What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.8.23

Status
Not open for further replies.
Where is it teleporting to, and which boss fight? :)

oh this is the zulton kulle boss. he's just teleporting everytime kulle get near him to a random location which mean i can't use my arcane blast against kulle.
 
This there an alternative to Trinity somewhere? All im getting is issues.

3 hours no bounties completed.


or the .24 SVN ?
 
Last edited:
Hi PowerColor. I noticed the same behavior. I notice this happens more often if I load Rift as a profile first. I've beeen able to work around this bug by selecting a standard profile, restarting demonbuddy and then clicking start. After the bot starts, I stop it and load rift/core again and it seems to generally work.

I'm back after a long hiatus.. Have to start looking at all the new code changes now :-D

Thanks a lot that helped me at least :)
 
rrrix can you please notify Nesox the newest DB BETA is broken.


Code:
2014-04-19 06:45:40,025 [1] INFO  MainWindow (null) - DemonbuddyBETA v1.1.1813.393 started
2014-04-19 06:45:43,407 [5] INFO  MainWindow (null) - Logging in...
2014-04-19 06:45:44,625 [5] INFO  MainWindow (null) - T: 5247020885867812835 H: 1696314965
2014-04-19 06:45:44,734 [1] INFO  MainWindow (null) - Attached to Diablo III with pid: 5080
2014-04-19 06:45:44,740 [1] INFO  MainWindow (null) - Flashing window
2014-04-19 06:45:47,747 [1] DEBUG MainWindow (null) - Executable Path: C:\Users\John\Desktop\DB\Demonbuddy.exe
2014-04-19 06:45:47,748 [1] DEBUG MainWindow (null) - OS Architecture: AMD64
2014-04-19 06:45:47,750 [1] DEBUG MainWindow (null) - OS: Windows 7 Service Pack 1 64-bit
2014-04-19 06:45:47,750 [1] DEBUG MainWindow (null) - OS Language: English (United States)
2014-04-19 06:45:47,790 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
2014-04-19 06:45:48,846 [1] INFO  AssemblyLoader`1 (null) - Compiler Error: c:\Users\John\Desktop\DB\Plugins\Trinity\Cache\RefreshGizmo.cs(146,17) : warning CS0162: Unreachable code detected
2014-04-19 06:45:48,848 [1] INFO  AssemblyLoader`1 (null) - Compiler Error: c:\Users\John\Desktop\DB\Plugins\Trinity\Cache\RefreshGizmo.cs(625,29) : warning CS0162: Unreachable code detected
2014-04-19 06:45:48,847 [1] INFO  AssemblyLoader`1 (null) - Compiler Error: c:\Users\John\Desktop\DB\Plugins\Trinity\Cache\RefreshGizmo.cs(566,29) : warning CS0162: Unreachable code detected
2014-04-19 06:45:48,847 [1] INFO  AssemblyLoader`1 (null) - Compiler Error: c:\Users\John\Desktop\DB\Plugins\Trinity\Cache\RefreshGizmo.cs(549,29) : warning CS0162: Unreachable code detected
2014-04-19 06:45:48,849 [1] INFO  AssemblyLoader`1 (null) - Compiler Error: c:\Users\John\Desktop\DB\Plugins\Trinity\Cache\RefreshGizmo.cs(642,29) : warning CS0162: Unreachable code detected
2014-04-19 06:45:48,847 [1] INFO  AssemblyLoader`1 (null) - Compiler Error: c:\Users\John\Desktop\DB\Plugins\Trinity\Cache\RefreshGizmo.cs(177,17) : warning CS0162: Unreachable code detected
2014-04-19 06:45:48,849 [1] INFO  AssemblyLoader`1 (null) - Compiler Error: c:\Users\John\Desktop\DB\Plugins\Trinity\Cache\PlayerInfoCache.cs(222,48) : error CS1061: 'Zeta.Game.Internals.BountyInfo' does not contain a definition for 'LevelArea' and no extension method 'LevelArea' accepting a first argument of type 'Zeta.Game.Internals.BountyInfo' could be found (are you missing a using directive or an assembly reference?)
2014-04-19 06:45:49,163 [1] DEBUG MainWindow (null) - There are 1 plugins
2014-04-19 06:50:51,137 [1] DEBUG BotMain (null) - Cannot stop a bot when it is not running.
2014-04-19 06:50:51,140 [1] DEBUG MainWindow (null) - Forcing all open windows to close.
 
Last edited:
i just updated Db, and now trinity is not showing up. i think, iam boned. dundundun
 
.394 as well dont' work good with Trinity .23

Compiler Error: c:\DemonbuddyCrud394\Plugins\Trinity\Cache\RefreshGizmo.cs(146,17) : warning CS0162: Unreachable code detected
Compiler Error: c:\DemonbuddyCrud394\Plugins\Trinity\Cache\RefreshGizmo.cs(177,17) : warning CS0162: Unreachable code detected
Compiler Error: c:\DemonbuddyCrud394\Plugins\Trinity\Cache\RefreshGizmo.cs(549,29) : warning CS0162: Unreachable code detected
Compiler Error: c:\DemonbuddyCrud394\Plugins\Trinity\Cache\RefreshGizmo.cs(566,29) : warning CS0162: Unreachable code detected
Compiler Error: c:\DemonbuddyCrud394\Plugins\Trinity\Cache\RefreshGizmo.cs(625,29) : warning CS0162: Unreachable code detected
Compiler Error: c:\DemonbuddyCrud394\Plugins\Trinity\Cache\RefreshGizmo.cs(642,29) : warning CS0162: Unreachable code detected
Compiler Error: c:\DemonbuddyCrud394\Plugins\Trinity\Cache\PlayerInfoCache.cs(222,48) : error CS1061: 'Zeta.Game.Internals.BountyInfo' does not contain a definition for 'LevelArea' and no extension method 'LevelArea' accepting a first argument of type 'Zeta.Game.Internals.BountyInfo' could be found (are you missing a using directive or an assembly reference?)
 
DH is not using Preparation. Had to change it for another spell. It just used it randomly few times but most of times it will never work, with any rune..
 
Rev85: Bot no longer opens Caches with it checked.
After receiving cache it deposits it into the stash and vendors/salvages as needed.

Thanks
 
Also Gold Inactivity Timer isn't working for me... Was flip flopping for a few hours
 
There is also stuck i encountered with your A3 profile while bot is waiting for Cursed shrine event (Arreat Crater 2) but shrine is little far away off screen he will get stuck. I have to manually move character closer towards shrine. This happens every time if there is Cursed shrine in Arreat Crater 2.
 
Possibility of adding 'stuck' functionality to clicking cursed chests? Seen bot run around in circles around them a few times now and all I have to do to make it stop is click somewhere on the screen.
 
Status
Not open for further replies.
Back
Top