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Trinity 1.9.3 and QuestTools 2.0.51

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Is this enabled in your Pickup options? It's working for me.

yLWencu.png
Yes (minimum stack 100), but bot ignore all gold.
 
What's the problem?
Do not summon hydra after 12 seconds

What steps will reproduce the problem?
I am running the Ghom profile. When i first engage Ghom, my wizard summon the first hydra and after 12 seconds(as deafult) , he doesnt summon a new hydra

What is the expected result?
Should summon a new hydra after 12 seconds

What happens instead?
It just summon one hydra,

Please provide any additional information.
Also, is it possible to change the code in order to summon 2 hydras at once? As i really want to use the legendary weapon which allow me to summon 2 hydras.
View attachment 1392 2014-05-10 18.03.txt
 
Is this enabled in your Pickup options? It's working for me.

yLWencu.png

Yes, of course. I've also tried to disable and save settings and then to enable again, also changing the stack amount. Probably Trinity.xml must be deleted or anyway a clean installation is needed because I use 2 clients (with simple follow), they are totally equal but one was picking Death's Breath and one not, strangly. I edited manually Trinity.xml and the other one started to pick them too.
 
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Trinity 1.9.3 still ignoring gold piles.

Whats the problem?
Still not picking up gold piles.

What steps will reproduce the problem?
Fresh install DB beta 407, EZUpdater, Trinity, QuestTools. Running Bounties community edition. Pickup gold checked, pile size 150.

What is the expected result?
Bot should backtrack to pick up gold after combat.

What happens instead?
Bot ignores all gold piles and prioritizes next movement step. Even ignores gold piles it is standing right next to (less than 10 yards)

Additional notes.
Gladiators Gauntlets make for easy testing of this. Drops gold piles after completing a massacre.

**UPDATE**
Have been watching the bot a little closer for some time. It appears to be targeting the gold piles, but does not move to them for pickup.


*******SOLVED********

Issue (as far as i can tell) was inside HandleTarget.cs

Changed Line:1412

Old Value: TargetRangeRequired = 1f;

New Value: TargetRangeRequired = 2f;

Changed From
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Changed To
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Attachments

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I am seeing huge problems with my barb, attacking the rift bosses, it hits once waits like 12 seconds hits again and repeat, wastes A LOT! of time :(. Using a frenzy hota build for continious damage.
 
THX for this great Plugin! Nearly everything works perfect :-)

I have one Problem: When my Barbar gets to the Rift Boss(only Rift Boss) he kind of stops fighting properly (runs away from the boss and back) but only attacks every 5 sec(Im using whirlwind and hammer of the ancients).

Any idea why it doesnt work anymore ?
 
Whats the problem?
Gold inactivity timer not working as supposed

What steps will reproduce the problem?
DBbeta and normal version, running community bounties and rifter

What is the expected result?
I have set the timer at 120 secs, and if I pause the bot for more than 120 secs, the gold inactivity timer works just fine and resets everything.

What happens instead?
If it gets stuck somewhere in the game world, it will not restart as it should.

Additional notes

Enabled the "Log Global Handling System", the gold incactivity timer is reset for some reason while stuck.
Here is the log: (see the last part)
View attachment 128398
 
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THX for this great Plugin! Nearly everything works perfect :-)

I have one Problem: When my Barbar gets to the Rift Boss(only Rift Boss) he kind of stops fighting properly (runs away from the boss and back) but only attacks every 5 sec(Im using whirlwind and hammer of the ancients).

Any idea why it doesnt work anymore ?

Am facing the same thing with my Monk, Lightning Build
not just rifts, bounties as well. as long as the named mob is yellow / purple.
 
I think Trinity is having issues with waypoints... (Been running Synergy)
 
Edit: nevermind, seems to be working now after changing free slot to 4 instead of 2. Might just be a glitch

Ghom runs

What's the problem?
Stopped picking up items when full and no longer using salvage when full
(missed 2 legs due to full bag so far

What steps will reproduce the problem?
Full bag with rare and blue

What is the expected result?
Should do a town run to salvage all my rare and blue

What happens instead?
Does not pickup anymore and just quits profile

Please provide any additional information.

Did you change free slot option to 4 in the trinity>item> free bag slots for town run? And I noticed my barb during ghom runs to salvage when there is not enough room, he picks up one rare goes to salvage and then leaves the other 2 rares behind and leaves the game. Will he ever skip a legendary in this situation?
 

Bug Reports - use this form, and attach a log please!

What's the problem?
Leaves game after open Horadric Cache's without picking up loot.

What steps will reproduce the problem?
Complete a rift, check open Horadric Cache and Trinity scoring loot or file based script loot rules. So based upon what is set on your loot setting, it should pick up legs as always, but after open cache the profile log status is already doing resetting for new game.

What is the expected result?
Pick up loots before executing LeaveGame reason=done

What happens instead?
Abruptly left game and leaving the loots.

Please provide any additional information.
DB 406 Trinity 1.9.2 and bounty profile
 
Keep getting the following errors, please let me known if you want the full log.

Smitie

18:28:27.327 DEBUG DefaultNavigationProvider Navigator.Clear
18:28:27.328 DEBUG DefaultNavigationProvider Generating path to Name=BigRed_A Dist=17 IsElite=False LoS=True HP=0.99 Dir=NE - <2555.618, 2253.801, 0.04055232>
18:28:27.332 DEBUG DefaultNavigationProvider Successfully generated path from {X=224,Y=266} to {X=229,Y=254} in 00:00:00.0010917 with 13(3) hops
18:28:27.349 DEBUG DefaultNavigationProvider Client path generated.
18:28:27.350 DEBUG DefaultNavigationProvider Generated path to <2555.618, 2253.801, 0.04055232> (Name=BigRed_A Dist=17 IsElite=False LoS=True HP=0.99 Dir=NE) with 3 hops.
18:28:28.001 DEBUG TrinityDebug [Trinity] Error refreshing IsBountyObjective
18:28:28.620 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:28 PM)
18:28:29.045 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:29 PM)
18:28:29.536 DEBUG DefaultNavigationProvider Generating path to Name=CraftingMaterials_Flippy_Global Dist=17 IsElite=False LoS=False HP=-1.00 Dir=NE - <2547.275, 2258.03, -4.790376>
18:28:29.540 DEBUG DefaultNavigationProvider Successfully generated path from {X=227,Y=258} to {X=231,Y=251} in 00:00:00.0001108 with 9(5) hops
18:28:29.559 DEBUG DefaultNavigationProvider Client path generated.
18:28:29.560 DEBUG DefaultNavigationProvider Generated path to <2547.275, 2258.03, -4.790376> (Name=CraftingMaterials_Flippy_Global Dist=17 IsElite=False LoS=False HP=-1.00 Dir=NE) with 5 hops.
18:28:30.134 DEBUG DefaultNavigationProvider Navigation reached current destination. Within 6.020007
18:28:30.135 DEBUG DefaultNavigationProvider Navigator.Clear
18:28:30.570 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:30 PM)
18:28:31.036 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:31 PM)
18:28:31.206 DEBUG DefaultNavigationProvider Generating path to Name=a4dunGarden_Props_Barrel_A Dist=52 IsElite=False LoS=True HP=-1.00 Dir=S - <2601.75, 2241.805, 2.980232E-08>
18:28:31.252 DEBUG DefaultNavigationProvider Successfully generated path from {X=230,Y=252} to {X=225,Y=273} in 00:00:00.0400536 with 22(4) hops
18:28:31.273 DEBUG DefaultNavigationProvider Client path generated.
18:28:31.274 DEBUG DefaultNavigationProvider Generated path to <2601.75, 2241.805, 2.980232E-08> (Name=a4dunGarden_Props_Barrel_A Dist=52 IsElite=False LoS=True HP=-1.00 Dir=S) with 4 hops.
18:28:32.878 DEBUG DefaultNavigationProvider Navigation reached current destination. Within 3.843251
18:28:32.879 DEBUG DefaultNavigationProvider Navigator.Clear
18:28:32.930 DEBUG DefaultNavigationProvider Generating path to Name=a4dunGarden_Props_Barrel_A Dist=5 IsElite=False LoS=False HP=-1.00 Dir=SW - <2601.75, 2241.805, 2.980232E-08>
18:28:32.974 DEBUG DefaultNavigationProvider Successfully generated path from {X=226,Y=272} to {X=225,Y=273} in 00:00:00.0396879 with 3(3) hops
18:28:32.994 DEBUG DefaultNavigationProvider Client path generated.
18:28:32.996 DEBUG DefaultNavigationProvider Generated path to <2601.75, 2241.805, 2.980232E-08> (Name=a4dunGarden_Props_Barrel_A Dist=5 IsElite=False LoS=False HP=-1.00 Dir=SW) with 3 hops.
18:28:33.103 DEBUG DefaultNavigationProvider Navigation reached current destination. Within 3.388983
18:28:33.104 DEBUG DefaultNavigationProvider Navigator.Clear
18:28:33.587 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:33 PM)
18:28:34.559 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:34 PM)
18:28:35.024 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:35 PM)
18:28:36.033 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:36 PM)
18:28:37.001 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:37 PM)
18:28:38.044 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:38 PM)
18:28:39.039 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:39 PM)
18:28:40.044 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:40 PM)
18:28:41.026 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:41 PM)
18:28:42.025 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:42 PM)
18:28:43.023 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:43 PM)
18:28:44.020 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:44 PM)
18:28:45.023 INFO Logger [SafeMoveToTag] Timeout of 0 seconds exceeded for Profile Behavior (start: 1/1/0001 12:00:00 AM now: 5/10/2014 6:28:45 PM)
18:28:45.575 DEBUG MainWindow Start/Stop Button Clicked!
 
This version is still ignoring gold piles. I've checked that my settings are correct.
 
I wish mine would ignore gold piles but it'll go back to get them regardless if the box is checked or unchecked
 
I am trying to get the fastest settings possible for running cache.

Could someone please post me there trynity settings (wizards preferably) to be able to run cache farm as fast as possible w/ out stopping and back tracking so much.

I will be doing it on torment 1 - my wizard can handle t5 but t1 for faster clears.

Like how do i prevent it from clicking on weapon / armor racks.

I want to know what i should disable to be able to run through fast as possible.
 
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Whirldwind on barbarian when theres 1-2 targets only around it auto attacks when theres No skills selected for auto attack and this occurs at any state of Fury.

how can i auto attack when no such skills or basic atk is not set?

Thats like using a 6th Skill when you cant.......can this also get me banned like instant leave?
 
RRRIX, not sure if this is proper place to request this but could you make a toggle for Demon Hunter combat page to "Spam Vault"? The toggle could also be called "Danetta's Set" Many of us are using Danetta's Set. I found a way to implement it.

---

TVars.cs ::

Set(new TVar("SpellDelay.DemonHunter_Vault", 150, "Spell Use Delay/Interval, milliseconds"));

PlayerMove.cs ::

int vaultDelay = hasTacticalAdvantage ? 150 : Trinity.Settings.Combat.DemonHunter.VaultMovementDelay;


---
I have tested it and it is working very well. Thanks for all your great support and work.
 
RRRIX, not sure if this is proper place to request this but could you make a toggle for Demon Hunter combat page to "Spam Vault"? The toggle could also be called "Danetta's Set" Many of us are using Danetta's Set. I found a way to implement it.

---

TVars.cs ::

Set(new TVar("SpellDelay.DemonHunter_Vault", 150, "Spell Use Delay/Interval, milliseconds"));

PlayerMove.cs ::

int vaultDelay = hasTacticalAdvantage ? 150 : Trinity.Settings.Combat.DemonHunter.VaultMovementDelay;


---
I have tested it and it is working very well. Thanks for all your great support and work.

can you also add War Cry OOC option Since there is the speed belt now when you use war cry. makes for normal bountie running GG.
 
Rrrix, is it possible to remove auto talk with Tyrael in adventure mode?
It's really *****ing me up >.<
 
RRRIX, not sure if this is proper place to request this but could you make a toggle for Demon Hunter combat page to "Spam Vault"? The toggle could also be called "Danetta's Set" Many of us are using Danetta's Set. I found a way to implement it.

---

TVars.cs ::

Set(new TVar("SpellDelay.DemonHunter_Vault", 150, "Spell Use Delay/Interval, milliseconds"));

PlayerMove.cs ::

int vaultDelay = hasTacticalAdvantage ? 150 : Trinity.Settings.Combat.DemonHunter.VaultMovementDelay;


---
I have tested it and it is working very well. Thanks for all your great support and work.

Also with this simple addition you can achieve 8+ bounties per hour in a1. Which is significant when most people are hovering around 4 per hour.
 
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