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Trinity 1.8.9

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When I look really carefully, I find that my witch doctor uses Spirit Barrage every 15 seconds. But Spirit Barrage has no cooldown at all...He must have mistaken this skill as some other skill...Besides, even if the skill had 15 second cooldown, with cooldown reduction, it should not have waited 15 seconds to cast.
 
Fix for Arcane avoidance soon? :)

I'm putting some "infrastructure" in place for this, (and Plague clouds, frozen balls, molten core explosion, poison enchanted, basically anything that "disappears" from the object manager but can still hurt us) so, hopefully yes.

Arcane is tricky, because the "beam" part doesn't actually exist as a thing i can read from memory, so I have to calculate the rotation vector, length of the beam, the speed at which it rotates, etc and make the bot not stand in that "line" for the small duration that it may pass over a specific area. Then I have to do that for all the arcane beams and combine it with all the other AoE's and then make the bot stand in the right place, which, hopefully we can still attack (maybe?) and perhaps find a route to a safe spot a few screens away.

DB Navigation will never be able to support avoiding the beam, we can avoid walking through the center of the object though.
 
fuck, now i try to bot but trinity dosnt show in plugins and i downloaded the new trinity manually still dostn work, remove trinity file and let demonbuddy update still dosnt work what do i do
 
fuck, now i try to bot but trinity dosnt show in plugins and i downloaded the new trinity manually still dostn work, remove trinity file and let demonbuddy update still dosnt work what do i do

Make a fresh install.
 
My witch doctor does not how to use Spirit Barrage. He uses melee attack instead...please fix it. ty

Here is my skill build:
Witch Doctor - Game Guide - Diablo III

I'm having this same problem. Very frustrating!

Any way I can fix this? Modify the combat routine source?

Edit:

I'm having this problem with 1.8.5 -> 1.8.9 and selecting Belghor's (sp?) or Generic doesn't work at all.
 
[Trinity] Error while refreshing DiaObject ActorSNO: 56881 Name: Diamond_08-12447 Type: Item Distance: 28
[Trinity] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.Trinity.RefreshItemStats(GItemBaseType tempbasetype) in c:\Users\ZTJY\Desktop\DemonBuddy\Plugins\Trinity\Cache\RefreshItem.cs:line 300
at Trinity.Trinity.RefreshItem() in c:\Users\ZTJY\Desktop\DemonBuddy\Plugins\Trinity\Cache\RefreshItem.cs:line 130
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in c:\Users\ZTJY\Desktop\DemonBuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 708
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\ZTJY\Desktop\DemonBuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 207
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\ZTJY\Desktop\DemonBuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 330


Happens every now and then.
thought maybe you could look at it?

no idea what that means though. bot still runs
 
I'm having this same problem. Very frustrating!

Any way I can fix this? Modify the combat routine source?

Edit:

I'm having this problem with 1.8.5 -> 1.8.9 and selecting Belghor's (sp?) or Generic doesn't work at all.

Belphegor and Generic are obviously not the TRINITY combat routine.

Use the Trinity combat routine or face mega derp.
 
Is Seven Sided Strike: Fulminating Onslaught not supported yet? The bot never attempts to use it, when it really should. It does a metric shit ton of damage! :D
 
What i need to modify in Trinity so bot can spam HotA? Now he stops using it if less then 50 rage left.
 
Hello.

How do i solve these performance issues being spammed ?
Code:
[Trinity][Performance] Execution of the block NavigateTo took 479.48ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 480.55ms.
[Trinity][Performance] Execution of the block HandleTarget took 490.20ms.

I've tried lowering gfx settings but still get it, here's log file i think, just started with DB today :)
View attachment 1112 2014-03-23 21.20.txt

Thanks, great work! :)
 
Belphegor and Generic are obviously not the TRINITY combat routine.

Use the Trinity combat routine or face mega derp.

Hmm let me rephrase maybe...

Trinity combat routine causes my Witch Doctor to melee everything in sight (clean install).

Trying to work around this by selecting Generic or Belphegor causes the bot to stop working completely. Therefore there are no good options for With Doctors at the moment.
 
No one else is having issue with archon arcane beam making disconnect?
 
Hey !

Please can you make the script for the mantra of conviction ? It's doesn't work atm.

A,d the Dashing Strike don't work too !

Regards.
 
Last edited:
Hi Rrix, thanks for the update. As always i did a fresh install of the latest DB Beta and your latest Trinity Plugin. There are 2 things that i've noticed;

1. Stashing items with a full bag didn't work for me for some reason. Quite standard settings for me on salvaging and selling..
2. These errors when i start DB (not running the profile yet):

[Trinity] OnEnable start
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.9 now in action!
[Trinity][Performance] Execution of the block LoadChild took 326.43ms.
[Trinity][Performance] Execution of the block LoadChild took 327.96ms.
[Trinity][Performance] Execution of the block LoadChild took 328.65ms.

Current bot set to Order Bot
Loaded profile BigBen v0.1
[Trinity] Saving Config file

Any idea / help?
 
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 603.05ms.
[Trinity][Performance] Execution of the block HandleTarget took 606.61ms.
 
Teleport with Calamity rune + Illusionist passive no longer works with this update. :(
 
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 603.05ms.
[Trinity][Performance] Execution of the block HandleTarget took 606.61ms.


Getting tons of these same errors
 
Seen this happen twice (100%) i've ran act 1, same place, same situation, it comes out of the first cave and stands still until it said: "[CustomBehavior] Timeout exceeded for CustomBehavior questId="72738" stepId="12""
I moved it manually towards 2nd cave and soon as minimap blinked icon it took over again :p
 
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