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Trinity 1.9.7

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im running db .408 + trinity 1.9.5 + questtools 2.0.70 + armory 1.2.5 + gearswap 1.7

things are running so smooth that i'm afraid of upgrading and end up breaking something critical which will most probably happen.. i'm not complaining tho, just saying
 
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My WD will try and attack mobs behind doors and just get stuck.
 
mate

after finishing the bounties i get the dialog " get bounty reward" but instead talking to tyrael, trinity does a townrun and override the bounty reward. he is restarting the game after finish the townrun.


A did a test with 1.9.5 and it works seems trinity 1.9.7 push after he get the comand go get the cache, a townrun command, and after it he restart the game
 
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Hello unless i missed the post, im getting an error when i try to do ghom runs. Im sitting in the lobby, i hit start, it does its thing load in and just sits next to the fast travel thing in the center of act 3 town.

I also get this,
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
at Zeta.Bot.ProfileOrderManager.(Boolean )
at Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

Any help?
 
I checked your log, it kinda went like this:

Started bot
picked up gold (timer reset)
picked up gold (timer reset)
picked up gold (timer reset)
bot stopped

Trinity now actually logs every time the gold changes (when using the "Global Handler" logging option). It even shows you the total gold amounts before, and after the gold was picked up.

I enabled global handler but dont show me My gold before and after :(
 
mate

after finishing the bounties i get the dialog " get bounty reward" but instead talking to tyrael, trinity does a townrun and override the bounty reward. he is restarting the game after finish the townrun.


A did a test with 1.9.5 and it works seems trinity 1.9.7 push after he get the comand go get the cache, a townrun command, and after it he restart the game

here is a fresh log from trinity 197

View attachment 4864 2014-05-22 02.38 trinity197.zip
 
Running the Rift bot My barb just stood and ran back and forth being the Baracades in the temple level from act5. Would not attack ..once i did manually it continued on just fine.

[Trinity] Navigator UnstuckAttempt dest=x="686" y="581" z="0" (Name=x1_Catacombs_Breakable_Corner_Wall Dist=88 IsElite=False LoS=False HP=-1.00 Dir=NW) duration=1503 distance=89
 
I have yet to find another one of those bridge switches yet, but i've come across something else. Certain debree will not be cleared. In this case there was nowhere else for the bot to path so it just stuck till exit. Sorry I don't have a log of it as well as I wasn't home when it happened, but vnc allowed me to get the snapshot =D.
I have attached the map viewer as well, if that helps.

also, when i clicked on this corpse, it dropped loot like a chest. Don't know if that helps, but I'll throw it out there.
5qJWlgI.png

oeX9xDp.png
 
mate

after finishing the bounties i get the dialog " get bounty reward" but instead talking to tyrael, trinity does a townrun and override the bounty reward. he is restarting the game after finish the townrun.


A did a test with 1.9.5 and it works seems trinity 1.9.7 push after he get the comand go get the cache, a townrun command, and after it he restart the game

same problem here
 
Code:
[MiniMapMarker] Moved to inspect nameHash -1951249617 at <1247.932, 1247.902, 61.57221>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker -1951249617 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash -1951249617 at <1251.089, 1252.219, 61.57221>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker -1951249617 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash -1951249617 at <1251.98, 1252.388, 61.57221>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker -1951249617 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash -1951249617 at <1251.98, 1252.388, 61.57221>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker -1951249617 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash -1951249617 at <1251.883, 1252.734, 61.57221>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker -1951249617 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash -1951249617 at <1252.346, 1260.173, 61.57221>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker -1951249617 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash -1951249617 at <1248.955, 1266.217, 61.5722>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Adding MiniMapMarker -1951249617 at <1248.514, 1246.982, 61.57221>, IsPOI: True, IsExit: False, Distance: 5 to KnownMarkers
[MiniMapMarker] Setting MiniMapMarker -1951249617 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash -1951249617 at <1248.955, 1266.217, 61.5722>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker -1951249617 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <1055.51, 1473.244, 61.84594>, IsPOI: True IsExit: True MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <1251.25, 1356.25, 0> as visited, distance 30/30, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <1055.51, 1473.244, 61.84594>, IsPOI: True IsExit: True MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <1233.75, 1356.25, 0> as visited, distance 28/30, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <1055.51, 1473.244, 61.84594>, IsPOI: True IsExit: True MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <1268.75, 1356.25, 0> as visited, distance 29/30, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <1055.51, 1473.244, 61.84594>, IsPOI: True IsExit: True MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <1251.25, 1373.75, 0> as visited, distance 24/30, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <1233.75, 1373.75, 0> as visited, distance 25/30, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <1055.51, 1473.244, 61.84594>, IsPOI: True IsExit: True MoveResult: Moved
[MiniMapMarker] Adding MiniMapMarker -1951249617 at <1248.239, 1253.906, 61.5722>, IsPOI: True, IsExit: False, Distance: 106 to KnownMarkers

Sometimes if the rift guardian moves, ExploreDungeon tag cannot make the bot correctly engaged in the battle. The bot would wander around the boss until killed.

Also, rift guardian seems not regarded as elite, and some skilled will never be used e.g. archon/gargantuan
 
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has anyone had problem where your barbarian stop right in the middle of the fight and do absolutely nothing for a couple seconds surrounded by enemies (almost got killed a couple times because of this)? Does this have anything to do with "avoiding" state?
 
has anyone had problem where your barbarian stop right in the middle of the fight and do absolutely nothing for a couple seconds surrounded by enemies (almost got killed a couple times because of this)? Does this have anything to do with "avoiding" state?

Try and see if the status of the bot says "StayPutPoint" when this happens.
 
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