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Trinity 1.8.28

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Can someone explain to me why it has to go all the way to ghom's face before using big bad voodoo?? :O

Try to change Trinity\Combat\Abilities\WitchDoctorCombat.cs lines 248-253.

Code:
                // Big Bad Voodoo, elites and bosses only
                if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) &&
                    (TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f)))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo);
                }

to

Code:
                // Big Bad Voodoo, elites and bosses only
                if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) &&
                    (TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f)))
                {
                    return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo,10f);
                }

This is more of a logical bug in my oppinion, not every 0 minimum range spell should be casted at 0 range,some spells should be casted right where the character stands.
 
It happened again.
map corruption aka leftover map from a previous level or rift. The bot tries to walk to a node that only exist outside the level.
http://i.imgur.com/wPXzBuX.jpg

Here is with the whole level explored:
http://i.imgur.com/PVTLpyW.jpg

This is the biggest reason for stucks with Demonbuddy. This needs attention and fixing ASAP. :/

@rrrix, if this is not something you can fix, then at least you have Nesox' and his team's ear. Let them know about this.

Here is another example for stuck in town after bounties:
http://i.imgur.com/71yc889.jpg
 
This is not something I can fix - this is Demonbuddy, not Trinity.

Yeah I thought as much, and I just wanted you to make the devs aware of it if they're not already. It's gamebreaking when running bounties and rift profiles.

This is not exactly a new issue. Its very old and it's just recently It's become more and more apparent with bounties and rifts profiles.
 
Yeah I thought as much, and I just wanted you to make the devs aware of it if they're not already. It's gamebreaking when running bounties and rift profiles.

This is not exactly a new issue. Its very old and it's just recently It's become more and more apparent with bounties and rifts profiles.

It frustrates me just as equally.
 
Using vampire bats that cost only for the initial cast.
The bot is casting then moving 1 foot and recasting over and over. I am constantly out of mana with a spell that has no channeling cost.
Is there a way to say keep casting without shifting if there are targets in range?
 
rrix, would it be possible to change the navigation in some way to keep the character clearing unrevealed map area that is closest to it? I keep seeing it run thousands of yards backtracking to clear a 20 yard room, when it clearly had more map to reveal in the area it was at.

Also, a movement block timer after activating a cursed anything would be good, because with close to max movement speed my character sometimes moves out of range before the event even starts.
 
I've noticed in Act4 the bot doesn't click the Well of Blessing's and just stands trying to run around it for a few secs before the unstucker kicks in. I do have shrines checked off to be clicked as well.
Same here. Just dances around the Well of Blessings and waits for a blacklist.
 
BOT JUST STOPS, but its not stuck on anything..

[Trinity][Performance] Execution of Navigator.MoveTo took 1509.55ms.
[Trinity] Navigator UnstuckAttempt dest=x="611" y="681" z="0" (DungeonNode x="611" y="681" z="0" Distance: 421 Direction: SE) duration=1510 distance=421
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
 
This is not something I can fix - this is Demonbuddy, not Trinity.

If you could add the option to make Trinity stop/start the bot when gold timer is activated this could work as a fix until this is sorted. When I watch the bot get stuck like this I just press stop/start and all is well. Am I right? Keep up the good work :)
 
in Settings\Combat\BarbarianSetting.cs private bool _IgnoreAvoidanceInWOTB; still exists although you cannot change the value of it in the trinity settings barbarian section. the default value is true so it doesnt avoid anything and dies to molten like 90% of the time.

so if you guys want to change it set the default value to false.
 
3 bugs that I've found with 1.8.28:

1. Player gets stuck on Well of Blessings in Act 4 running bounties/etc.

2. Fighting Ghom got worse again - reintroduced the bug on casters (my WD) where roughly %33 of the time (1 out of every 3 runs) he will not run up and drop his army/fetish/etc but instead goes back to the entrance gate again and gets confused/stuck. This problem existed a few revisions ago (where it was closer to 100%) but was fixed around 8.25 and was clean for 2 revisions now seems to be re-introduced back into 8.28 but not as bad as before. Barbarian does not suffer from this problem in any revision due to always being in melee range. Kite to avoid death is unchecked.

This might be tin foil but i find on higher Ghom difficulty (6,5) he runs to gate more and gets stuck. On low difficulty (<4) where he can smash Ghom fast he will almost never run back to gate. I believe the bug is coming when the player adjusts position relative to Ghom but I'm not sure.

3. After killing Diablo on Act 4 Bounty player will run south back to entrance gate and "get stuck" and not port back to town and turn in quest for cache.
 
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guys many times i leave the bot and go away and return to see that its stuck for various reasons going back/forth or at some spot
that is not important , what is important is that the gold inactivity wont work never so far and ive got it clicked at 360 secs
i have .28 and BETA latest
any ideas what to do to make sure it works?
 
I'm experiencing significant issues fighting Ghom with .28 Trinity as well. My DH will pop Vengeance and randomly vault all over the place until 3/4 of the CD is wasted before it begins fighting normally.
 
God i was just talking about your backup and i forgot to look. See, it is a good idea. *smh*
 
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