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Trinity 1.8.22

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rrrix

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Download Trinity 1.8.22

Trying something different today.

Bug report form:

'''What steps will reproduce the problem?'''

'''What is the expected result?'''

'''What happens instead?'''

'''Please provide any additional information below.'''

[h=3]Changelog 1.8.22[/h]
  • Removed WorldHeightCache and Raycast Cache to save memory
  • Added lots of Try/Catch to UI loading stuff
  • Added "Started with Bounty" check to TrinityExploreDungeon
Changelog 1.8.20


  • Changed description of "Trash All Rares" to "Sell/Salvage all rares" - hopefully this makes more sense now
  • Added Marquise and Imperial Gem pickup options
  • Fixed log noise when blood shards are dropped
  • Wizard: Meteor with Arcane dynamo given higher priority
  • Wizard: Meteor without Arcane dynamo is back to normal
  • Wizard: Slow Time will be cast on distant ranged targets if no close-range targets are near
  • Monk Mantras have lower priority (moved Lashing Tail Kick and Dashing Strike higher). "Disable Mantra Spam" button works again
  • Added Option in Items > Scoring/Townrun for "Open Horadric Cache" and "Free Bag Slots for TownRun in Town"
  • Wizard Disintegrate: Entropy now used slightly closer range
  • Crusader Blessed Shield added as last-fall back optional with no-wrath requirement
  • Horadric Cache is now used by name, not by GameBalanceID
  • TrinityExploreDungeon will fall back into safe-mode of 25/0.01 if the current box size/tolerance can only produce a single navigable node
  • DemonHunter Vengeance should work now
  • Trinity should now pickup Blood Sharts ("HoradricRelic")
  • Refactored native object access slightly
  • Fixed Monk Mantra of Evasion re-cast
  • Trinity will now open Horadric Cache's while in town
  • Bounty Objective Bosses now get higher priority and max range
  • Wizard Archon can now be cast when off cooldown
  • Added some Bounty related functions (GetBountyType, GetBountyAct)
  • WitchDoctor Spirit Barrage has lower priority
  • Wizard Arcane Orb distanced slightly reduced to 35f
  • New Potion use logic
  • Fixed missing Crusader potion/globe settings
  • Items and gold will generally have lower weight/priority when monsters are around (except legendaries)
  • Trinity will now pickup Rift Keystone Fragments
  • Fixed TrinityExploreDungeon in Rifts
  • Fixed exception in Minimap Marker tracking
 
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Hi rrrix, just to let you know, WD doesn't cast Piranhas (which amplifies damage by 15%) and Grasp of The Dead (maybe all aoe's) on rift bosses.
 
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Nice update. Once again, the wait timings after opening chests/racks is way too long. Hope you can address this or at least let us know how we can adjust this setting
 
Bot is inspecting all corpses regardless of whether or not it is checked in trinity settings.
 
Quick question. How do i change the number of times my bot dies from 2 or how ever many, to like 5 or more? I did a google search and everyone said it was a trinity setting, but i cannot find where.
 
bot DH dont use any skills if he has rapidfire, because range of this skill is too high
need to decrease this number

// Now return rapid fire, if not sending grenades instead
return new TrinityPower(SNOPower.DemonHunter_RapidFire, 80f, CurrentTarget.Position);
 
Also having an issue with avalanche, always using it at the top of the screen, no matter what it's fighting..
 
Anyone else not picking gems when Imperial gems only is selected in Trinity? Not sure if it's my itemrules or not
 
Hey rrrix could you possibly add "Crusader Blessed Shield" as an AOE with a selectable number like you did for the other skills? I used Blessed Shield with the Shattering Shield rune as my AOE spell, can parse 12mil dps with it, so I would like the option to be able to tell it how many mobs to start using is on. Right now the bot waits for elites/champs and very large groups to use it, I would like to use it more often if possible. Thanks
 
Anyone else not picking gems when Imperial gems only is selected in Trinity? Not sure if it's my itemrules or not

Not sure if you've noticed, but, Imperial gems are VERY rare. They drop about 5% of the time that Marquise to. If you want to pickup Marquise gems, make sure to select that :)
 
Can you link me your svn link please? The manual overrite from Trinity doenst work for me
 
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