans don't drop anymore after you teach them. So just use all of them, sell the repeats and then those will never drop againhow can i let the bot sell Plans i dont need those in my stash?
Found the problem and fixed it. Should be working in the next version
Plans don't drop anymore after you teach them. So just use all of them, sell the repeats and then those will never drop again
Hey rrix,
Just got one request.
As a hardcore player I can't afford to die while I'm being lazy and botting between play sessions. That being said and after seeing the sexy rift options we've all been dreaming of, is there any chance of a max greater rift limit with an option to either force gem upgrades instead of upgrading keys or upgrade keys but do not try and do them?
Thanks \(^o^)/
Worst comes to worst I'll tinker with it myself and see if I can get it working.
It's difficult to answer.
The way i play it is kinda the greater rift way, you're only there to:
1. Drop sentries
2. Dodge shit on the ground etc...
Basically, if you're not dropping sentries, your're not really standing somewhere safe since you have to stay in range for your sentries to shoot, but you're not doing anything else then dodging.
The only exception is for those using Calamity because in that case it becomes:
1. Drop sentries
2. Multishot once or twice in aoe packs to apply Marked for Death from the Calamity on everything OR, elemental Arrow on single target but then again, once or twice, that's it.
3. Dodge shit on the ground etc...
Edit: Obviously if you have Kridershot equipped or any other item that changes a spender into a builder, you can spam it but then, you risk taking damage.
Back on the issues with the current Trinity/QuestTools, i don't understand what could have happened, with previous versions, the DH movements were fluids, now it almost looks like it's lagging when it's not, dancing back and forth, going to melee range, etc etc, it's really hard to describe, i'd almost have to make a video of it lol![]()
Dude, just check QT>Rift Control Tab
- there is an option to Upgrade Gem or Key, its there already
what is not working is the Lower or Higher GR - so guys move your higher GR Keys to another toon then choose gem upgrade.
Then Good luck on not dying. Its a bot and no profile guarantees a No death policy.
Can't do any rifts, bot just finishes a rift, salvages stuff and goes to the top-left corner of Act5 town, getting stuck there. Any simple solutions? SVN updated trinity and questtools today.
Given how much improvement Trinity brings to DB there ought to be incentive for the DB devs to either loop you in through some non-disclosure kinda thing or Q/A every now and then to get the stuff you need to code more efficiently?I think it's because I changed the internal combat mechanism from Behavior Tree to using Coroutines. I'm debugging now, trying to find why this is.
The internal bot mechanisms are hidden to me - I don't have access to Demonbuddy source code to *really* see how the bot works inside, so most of what I do is trial/error, and a heavy dose of guessing how the API was intended to work.
Given how much improvement Trinity brings to DB there ought to be incentive for the DB devs to either loop you in through some non-disclosure kinda thing or Q/A every now and then to get the stuff you need to code more efficiently?
Mine is working fine with a fresh install of b482. What isn't working though is the gem upgrade tree. I have it set to 60% minimum upgrade chance but the bot will keep trying regardless. I've seen it try to upgrade 4% and 1% gem chances.
Given how much improvement Trinity brings to DB there ought to be incentive for the DB devs to either loop you in through some non-disclosure kinda thing or Q/A every now and then to get the stuff you need to code more efficiently?