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Trinity 1.8.22

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Not sure if you've noticed, but, Imperial gems are VERY rare. They drop about 5% of the time that Marquise to. If you want to pickup Marquise gems, make sure to select that :)
Aye, but I just saw my bot miss an Imperial Emerald and an Imperial Topaz about an hour ago or so. Perhaps it's my itemrules but it was working perfectly before the current version.

edit. I only have these 3 lines in my pickup.dis.

[QUALITY] == "Legendary"
[QUALITY] == "Rare"
[QUALITY] == "Magic" -> [IGNORE]



If i add in [TYPE] == "Gem", it will loot all gems.
 
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Bot is inspecting all corpses regardless of whether or not it is checked in trinity settings.

Getting this too, stopping at every single corpse to check it. My EXP/H went down to less than half of what I was getting with .17 Other than this issue it was working pretty good.
 
DH build - Demon Hunter - Game Guide - Diablo III
boss - Ghom

changes i made to force it works with very smooth behavior with thiss boss
basically - range distance number changes, for all skills i use. file attached

Barb build - Barbarian - Game Guide - Diablo III
boss - Ghom

earthquake range 6f by default, but ghom too large, and bot dont use it at all, must edit .cs file
also rrrix, can you review Call of the Ancient logic?
bot must do all prebuff skills like Battle rage, overpower with CC rune, or Revenge with the same rune, WOTB and others,
only this way CoTA can receive all benefits from this skills, if i am not mistaken in the game mechanics...

so for ghom i increased WOTB range to 30 in TVars, and decrease CoTa to 20
for Battle Rage i setup min energy for CoTA to 22 it TVars, and add this string to the CanCast par of the skill in BarbarianCombat.cs file

&&
Player.PrimaryResource >= V.F("Barbarian.CallOfTheAncients.MinFury");
to looks like this

Code:
 public static bool CanCastCallOfTheAncients
        {
            get
            {
                return
                    !UseOOCBuff &&
                    !IsCurrentlyAvoiding &&
                    CanCast(SNOPower.Barbarian_CallOfTheAncients) &&
                    !Player.IsIncapacitated &&
                    (TargetUtil.EliteOrTrashInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange")) ||
                    TargetUtil.AnyMobsInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange"), 3) || TargetUtil.AnyElitesInRange(V.F("Barbarian.CallOfTheAncients.MinEliteRange"))) &&
					Player.PrimaryResource >= V.F("Barbarian.CallOfTheAncients.MinFury");
            }
        }

but its not a good solution, because after using Battle Rage bot w8ting 22 fury to use CoTA, instead of cast coTA right now after BR
 

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Demon hunter not using Preparation (Also with "Use out of combat")
Pretty easy to reproduce -> put preparation in skillbar - use all dicipline - Bot wont use it :p
 
The only issue I've been having recently in the last few versions of Trinity is Blood Shards. When I get capped on Blood Shards, it keeps trying to pick them up over and over again.

Typically I see it trying to teleport to the new zone and will interrupt this by picking up the nearby bloodshards. It just loops over and over again.

Possible solution would be to ignore bloodshards option or make the retry timer longer than the teleport timer?
 
have a problem

ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Trinity] Found exitNameHash 1938876094!
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Trinity] Found exitNameHash 1938876095!
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Trinity] Found exitNameHash 1938876096!
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80

my char going up down up down up down all times unstucker doing nothing in rift
 
Is trinity supposed to open all caches from doing bounties? Or is there a setting i can change to stash caches??? Right now it looks like all it does is open the caches (i hope). Was just wondering if theres a way of making the 4th stash in my bank is for cache's only
 
Is it possible to have the bot stack Arcane Dynamo 5 times before going into Archon and channeling Disintegration Wave? It'd work wonders on Ghom runs if I could stand there and channel with the Arcane Dynamo buff for the entire duration of the fight.
 
hmmmm running rifts, ran into pathing difficulties in a2. log is as follows

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1505.26ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1504.09ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1504.85ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1504.52ms.
[Trinity][Performance] Execution of the block NavigateTo took 1511.48ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1504.75ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of the block NavigateTo took 1505.31ms.
 
Many thanks to rrix for this awesome plugin and i've been using it for quite sometime now. Anyway, when I tried updating it to .20 via EZ Updater or Even downloading it manually, it doesn't show on the Plugin Tab of DB Quest tool is there and some stuff but trinity I was updating it on DB Beta though so idk if im doing something wrong.
 
Hey guys when I run the bounty profile my bot stops when his first stash bag is full he wont put the items or the caches in the second, third, or fourth bag... not sure how to change this?
this problem doesn't happen when I run other profiles so if you could help me it would be great.
 
Is there a way to change delay after object interaction? Chests/corpses/weapon racks etc.
 
Dont use Wrath of the beserker on elite/rares
'''What steps will reproduce the problem?'''
I use Battle range, overpower, War cry WotB Frenzy and WW
'''What is the expected result?'''
casting WotB when fighting elites/rares
'''What happens instead?'''
It dont use it
'''Please provide any additional information below.'''
it worked fine in the "unofficial" trinity 20. But after I updated, its kinda broken

it uses it a few times, but not on every elite/rare

Also I prefer that it loots while fighting, I've seen it chase a mob away from loot and engage other mobs, suddenly it is too far away from first loot droped, and it wont run back.

any one can give me the old version?
 
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My barb dont use Earthquate anymore since .20, and Overpower use 1 times when ghom are dead ( dont use it on fight ).

its just me or barb have some problem with trinity since .20 ?
 
Totaly random use Barbarian Overpower. 1-2 times at the end of fight with Ghom... In .19 there was no problem with it...
 
<<< Free Bag Slot in Town & Open Horadric Cache's >>>

Logically crashed to each others.
Character will non-stop trying to pick up items and do town run when Horadric Cache have legendary dropped.
 
Openin horadrich caches doesnt work for me either:( I have it checked but it just put it in the 4th tab
 
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