rrrix
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- Joined
- Jul 11, 2010
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Download Trinity 1.8.22
Trying something different today.
Bug report form:
'''What steps will reproduce the problem?'''
'''What is the expected result?'''
'''What happens instead?'''
'''Please provide any additional information below.'''
[h=3]Changelog 1.8.22[/h]
Trying something different today.
Bug report form:
'''What steps will reproduce the problem?'''
'''What is the expected result?'''
'''What happens instead?'''
'''Please provide any additional information below.'''
[h=3]Changelog 1.8.22[/h]
- Removed WorldHeightCache and Raycast Cache to save memory
- Added lots of Try/Catch to UI loading stuff
- Added "Started with Bounty" check to TrinityExploreDungeon
- Changed description of "Trash All Rares" to "Sell/Salvage all rares" - hopefully this makes more sense now
- Added Marquise and Imperial Gem pickup options
- Fixed log noise when blood shards are dropped
- Wizard: Meteor with Arcane dynamo given higher priority
- Wizard: Meteor without Arcane dynamo is back to normal
- Wizard: Slow Time will be cast on distant ranged targets if no close-range targets are near
- Monk Mantras have lower priority (moved Lashing Tail Kick and Dashing Strike higher). "Disable Mantra Spam" button works again
- Added Option in Items > Scoring/Townrun for "Open Horadric Cache" and "Free Bag Slots for TownRun in Town"
- Wizard Disintegrate: Entropy now used slightly closer range
- Crusader Blessed Shield added as last-fall back optional with no-wrath requirement
- Horadric Cache is now used by name, not by GameBalanceID
- TrinityExploreDungeon will fall back into safe-mode of 25/0.01 if the current box size/tolerance can only produce a single navigable node
- DemonHunter Vengeance should work now
- Trinity should now pickup Blood Sharts ("HoradricRelic")
- Refactored native object access slightly
- Fixed Monk Mantra of Evasion re-cast
- Trinity will now open Horadric Cache's while in town
- Bounty Objective Bosses now get higher priority and max range
- Wizard Archon can now be cast when off cooldown
- Added some Bounty related functions (GetBountyType, GetBountyAct)
- WitchDoctor Spirit Barrage has lower priority
- Wizard Arcane Orb distanced slightly reduced to 35f
- New Potion use logic
- Fixed missing Crusader potion/globe settings
- Items and gold will generally have lower weight/priority when monsters are around (except legendaries)
- Trinity will now pickup Rift Keystone Fragments
- Fixed TrinityExploreDungeon in Rifts
- Fixed exception in Minimap Marker tracking
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