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Trinity 1.8.4

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Fixed stashing blues when we should have been stashing whites only

Thanks rrrix <3333333 I will test this as soon as im done with my dentist apt :(

Any info on diamonds yet? Bots still won't pick them up.
 
@g00fy_goober: it picks up diamonds here quite nice. No problem here (1.8.3)

Edit: doh! rrrix, stop beating me to it! :P
 
Is there any way to make the bot flat out ignore arcane orbs? as in don't move from them? Don't wanna mess with the slider's without finidng out if it will not just make my bot run in circles or anything lol. I only ask as i have Countess Julia's Cameo - Game Guide - Diablo III which heals me instead of dealing damage from arcane sources. saves the bot running all over or in case of waller/arcane bugging out when it can't move so it stops dps and dies from lack of LoH/Steal procs
 
Is there any way to make the bot flat out ignore arcane orbs? as in don't move from them? Don't wanna mess with the slider's without finidng out if it will not just make my bot run in circles or anything lol. I only ask as i have Countess Julia's Cameo - Game Guide - Diablo III which heals me instead of dealing damage from arcane sources. saves the bot running all over or in case of waller/arcane bugging out when it can't move so it stops dps and dies from lack of LoH/Steal procs

Set the health slider for Arcane to 0. Testing this yourself would have probably been easier than asking me...
 
hmm... i have a huge stack full?


:( mines not working then, have it set to pick up only flawless square+ and only diamond, other ones turned off but i don't have any on any of my bots

Edit: Stash whites still don't work, have the box ticked and it sells them to vendor not stashes them. Also rare crusader shields for some reason get stashed it won't salvage them

Edit2: Think i just had to restart the one, rest of bots seemed to stash whites just fine. Still no diamonds and rare crusader shields tho ^^

Edit3: Ok the issue is greys, greys it sells to vendor, need to stash greys as well :)
 
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:( mines not working then, have it set to pick up only flawless square+ and only diamond, other ones turned off but i don't have any on any of my bots
diamonds are tied to amethysts. the diamonds checkbox doesnt work.

shrines work perfect again as far as i have seen in 10 minutes. any eta on archon arcane blast? :)
 
Witch Doctors seems to be bugged, never use secondaries for mana regen, and never use spirit barrage, including when is your unique attack skill (use normal attacks instead).
 
diamonds are tied to amethysts. the diamonds checkbox doesnt work.

shrines work perfect again as far as i have seen in 10 minutes. any eta on archon arcane blast? :)

Umm thanks, ill check that too and see how it goes, but should deff be fixed :P
 
Barb keeps uselessly spamming sprint during combat even though I am not using a WW build. Wastes a lot of fury this way. Sprint doesn't do anything for WW anymore anyway.
 
Still doesn't ignore elites in COTA runs if the elite is at the very beginning. I also have trash and trash cluster radius at max, with elite radius at 50.
 
Still doesn't ignore elites in COTA runs if the elite is at the very beginning. I also have trash and trash cluster radius at max, with elite radius at 50.

It's because:

Code:
    <!-- In Town, use Waypoint to Crypt of the Ancients -->
    <If condition="CurrentLevelAreaId == 19947">
      <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="50" />
      <LogMessage questId="72738" stepId="12" output="Using portal to Crypt of the Ancients" />
      <TakeTownPortal questId="72738" stepId="12" />
[COLOR=#ff0000][SIZE=4][B]      <WaitTimer questId="72738" stepId="12" waitTime="750" />[/B][/SIZE][/COLOR]
    </If>
 
It's because:

Code:
    <!-- In Town, use Waypoint to Crypt of the Ancients -->
    <If condition="CurrentLevelAreaId == 19947">
      <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="50" />
      <LogMessage questId="72738" stepId="12" output="Using portal to Crypt of the Ancients" />
      <TakeTownPortal questId="72738" stepId="12" />
[COLOR=#ff0000][SIZE=4][B]      <WaitTimer questId="72738" stepId="12" waitTime="750" />[/B][/SIZE][/COLOR]
    </If>

So do I modify that? or am I sol if theres an elite at the start
 
Please remove TargetUtil.AnyMobsInRange from Smoke Screen string in DemonHunter.cs Ability script for firther releases. Pleasepleaseplease~
 
I noticed a significant increase in CPU usage, with the update to DB BETA 347 + Trinity 1.8.4.

would be an issue on DB BETA 347 or Trinity 1.8.4?
 
Barb keeps uselessly spamming sprint during combat even though I am not using a WW build. Wastes a lot of fury this way. Sprint doesn't do anything for WW anymore anyway.


This.... I am using a boulder toss build and i need all the fury I can get. Had to take sprint out to stop it from wasting so much. Hopefully this gets fixed.
 
Could you please add an option for barbarian to cast call of the ancients on any mobs for the new 4 part IK set bonus instead of just elites within range?

I changed this manually by doing the following.

Search for 'Calloftheancients' in BarbarianCombat.cs

(Not sure if the first one under "// Check if we should conserve Fury for specials" is needed, but changed:
if (ShouldWaitForCallOfTheAncients)
{
//Logger.LogNormal("Waiting for Barbarian_CallOfTheAncients!");
IsWaitingForSpecial = true;

to false

Then under:

public static bool ShouldWaitForCallOfTheAncients
{
get
{
return
Hotbar.Contains(SNOPower.Barbarian_CallOfTheAncients) &&
!UseOOCBuff &&
!IsCurrentlyAvoiding &&
!CanCast(SNOPower.Barbarian_CallOfTheAncients) &&
TargetUtil.AnyElitesInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange")) &&
!GetHasBuff(SNOPower.Barbarian_CallOfTheAncients) &&
Player.PrimaryResource <= V.F("Barbarian.CallOfTheAncients.MinFury");

Change 'AnyElitesInRange' to 'AnyMobsInRange'. I also changed the elites to mobs in the function right below "public static bool CanCastCallOfTheAncients". Not sure if all those changes were necessary, but its working for me after those changes.
 
Any chance of adding an option to pick up health globes when follower health < ??%

Would work greatly when using unity on yourself and follower as you share damage with the follower he has a lot less toughness so loses health faster.

Oh and skills like mystic ally and companion now are a passive pet with an active effect, we need trinity to cast the active effect, on cooldown or on elite pack would be good options :)
 
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