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Trinity 1.8.2

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anyone know how to make it NOT identify any legendaries, just loot them and stash them ?
Not really sure, but I think I saw this option in the first release after the patch, but can't seem to find it anymore. Or have I been eating the wrong cookies again?
 
i found in my bot inventory after night

Veliled Crystal

its from the 61 RLVL item salvaging material?
 
how do I set trinity to ONLY loot Orange and Green legendaries and nothing else?
 
In the log, there are lot of: 16:16:15.710 [Trinity] Warning: unknown Trinity Variable requested: SpellDelay.X1_Monk_MysticAlly_v2
I check the TVars.cs, there is only a Var: SpellDelay.Monk_MysticAlly
It need to be update to align with each other.
 
Another error:
Code:
Generated path to <214.3234, 277.371, -17.38684> (Name=SkeletonSummoner_B Dist=38,23833 IsElite=False HasBeenInLoS=True HitPointsPct=0,947932600975037) with 5 hops.[Trinity] Error while refreshing DiaObject ActorSNO: 5395 Name: Skeleton_B-540 Type: Monster Distance: 3 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
   at Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) in c:\Users\xxxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshUnit.cs:line 492
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\xxxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 124
   at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\xxxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 329
Navigator.Clear

Well actualy it does kinda influence game cause sometimes it pops up while resetting run as a pop up window. Then bot just freezes until you press OK.
 
And about dh

Code:
 // Impale
            if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_Impale) && !Player.IsIncapacitated &&
                (!TargetUtil.AnyMobsInRange(12, 4) ) &&
                ((Player.PrimaryResource >= 45 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve) &&
                CurrentTarget.RadiusDistance <= 50f)
            {
                return new TrinityPower(SNOPower.DemonHunter_Impale, 50f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1, WAIT_FOR_ANIM);
            }

i change resource fron 20 to 45 but still my bot use Impale when on 20 hatred

and for othe hatred skills too... rapid fire for example
 
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Has anyone been getting this error here:

[Trinity] Error while refreshing DiaObject ActorSNO: 4286 Name: Goatman_Ranged_A-5779 Type: Monster Distance: 15
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
at Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) in c:\EDITED\Plugins\Trinity\Cache\RefreshUnit.cs:line 492
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\EDITED\Plugins\Trinity\Cache\RefreshObject.cs:line 124
at Trinity.Trinity.RefreshCacheMainLoop() in c:\EDITED\Plugins\Trinity\Cache\RefreshObjects.cs:line 329


It is happening every so often, it seems a problem with the goatman mobs..
 
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If I change skills while DB is running I have to re-start it to get the new skills working is there a workaround for this?
 
Any workaround for the powerglobe issue yet?
Go to Plugins\Trinity\Combat, open Weighting.cs, find

case GObjectType.PowerGlobe:
{
if (!TownRun.IsTryingToTownPortal())
{
cacheObject.Weight = (90f - cacheObject.RadiusDistance) / 90f * 17000d;
}
break;
}

change to

case GObjectType.PowerGlobe:
{
if (!TownRun.IsTryingToTownPortal())
{
cacheObject.Weight = 0f;//(90f - cacheObject.RadiusDistance) / 90f * 17000d;
}
break;
}
 
rrrix, ignore elites option dont worl well... i mean seems - very often...

im using my CotA profile - BestExp
with ignoring elites option - but my barb doesnt ignore em...
 
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If I change skills while DB is running I have to re-start it to get the new skills working is there a workaround for this?

It's broken currently, you have to restart the bot. Fix already done in code for next release.

Any workaround for the powerglobe issue yet?

Fixed in next release.

And about dh

Code:
 // Impale
            if (!UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.DemonHunter_Impale) && !Player.IsIncapacitated &&
                (!TargetUtil.AnyMobsInRange(12, 4) ) &&
                ((Player.PrimaryResource >= 45 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve) &&
                CurrentTarget.RadiusDistance <= 50f)
            {
                return new TrinityPower(SNOPower.DemonHunter_Impale, 50f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 0, 1, WAIT_FOR_ANIM);
            }

i change resource fron 20 to 45 but still my bot use Impale when on 20 hatred

and for othe hatred skills too... rapid fire for example

Ewww DH... :P

J/k i'll check.
 
hey rrrix i found one more - bot pick up HealthGlobes even with full hp, backtraking for them etc

with option only pick up em with 45% hp in trinity...
 
hey rrrix i found one more - bot pick up HealthGlobes even with full hp, backtraking for them etc

with option only pick up em with 45% hp in trinity...


Not for me? Which class/build spec/profile? Or "every time"?
 
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