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Trinity 1.8.28

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for the past 2 previous trinity. if theres a door or barricade bot will not open or break because it is target a mob. same goes if surrounded by mob gets stuck because targeting something else after. i do have trinity enable attack aoe mob.
 
for the past 2 previous trinity. if theres a door or barricade bot will not open or break because it is target a mob. same goes if surrounded by mob gets stuck because targeting something else after. i do have trinity enable attack aoe mob.

This! Same here..
 
Sometime I notice it stands at a door in the cathedral in act 1 and fires at the door because there is a mob on the other side instead of opening the door. This has happen at other locations as well. ! I appropriate your hard work and time put into it
 
this fucking update.

Compiler Error: c:\Users\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(137,71) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(181,39) : error CS0103: The name 'iCurrentGameDifficulty' does not exist in the current context
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(257,35) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(259,52) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(262,39) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(265,119) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
 
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this fucking update.

Compiler Error: c:\Users\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(137,71) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(181,39) : error CS0103: The name 'iCurrentGameDifficulty' does not exist in the current context
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(257,35) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(259,52) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(262,39) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(265,119) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Delete your trinity and quest tools folders and let ezupdater do it's thing and restart demon buddy
 
this fucking update.

Compiler Error: c:\Users\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(137,71) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(181,39) : error CS0103: The name 'iCurrentGameDifficulty' does not exist in the current context
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(257,35) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(259,52) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(262,39) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\\Desktop\DemonbuddyBETA 1.1.1862.402\Plugins\Trinity\Combat\Abilities\DemonHunter.cs(265,119) : error CS1061: 'Trinity.TrinityCacheObject' does not contain a definition for 'CentreDistance' and no extension method 'CentreDistance' accepting a first argument of type 'Trinity.TrinityCacheObject' could be found (are you missing a using directive or an assembly reference?)

Just wondering - how, exactly, did you "update"?

I didn't add any new files, only changed them. Did you only take some of the new files?
 
Any workarounds for it not attacking doors/debris/barricades? It's getting a lot of stuck unless there's mobs around those and the objects get destroyed.
 
It's crazy. Ive run the bot for 6+ hours perfectly with just the latest updates.
The only difference between myself and the ones above having issues is most likely only this:

Firewalkers.

Rrix, thank you for great job with this and the rest btw.
 
Is there any way to make it so the bot spams spirit walk off cooldown for Witch Doctor even WHILE attacking in combat? Half the time while it auto attacks it could also be using spirit walk and take essentially 0 damage. It seems to only use it for out of combat movement and when I uncheck that it wont use it at all. Or atleast make it use it when it hits a certain % health? I've seen multiple people ask this question but none of the threads receive an answer. Would appreciate some help in the matter ^^

Is this not a possible thing? I can find the spirit walk code in trinity but I have no clue how to alter it to make it possible :(
 
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you can set it up, there are two settings:
sell with x slot left while in town
sell with x slot left while not in town

Hmm, I don't have such options.
I guess you meant "free bag slots (...)". I set both to 1 and bot still runs to vendor with 7 spaces available...

//Edit
OK, I set both options to 0 and it had no effect at all...
What number should I put in each option to make sure bot will do town run only when inventory is full?
 
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My DH doesnt seem to kite at all on GHOM te three musketeers profile. It even run right up to him at melee distance then starts attacking.

Got the same Problem with trinity .26 .27 .28.
Trinity 25. and .23 works fine for me

I dont want to tank him. I just want to attack him from far away(entrance maybe? like in .23 and .25)
 
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Is this not a possible thing? I can find the spirit walk code in trinity but I have no clue how to alter it to make it possible :(

Would be nice if he could use spirit walk when he feels he should run for a health globe.
 
To rrrix:

It still happens often on some profiles that the bot keeps running around after the bounty is finished. This is fixed by stopping and starting the bot again. Is it possible to make the gold inactivity just do this rather than quit the current game? That would be an easy workaround for an issue that a lot of people seem to be having with bounties atm.
 
If the elite cowered behind walls, DH will attack wall again and again.
 
If the elite cowered behind walls, DH will attack wall again and again.

Same issue with wizard and trash mobs. Only thing I can do is decreasing the trigger range. Most common on Catacomb type of maps.
 
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