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Trinity 1.9.7

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Hi rrrix, first thx to ur hardwork. I encounter an issue that my bot not using book of Cain. My bot identifies a leg once it got a leg. But I wasn't using a fresh install with 1.9.7. I cleaned setting folder and assembly folder. After that I am still observing my bot, no leg drop so I cannot tell you what's the result. I will report the result after I make sure.

Just to clarify -

Armory is Identifying individual legendaries on pickup. This is working as expected, correct?

You want it to identify them only using Book of Cain?

Or no legendaries are being identified at all?
 
rrrix, the issue of prioritizing mobs over doors etc appears to still be present at least for bridges.
OuCaqSI.png

You have bad map luck :)

That's actually technically an "interactable/switch", not a door. The bot shouldn't even target those monsters since it shouldn't be able to path to them - AFAIK the space should be marked as "unwalkable" I think, but I could be wrong.

If you see this happen again, can you get a similar screenshot of the map viewer with Actors icons enabled?
 
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Just to clarify -

Armory is Identifying individual legendaries on pickup. This is working as expected, correct?

You want it to identify them only using Book of Cain?

Or no legendaries are being identified at all?

Thx for clarify. So Armory will identify an infividual leg on pickup. I don't really know about this. So this there is no issue for now.

I thought Armory would check if a leg is suitable for my char after using Book of Cain(according to DB bot setting) after my bot got a townrun. It's my bad. thx!
 
So you think just because we live in Germany we would not use the bot? And just a guess - as long as German users get treated like this they have no reason at all to pay for it...
 
@rrrix one problem if you do bounty with kill xxx and kill 100 enemies, if bot finish one of them he is backtracking all the way back to wp/tp and start the next mission
any idea dont know if it is questtool related
 
Hi Rrrix,

Akarat's Champion is now immune to CC effects such as ice balls by default, and will no longer cheat death without a specific rune. Only with the [Prophet Rune] will it cheat death, the second last rune.
Didn't see that change in the past few change logs for trinity, thought I'd mention it again

I saw you acknowledged the revive at corpse behavior I suggested from last thread, awesome! Will be looking forward to it! :D

Thanks,
 
Actually, Armory was interfering with Trinity opening Horadric Caches :) I've fixed this in the most recent update to Armory. Not the other way around as you theorize.

I dunno about the other gambling plugins, I don't use them. Trinity doesn't interfere with anything except the root VendorRun decorator (e.g. "when" the bot should townrun, not the actual townrun itself). I think it may be a design problem in the other plugins, as gambling items really has nothing to do with a vendor run, it should/can be executed any time the player is in town. It could even be designed to take a town portal and run the gambling routine should it desire. Again the latest update to armory has a proper implementation of extra hooks a plugin developer could easily re-use.

I will not be adding Kadala / gambling support into Trinity, it doesn't belong it a "combat routine". Trinity is already too complex, bloated and difficult to maintain and understand. God forbid I add more options... :)
Must have been blind there for a moment, did not notice Armory having Kadala usage, I was talking about one of the other plugins which, funnily enough, was hotfixed right as I wrote my previous post. All is now well in the world. Will give Armory a test run if the other plugin doesn't work after the changes made.

As for regular Trinity feedback all I could think of at this point in time is whenever there is loot close to one of those fire explosions (molten core?) the bot seems to: go to the loot, semi avoid, go to loot and gets hit by the explosion. This is not a problem on lower Torment levels but on the higher ones it is one of the few things that gets my bot killed. Not sure if it happens every time but it occurs a lot whenever I do monitor things.

Edit

Ignore the avoidance problem written here, cleared settings and set it up again and now its working again. Not sure what was wrong, bad setting somewhere I suppose.
 
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So other than me trolling the *****ed DB users and ROFL'ing for a few hours, no one's reporting any big bugs in this?
Thanks rrrix Archon works now (just bought a ***)
But there is still another Problem i mentioned before:

What's the problem?
Trinity not Casting Skills except standart Skill(Magic Missile) when in an ingame event(cursed chest, cursed shrine)

What steps will reproduce the problem?

What is the expected result?
Trinity should fight the Mops normaly and use all Skills

What happens instead?
Not all skills are used(Meteor, Black Hole)

Log: View attachment log.txt
 
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@rrrix:

I don't know if It's a known issue for you or you haven't been able to find a solution for it yet, but the bot is acting weird when interacting with containers (stones/corpses/chests/racks etc..) sometimes when approaching them. Like he's trying to home in on them before clicking. Trinity versions before 1.9 didn't have this issue. It's not gamebreaking, just an annoyance.

Nice touch on the extra authenticity check in Trinity for illegitimate versions of DemonBuddy. :)
 
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FYI: If your stash is full, Trinity 1.9.7 continuously loops the character in town.

Code:
19:08:55.975 INFO  BrainBehavior Stash is full!
19:08:56.285 INFO  Logger [Trinity] Belt [x1_Belt_norm_unique_15-92] = (autokeep unidentified items)
19:08:56.295 INFO  Logger [Trinity] Belt [x1_Belt_norm_unique_22-98] = (autokeep unidentified items)
19:08:56.325 INFO  Logger [Trinity] Gloves [Gloves_norm_unique_090-106] = (autokeep unidentified items)
19:08:56.335 INFO  Logger [Trinity] Chest Armor [x1_chestArmor_norm_set_10-109] = (autokeep unidentified items)
19:08:56.355 INFO  Logger [Trinity] Spear [Spear_norm_unique_01-113] = (autokeep unidentified items)
19:08:56.375 INFO  Logger [Trinity] Shield [Shield_norm_unique_flippy_06-802] = (autokeep unidentified items)
19:08:56.635 INFO  Logger [Trinity] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
19:08:56.635 INFO  Logger [Trinity] +  Name:       Spear (Spear)
19:08:56.635 INFO  Logger [Trinity] +  Score:       0
19:08:56.635 INFO  Logger [Trinity] +  Attributes: 
19:08:56.635 INFO  Logger [Trinity] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
19:08:56.735 INFO  BrainBehavior Stash is full!
ETC...
 
Once again:
CrusaderCombat: CanCastSteedChargeOutOfCombat() was added to combat logic instead of UseOOCBuff section.
 
is it possible to add an option for cdr crusader using akkarat champion on cd? would be really nice ty :p
 
Hey,

just want to ask, is it in this version again in that the char is not able to take more then 500 bloodshards? Was this not fixed in the 1.9.6? .. because he just try again 5minutes to pick them up :(
 
Hey,

just want to ask, is it in this version again in that the char is not able to take more then 500 bloodshards? Was this not fixed in the 1.9.6? .. because he just try again 5minutes to pick them up :(


Look into armory Plugin...
 
I posted a few pages ago a log cuz gold timer wont work

I checked your log, it kinda went like this:

Started bot
picked up gold (timer reset)
picked up gold (timer reset)
picked up gold (timer reset)
bot stopped

Trinity now actually logs every time the gold changes (when using the "Global Handler" logging option). It even shows you the total gold amounts before, and after the gold was picked up.
 
Hey,

just want to ask, is it in this version again in that the char is not able to take more then 500 bloodshards? Was this not fixed in the 1.9.6? .. because he just try again 5minutes to pick them up :(

Yes, even if not using a blood shard purchaser like Armory, Trinity will no longer get stuck picking up blood shards.
 
I checked your log, it kinda went like this:

Started bot
picked up gold (timer reset)
picked up gold (timer reset)
picked up gold (timer reset)
bot stopped

Trinity now actually logs every time the gold changes (when using the "Global Handler" logging option). It even shows you the total gold amounts before, and after the gold was picked up.

OK will activate it. It happend only with witchdoctor. Maybe cuz he spams spirit walk?
 
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