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Trinity 1.8.2

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Hi rrrix, I have a weird problem where my Demonbuddy crashes if I enter Trinity config more than once per session. I recall having this problem ages ago and an update solved it but now it's back >.<

Also, there are so many log files, which should I upload for you?
 
another RED error in log


[Trinity] System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 00000058, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
at Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) in c:\BOTS\Saigon\Plugins\Trinity\Cache\RefreshUnit.cs:line 492
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\BOTS\Saigon\Plugins\Trinity\Cache\RefreshObject.cs:line 124
at Trinity.Trinity.RefreshCacheMainLoop() in c:\BOTS\*****\Plugins\Trinity\Cache\RefreshObjects.cs:line 329
 
[Trinity] Error while refreshing DiaObject ActorSNO: 5395 Name: Skeleton_B-497 Type: Monster Distance: 8
[Trinity] System.Exception: ReadProcessMemory veya WriteProcessMemory isteğinin sadece bir parçası tamamlandı, at addr: 00000058, Size: 4
konum: GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
konum: GreyMagic.MemoryBase.Read[T](IntPtr addr)
konum: Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
konum: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
konum: Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
konum: Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
konum: Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) c:\Users\Aras\Desktop\DB\Plugins\Trinity\Cache\RefreshUnit.cs içinde: satır 492
konum: Trinity.Trinity.CacheDiaObject(DiaObject freshObject) c:\Users\Aras\Desktop\DB\Plugins\Trinity\Cache\RefreshObject.cs içinde: satır 124
konum: Trinity.Trinity.RefreshCacheMainLoop() c:\Users\Aras\Desktop\DB\Plugins\Trinity\Cache\RefreshObjects.cs içinde: satır 329
 
Not sure if it has been mentioned, but my DB seems to stop working for about 5-10 seconds when a power globe drops. Character just stand there doing nothing, then continues after 5-10 seconds :/

Also it is really bad with arcane orbs on elites, basically just walks into them and dies :(
 
Last edited:
rrix-

don't know if you saw my post here: http://www.thebuddyforum.com/demonb...661-trinity-performance-db-does-not-work.html

i wondered if there are issues using trinity on a 64bit system or some other known system-related issue that would kill performance of demonbuddy? I also have a full-blown installation of visual studio 2012 in place on this computer (don't know if that would make a difference with all the crap that installs).

DB works great unless i enable trinity. I would really like to start using it. thank you.

I run Win7 64 bit. Tip: STOP the bot before you enable ANY plugin. :)

Hello,

I have one question, is it possible to configure this so archon is used only in presence of elite/rare/unique pack?

Not currently, added to to-do list.

I am having problems with the bot not using the Pools of Reflection, I don't know if this is because of the plugin or the bot itself. Anyone else have this issue?

Working fine for me, anyone else having this?

rrix is there a chance to add an option in order to pick up only 61lvl items? because we can salvage to get new materials

This already exists, look at the Trinity Pickup tab.

Hi rrrix, I have a weird problem where my Demonbuddy crashes if I enter Trinity config more than once per session. I recall having this problem ages ago and an update solved it but now it's back >.<

Also, there are so many log files, which should I upload for you?

Sort by "Date Modified" then attach the 3 latest logs. E.g:
fKXjVoS.png
 
Also: I hear you loud and clear... Trinity sucks at Wizards :)

I haven't honestly even played my Wiz yet. Will get to this tonight!
 
Last edited:
rrix-

just as an update. I downloaded the newest ZIP, unzipped to a new location (not the default which is inside the user profile of the computer). Ran DB, enabled Trinity, and it works fine now with no issue.

Question, the one difference this time is it asked which combat routine I wanted to use and I selected Trinity. I don't recall seeing this before. Is there a way to make DB ask which combat routine to use?

I wondered if the cause of my problem was I selected "Belphegor" at some point but I was trying to run the trinity plugin.

thanks for your contribution!
 
If you recall the bot was sticking after looting legendaries and it will stand in town unsure what to do with it. It's still happening. Will attach logs.

This is the culprit - unsure if the specific item is to blame however.
q9EgTeu.webp

If anyone else is able to leave the bot unattended and it is stashing all new legendaries unid'd without issue please let me know via PM your bot setup as I'd love some help getting a smoother routine going, thanks.

edit - this is with the latest trinity.
 

Attachments

rrrix if I mark 61+ items bot tries to pick up old style iLvL 61+ items. I just want to pick up only and only new 61 required level items in order to get new materials. thanks
 
Also: I hear you loud and clear... Wizards suck :)

I haven't honestly even played my Wiz yet. Will get to this tonight!

I played a barbarian and monk. I thought the same thing as you, when I started playing the wizard, changed my mind.

rrrix, u'll LOVE wizard! i hope so.. xD
 
Awesome thanks :)

got this error:
Code:
Successfully generated path from {X=77,Y=112} to {X=103,Y=121} in 00:00:00.0016191 with 27(10) hopsClient path generated.
Generated path to <301.8222, 258.1201, -10> (x="301,8222" y="258,1201" z="-10"  ()) with 10 hops.
[Trinity] Error while refreshing DiaObject ActorSNO: 5395 Name: $ Type: Monster Distance: 121 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000001D4, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ActorMovement.get_Rotation()
   at Zeta.Game.Internals.Actors.ActorMovement.get_DirectionVector()
   at Zeta.Game.Internals.Actors.DiaObject.IsFacing(Vector3 targetPosition, Single arcDegrees)
   at Zeta.Game.Internals.Actors.DiaObject.get_IsFacingPlayer()
   at Trinity.Trinity.RefreshUnit(Boolean AddToCache) in c:\Users\xxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshUnit.cs:line 35
   at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in c:\Users\xxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 669
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\xxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 178
   at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\xxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 329
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="301,8222" y="258,1201" z="-10" 
[Trinity] [TrinityMoveTo] Started Tag; x="256,4724" y="297,7578" z="-17"  name="" questId="1" stepId="0" worldId="60394" levelAreaId="60397"
 
Another error:
Code:
Generated path to <214.3234, 277.371, -17.38684> (Name=SkeletonSummoner_B Dist=38,23833 IsElite=False HasBeenInLoS=True HitPointsPct=0,947932600975037) with 5 hops.[Trinity] Error while refreshing DiaObject ActorSNO: 5395 Name: Skeleton_B-540 Type: Monster Distance: 3 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
   at Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) in c:\Users\xxxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshUnit.cs:line 492
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\xxxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 124
   at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\xxxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 329
Navigator.Clear
 
a lot of errors in chatlog - i think the code of trinity or db isnt clean enough and cause this

but may be its not important
or may be its the root of other problems
 
a lot of errors in chatlog - i think the code of trinity or db isnt clean enough and cause this

but may be its not important
or may be its the root of other problems

You can safely ignore these. They do not cause any problems. No need to post them either :)
 
Thank you very much rrrix :)

By the way, do you think what is causing the Wizard keep recasting Force Weapon and other buffs much earlier than supposed to?

My Wizz is casting Force Armor roughly every 10-15 seconds without fail. On the settings should have been closer to ten minutes or something.
 
I think i fixed my problem you can del this post if you want.

Thanks
SD
 
Last edited:
He not salvage he put all items at my stash ... or most of them..
 
rrrix if I mark 61+ items bot tries to pick up old style iLvL 61+ items. I just want to pick up only and only new 61 required level items in order to get new materials. thanks

Can you take a screenshot of an example item? I'm not sure what you mean.

Thank you very much rrrix :)

By the way, do you think what is causing the Wizard keep recasting Force Weapon and other buffs much earlier than supposed to?

My Wizz is casting Force Armor roughly every 10-15 seconds without fail. On the settings should have been closer to ten minutes or something.

I'll check. Just getting my wiz up to speed now.
 
if (!(TotalXP == 0 && LastXP == 0 && NextLevelXP == 0))
{
if (LastXP > ZetaDia.Me.ParagonCurrentExperience)
{
TotalXP += NextLevelXP;
}
else
{
TotalXP += ZetaDia.Me.ParagonCurrentExperience - LastXP;
}
}
LastXP = ZetaDia.Me.ParagonCurrentExperience;
NextLevelXP = ZetaDia.Me.ParagonExperienceNextLevel;
}

The code to calculate the EXP got per hour is wrong.
After the Char level up, the total exp should = NextLevelXP - LastXP;
 
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