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Trinity 2.1.15 and QuestTools 2.1.36

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Vault - Tumble
Elemental Arrow - Frost Arrow
Sentry - Spitfire Turret
Cluster Arrow - Maelstrom
Multishot - Arsenal
Companion - no rune

Tried this with both 2.84 Etrayu and 4.15 Calamity build, should i try with Kridershot aswell ? (not sure what you meant with no hatred spender build, i only use spenders, no builder).

Can you clarify - when you have not enough hatred to cast one of your spenders, what should the bot be doing?

Standing somewhere safe with no action, right?
 
QuestTools ignores settings about greater rift:
1. starts always highest key, no matter what
2. doesn't stop at selected trial's level
3. upgrades gem which has 15% instead of "100%" checked

Lastest DB beta, latest Trinity and QT, fresh install.

Also I'm not sure if it is Trinity or DB or what.
4. During trials (r-rift) monk ignores single mobs (trash pack set to 1), so often finishes trial at 1-2 (
5. In rifts (r-rift and riftbot profiles) often starts fight with elites and then "forgets" about them and runs forward.
 
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Can you clarify - when you have not enough hatred to cast one of your spenders, what should the bot be doing?

Standing somewhere safe with no action, right?
If you have kridershot you can spam elemental arrow on every single target ( default hatred generation)

depencies for your posted build is 6 marauder or 5 with rrog.

With No kridershot stay @ safe spot. But without kridershot Player place only sentries with these build. And dont use the spenders.
 
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Can you clarify - when you have not enough hatred to cast one of your spenders, what should the bot be doing?

Standing somewhere safe with no action, right?

It's difficult to answer.

The way i play it is kinda the greater rift way, you're only there to:

1. Drop sentries

2. Dodge shit on the ground etc...


Basically, if you're not dropping sentries, your're not really standing somewhere safe since you have to stay in range for your sentries to shoot, but you're not doing anything else then dodging.


The only exception is for those using Calamity because in that case it becomes:

1. Drop sentries

2. Multishot once or twice in aoe packs to apply Marked for Death from the Calamity on everything OR, elemental Arrow on single target but then again, once or twice, that's it.

3. Dodge shit on the ground etc...



Edit: Obviously if you have Kridershot equipped or any other item that changes a spender into a builder, you can spam it but then, you risk taking damage.



Back on the issues with the current Trinity/QuestTools, i don't understand what could have happened, with previous versions, the DH movements were fluids, now it almost looks like it's lagging when it's not, dancing back and forth, going to melee range, etc etc, it's really hard to describe, i'd almost have to make a video of it lol :)
 
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it spams phalanx but when its 1 target it stands there auto attacking
 
I'm not sure, but basing from the name and location (beside Gold Inactivity), it could me - that if your character doesnt get any experienc within XX:XX then the DB will leave the game and create a new one (just like Gold Inactivity.

Thanks!
 
rrrix you need to consider a way to handle Set Bonuses, like :

Code:
if (IsNull(power) && CanUseCallOfTheAncients && Sets.ImmortalKingsCall.IsFullyEquipped)

What if I only have 3 pieces of the set with RoRG ? it doesnt use CotA OOC ;)
 
rrrix , will you be fixing the issue where the monkcombat does not spam mantra of healing? This was a problem for many people :( It is a make it or break it function that makes sunwuko set monks be able to do t6. I noticed some people mentioning the problem on the other thread for a few days but mobilex has linked us to your thread
please look into this!
 
What changes would I need to make to have crusader spam condemn off cool down. Looking to make the condemn build work based on the new season crusader shield with blade of prophecy and akkhan's set.
 
It's difficult to answer.

The way i play it is kinda the greater rift way, you're only there to:

1. Drop sentries

2. Dodge shit on the ground etc...


Basically, if you're not dropping sentries, your're not really standing somewhere safe since you have to stay in range for your sentries to shoot, but you're not doing anything else then dodging.


The only exception is for those using Calamity because in that case it becomes:

1. Drop sentries

2. Multishot once or twice in aoe packs to apply Marked for Death from the Calamity on everything OR, elemental Arrow on single target but then again, once or twice, that's it.

3. Dodge shit on the ground etc...



Edit: Obviously if you have Kridershot equipped or any other item that changes a spender into a builder, you can spam it but then, you risk taking damage.



Back on the issues with the current Trinity/QuestTools, i don't understand what could have happened, with previous versions, the DH movements were fluids, now it almost looks like it's lagging when it's not, dancing back and forth, going to melee range, etc etc, it's really hard to describe, i'd almost have to make a video of it lol :)

Agree..my DH keep moving forward and backward ..never stand still for even one sec..

I've downgraded trinity to 2.1.9 and it's working well solo T6 rift.

Havn't got a chance to test simplefollow
 
Dropping by to report the "dancing" issue as well.

for some reason my DH just randomly decides it should tumble into a huge pack of enemys and never tumble out again.

like it would help HEAPS if it would simply stay clear of ANY enemy that comes into melee range..

trying to attach logs atm.
 
Dropping by to report the "dancing" issue as well.

for some reason my DH just randomly decides it should tumble into a huge pack of enemys and never tumble out again.

like it would help HEAPS if it would simply stay clear of ANY enemy that comes into melee range..

trying to attach logs atm.

DH is so broken haha, In/Out movement while fighting looks so weird... damn
 
rrrix you need to consider a way to handle Set Bonuses, like :

Code:
if (IsNull(power) && CanUseCallOfTheAncients && Sets.ImmortalKingsCall.IsFullyEquipped)

What if I only have 3 pieces of the set with RoRG ? it doesnt use CotA OOC ;)
It still comes out true. Check this:
Code:
public bool IsFullyEquipped
        {
            get { return IsThreeBonusSet ? IsThirdBonusActive : (IsTwoBonusSet ? IsSecondBonusActive : IsFirstBonusActive); }
        }
 
Dancingissue here aswell, also get the issue with the bot not being able to kill Corrupted Growths, just stands next to them spamming sentries.
 
It still comes out true. Check this:
Code:
public bool IsFullyEquipped
        {
            get { return IsThreeBonusSet ? IsThirdBonusActive : (IsTwoBonusSet ? IsSecondBonusActive : IsFirstBonusActive); }
        }

Then something must be wrong, because it doesn't use it. x:

God DH is unbottable... 17 dph on a grift 25 xD how can that happen.
Anyway, good luck on fixing this
 
Is there anyway I might be able to adjust a Trinity setting inside a profile?

Currently, Wrath of the Berserker will not be used in the Realm of Trials if it is not set to Use on Cooldown. However, I'd like to leave it set on Use on Elites while the ability still gets utilized inside Realm of Trials.

Hopefully what I'm asking makes sense. If it doesn't, I'd be more than willing to elaborate.

Thanks!
 
Then something must be wrong, because it doesn't use it. x:

God DH is unbottable... 17 dph on a grift 25 xD how can that happen.
Anyway, good luck on fixing this

I've been using a modified DemonHunterCombat.cs from this post, using Trinity 2.1.12 and QT 2.1.30. I notice the face vaulting and dancing, but it doesn't prevent my moderately geared M6 (no Krider or TnT) to occasionally complete GR 30-32.
 
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