I didnt see that status line, however it gets stuck most of the time when surrounded by enemies.
Is there any chests/shrines/wells around when this happens?
I didnt see that status line, however it gets stuck most of the time when surrounded by enemies.
there could be, but not on screen most of the time.Is there any chests/shrines/wells around when this happens?
I think that could be the case and it also might have something to do with MoveToMarker/MoveToObjective tags?Sometimes when my bot gets swarmed by enemies and there is some shrines or exp wells around, he just stands there getting beat to death while trying to get to that shrine or well or whatever.
Hey rrx I have a prob maybe u all ready know about or fixed not sure but the bot won't pick up the crafting mats on the ground is there somthing I need to do or is it on your end
Could you provide a way to prioritize elites/goblins 100% over anything else in all aspects. (FindBestCluster / Conflag / Calamity) etc
do you have misc items set to common+ ?
Weel, this question went unanswered in the last topic so I will repeat it here I guess.
How can I disable interaction with weapon racks?
Option "Open any containers" is unchecked but bot still runs to play with armor dolls and stuff...
Hey just writing to say thanks and that you rock, rrix.
EZUpdater gave me a few new profiles, "rrix profiles"
R-Rift works amazingly well. I noticed that beforehand, riftbot used lots of different profiles to execute, but it seems like with this one, it's all just in one, clean, compact profile. Kudos!
how is you trinity set? this is the way mine is, the only thing i'm missing is goblin prioritization cuz it's not working
is it possible to add an option where the bot will stop prioritizing archers or ranged units ? i find that about 20% of the time my bot will get stuck surrounded by a pack of mobs trying to move to attack a ranged unit in the back or other higher priority unit such as elites. maybe even better to add an option where it will not prioritize these targets when there are X amount of units near you
There are a few logical issues I can see here. If you're always prioritizing the units closest to you then there's nothing to stop the bot from running further and further away from the unit that you want to kill. It's hard for the bot to figure out a safe place to be in densely populated areas or closed in areas like the maps with paths all over the place. You don't want it to back itself into a corner but getting surrounded is also bad. Each class has different escape mechanisms and some people don't choose those skills making it even more difficult. I've been working on a much more advanced version of trinity's demon hunter behavior where it acts much more intelligently to certain scenarios. What I've found is if there's too much logic/checking then it slows down the bot far too much. There has to be a balance. If I have success with the demon hunter stuff then I'll submit my changes to the amazing rrrix and move on to different classes. So far I've had very mixed results and I would not be surprised if there is no way to efficiently deal with the situations the bot finds itself in.