Successfully generated path from {X=77,Y=112} to {X=103,Y=121} in 00:00:00.0016191 with 27(10) hopsClient path generated.
Generated path to <301.8222, 258.1201, -10> (x="301,8222" y="258,1201" z="-10" ()) with 10 hops.
[Trinity] Error while refreshing DiaObject ActorSNO: 5395 Name: $ Type: Monster Distance: 121
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000001D4, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ActorMovement.get_Rotation()
at Zeta.Game.Internals.Actors.ActorMovement.get_DirectionVector()
at Zeta.Game.Internals.Actors.DiaObject.IsFacing(Vector3 targetPosition, Single arcDegrees)
at Zeta.Game.Internals.Actors.DiaObject.get_IsFacingPlayer()
at Trinity.Trinity.RefreshUnit(Boolean AddToCache) in c:\Users\xxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshUnit.cs:line 35
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in c:\Users\xxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 669
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\xxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 178
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\xxx\Documents\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 329
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="301,8222" y="258,1201" z="-10"
[Trinity] [TrinityMoveTo] Started Tag; x="256,4724" y="297,7578" z="-17" name="" questId="1" stepId="0" worldId="60394" levelAreaId="60397"