Can someone explain to me why it has to go all the way to ghom's face before using big bad voodoo?? :O
Try to change Trinity\Combat\Abilities\WitchDoctorCombat.cs lines 248-253.
Code:
// Big Bad Voodoo, elites and bosses only
if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) &&
(TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f)))
{
return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo);
}
to
Code:
// Big Bad Voodoo, elites and bosses only
if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) &&
(TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f)))
{
return new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo,10f);
}
This is more of a logical bug in my oppinion, not every 0 minimum range spell should be casted at 0 range,some spells should be casted right where the character stands.