rrrix
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Download Trinity 1.8.2
[h=3]Changelog 1.8.2[/h][h=4]Items and Looting[/h]
[h=3]Changelog 1.8.2[/h][h=4]Items and Looting[/h]
- Fixed not picking up legendary/set plans with "Legendary Plans" checkbox checked
- Added option for Inspecting Corpses
- Fixed not picking up PowerGlobes
- Added new Container/Chest GUI options
- Added options to pickup white and gray items
- Added White Item Salvage Options
- Fixed not opening demonic vessels
- (Hopefully) fixed missing legendaries - related to Loot 2.0/X1 item names.
- Trinity now picks up diamonds
- Fixed hero attacking friendly summoned minions (from items and such)
- Fixed not casting WOTB on single elites
- Set default Wizard Arcane Orb time to spam (from 1/2 second)
- Default BarbHOTA changed to 45 fury (up from 20)
- Fixed Health Wells
- Added mortar avoidance defaults
- Fixed using potions
- Added Avoidance for FrozenPulse
- Changed default potion levels for all classes to 35% (potions restore a constant 60% health)
- Fixed Monk Mantra Passive checks
- Added support for new Weapon Throw and Ancient Spear
- Added AoE logic for Wormhole, Thunderstorm, Poison Enchanted, Pulse, Orbiter
- Added TrinitySetQuesting tag to disable Trashpack settings for Questing
- Fixed IndexOutOfRangeException in ItemDropStats
- Completely rebuilt chest/container cache logic
- Add Equipped/Backpack/Ground/Stash Item Attribute/Property debug dump buttons to Items/Scoring page
- Removed potion types from UI, added more potion stack options
- Healthglobes should now be picked up even if we're trying to Town Portal
- Fixed Exception/errors when refreshing Gizmo/Doors
- Added Trinity Debug Logger
- Reworked Gizmo identification for RoS
- Fixed warnings, .313 GameDifficulty error
- Removed force local pathfinding, DB now always has local pathfinding
- Added Litany/Wailing host rings summoned skeleton to blacklist
- Increase Max Trash Combat Range to 200 in UI
- Using intell's persistent stats
- Forcetownrun with Minimum free bag slots now only triggered in town (intell)
- Using intell's Barbarian TVars
- Ignore Two-Hand Pickup now only ignores Rare and lesser
- Fixed TrinityExploreDungeon to ACTUALLY disable SetNodesExploredAutomatically
- Changed default behavior of TrinityExploreDungeon to automatically disable new minimap explored logic
- Bombastic's "-1 or Invalid" Trinity logs fix
- Added debug logging for Units that somehow get casted to Gizmo's
- Fixed IgnoreScenes broken in TrinityExploreDungeon due to new caching system
- Added fail-safe checks to TrinityMoveToScene
- Fixed TrinityTownPortal only working once
- Cache: always refresh units in Quest areas
- Cache: Moved blacklist check to after Object type check
- DemonHunter: Added MarkedForDeath to tracked spells
- Fixed bot TPS default
- Fixed exception in TrinityMoveToScene where no scene name was specified
- Added a few more QuestLevelAreaId's
- TrinityExploreDungeon will now investigate an actor if the actorId is defined and EndType=ExitFound
- Added Conversation Close button to UI Element click checks
- Added ItemQualityLevelIdentified to ItemsDropped.log
- Added PriorityScene as an alias to PrioritizeScene TrinityDungeonExplorer PrioritizeScenes element
- Converted a bunch of stuff to be Async for performance.
- UI XAML is now loaded Asynchronously when Plugin is enabled.
- Added potential safety checks for new game reset if we get disconnected during a town run
- Changed "Pickup Two Handed Weapons" to "Ignore Two Handed Weapons"
- Fixed a few NullReferenceExceptions
- Refactored GameUI a little more
- Fixed not picking up 2 hand weapons
- Optimizations for HotbarSkills / Hotbar
- Optimizations for UI Elements
- Removed Bot TPS (now set to Maximum)
- Optimizations for TrinityExploreDungeon
- DemonHunter: Fixed Chakram: Shuriken Cloud
- DemonHunter: Set default kite distance to 0