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Trinity 1.8.4

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with new leg follower items "he cannot die" and mosty all of the followers auras working while he is dead
this option will be not so fine, wasting time etc.
 
1. Oh one tip i forgot, rrrix can you add an option for follower items magic-rare-legendary? now i turn off to pick up followers items because i already have good rares, but i wont miss the legendary one... :)
 
Not sure how this could be done, but would it be possible to prioritize Monk's Explodiong Palm when facing Elites with minions to something like
"Minion - High Total Health + Lowest current Health" or something, atm Bot seems to stick it to random targets which sometimes works wonders and other times not. Would be a great QoL.

Thanks for a great combat routine btw.
 
Is there a way to manually blacklist elites of one type? I would like to blacklist electrified thunderstorm elites because they are guaranteed death for my barb, all other elites are easy except those with that damn electric field!

EDIT: rixx did you change anything with the barb actions because with WotB my barb now hardly prioritizes elites as it did in 1.8.2 (and possibly 1.8.3) and mostly attacks whatever he is focused on.
 
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My bot ignores potion cap now with latest beta build and latest trinity.
 
I'm having a problem with Spirit Barrage, my WD seems to prefer the basic attack instead of it. I tried editing my WitchDoctor.cs, but the changes won't come into effect. Tried start/stop, restart, deleting caches, deleting compiles assemblies etc. What am I doing wrong?
 
Trinity] TownRun complete
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] Waiting for town run timer


My bot will not break the items into town. is giving that message up there.
 
Trinity] TownRun complete
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] Waiting for town run timer


My bot will not break the items into town. is giving that message up there.

Getting the same issue here. My bot found a legendary Daibo, and had exactly 20 open inventory slots. It just kept repeating this same error message. When I came back to the computer, it was pathing back and forth in CotA. I didn't get to see if it ever actually TP'd back to town. It's interesting to me because I do have the bot set to do a townrun at 20 inventory slots remaining, but I've never had this bug happen in previous versions.

I'm playing a monk on torment 2, using the "Safe" CotA run profile. I can provide logs if necessary.

EDIT: Went back and watched the bot some more. It never TP's back to town to do the town run. Just paths back and forth a bit.

View attachment 924 2014-03-09 18.31 TrinityDebug.txt
View attachment 924 2014-03-09 18.31 Errors.txt

EDIT 2: So I fiddled with the bot a bit more and got it to work. I set the townrun to occur at 6 inventory slots remaining. I also used the force townrun button on the bot. Not sure if either of these things were the solution, but it's now doing normal townruns and repairs.
 
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Rrrix, DB BETA 351 + Trinity 1.8.4 increase CPU usage issue, 35%+.

This is a DB issue or Trinity issue?
 
// Arcane Blast
if (!UseOOCBuff && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Wizard_Archon_ArcaneBlast) &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
(CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f)))
{
return new TrinityPower(SNOPower.Wizard_Archon_ArcaneBlast, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
Help with archon blast
 
I'm running into issues of the bot running into arcane lasers from elites. doesn't even try to avoid them
 
Still doesn't pick up the weapon racks on Act 1. I think they're called the torture tools.

Dun goofed now since the 1.8.2 doesn't work on the new DB beta release.
 
Uhm after the update I dont see Trinity in the plugin section after starting DB and its givving me errors of course on the other plugins loaded due to missing classes from Trinity, do I download a clean Trinity or wait and give you a log somewhere?

"Path" hidden by me since I am paranoid.

DemonbuddyBETA v1.1.1705.351 started
Logging in...
Attached to Diablo III with pid: 7368
Flashing window
Compiler Error: "Path"\#DB Beta\Plugins\BreakTaker\BreakTaker.cs(13,12) : error CS0234: The type or namespace name 'CommonBot' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
Compiler Error: "Path"\#DB Beta\Plugins\BreakTaker\BreakTaker.cs(15,12) : error CS0234: The type or namespace name 'Internals' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
Compiler Error: "Path"\#DB Beta\Plugins\BreakTaker\BreakTaker.cs(16,12) : error CS0234: The type or namespace name 'Internals' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
Compiler Error: "Path"\#DB Beta\Plugins\BreakTaker\BreakTaker.cs(17,12) : error CS0234: The type or namespace name 'Internals' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
Compiler Error: "Path"\#DB Beta\Plugins\Trinity\Helpers\Logger.cs(151,41) : error CS0117: 'Zeta.Common.LogLevel' does not contain a definition for 'Emergency'
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.6 Enabled
[QuestTools] Plugin v1.5.4 Enabled
Failed to load profile: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" x="301.8222" y="258.1201" z="-10" pathPrecision="8" />) Line 27
System.Exception: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" x="301.8222" y="258.1201" z="-10" pathPrecision="8" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
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