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Trinity 1.8.19

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Same bug here, .20 no use potions on clean install

Thanks by effort

Same problem.

It seems rixx used some new code (different than .19) to handle potions, but it seems not to work for me either.
 
Greetings! The Vyr's 4 piece for wizard Archon is working a bit better. Is there a possibility of adding the option to disable casting Slow Time and Teleport? Another option to cast Slow Time only once would work also. As of right now its casting Teleport every time I get hit by Ghom and puts me out of range for Arcane Blast.

Also, I believe that the plugin is emptying my bags every 2-3 runs even though I have about 24 slots of extra space left and have set the option to do so with 8 slots remaining :

[Trinity] No more space to pickup a 2-slot item, now running town-run routine.

Could you also add the option to salvage all rares in unprotected slots? I've maxed out the Weapon Score slider and it still occasionally stashes random rare Two-Handed weapons.

Everything else is working pretty great. Thank you for your work!

*edit*

Could it be possible to have the plugin check if a wizard is using Serpent's Sparker? It could cast two hydra's before going into Archon form. It'd help a lot on Ghom runs.

Thank you!
 
Last edited:
lol, i was just reading about the potion code fix but cant for my life find it again.
Could someone please post again so i can fix potion use while rrix pushes a new version ? :)
 
I'm using version .19, but I'm almost sure .20 will do the same behavior.

Problem:

I want to sell all rare items (Including follower items). I've increased the item stash/keep score requirements to the max allowed by Trinity but still it doesn't sell every rare item I pick up.

- Also Trinity Stashes all follower items, it seems there's no score provided for these items.

Example:

Max Score of Weapons that Trinity allows me is 110000. I can't increase past this value. But some weapons value is over this value like this one:

(Taken from the StashLog)
WeaponRange - HandCrossbow 'Engulfing Helix'. Score = 112787
DPS=2221. Max Disc.=10

Also very rarely some armor/jewelry go over the max score allowed too.

Solution:

- Allow the user to increase score sliders over the maximum allowed at the moment. (Wouldn't solve the follower items not being sold)
- Have a checkbox like the Salvage All Rares but instead of savaging it would sell all rares.
 
I'm using version .19, but I'm almost sure .20 will do the same behavior.

Problem:

I want to sell all rare items (Including follower items). I've increased the item stash/keep score requirements to the max allowed by Trinity but still it doesn't sell every rare item I pick up.

- Also Trinity Stashes all follower items, it seems there's no score provided for these items.

Example:

Max Score of Weapons that Trinity allows me is 110000. I can't increase past this value. But some weapons value is over this value like this one:

(Taken from the StashLog)
WeaponRange - HandCrossbow 'Engulfing Helix'. Score = 112787
DPS=2221. Max Disc.=10

Also very rarely some armor/jewelry go over the max score allowed too.

Solution:

- Allow the user to increase score sliders over the maximum allowed at the moment. (Wouldn't solve the follower items not being sold)
- Have a checkbox like the Salvage All Rares but instead of savaging it would sell all rares.

You need a custom rule.
http://www.thebuddyforum.com/demonb...em-rules-shutters-updated-item-rules-ros.html
 
wont seem to use meteor on my wizard, i just copied over the wizard combat file from an older version. its working with that quick fix for now.
Is there something i have to do with the new version to make meteor work?
 
Attach a log file like he requested if you have problems.

I seriously hope that he makes this a paid plugin to cut out all the fucking non grateful pieces of shit that do nothing but bitch and moan about XYZ not working. We would NOT be botting if it weren't for this plugin and combat routine.

Don't like it....MAKE ONE YOURSELF!
 
Attach a log file like he requested if you have problems.

I seriously hope that he makes this a paid plugin to cut out all the fucking non grateful pieces of shit that do nothing but bitch and moan about XYZ not working. We would NOT be botting if it weren't for this plugin and combat routine.

Don't like it....MAKE ONE YOURSELF!

Chill out. He was just asking a question.
 
v .20 is still a work in progress. When you download it from the assembla, you do it at your own risk.
I don't think rrrix will support any issues with .20 before it's officially released.

Technically users with EZUpdate which is used for a couple of other plugins (I use it mainly for bountyz because i hate manually updating it 1-2 times a day) get it automatically without any option to approve or disapprove, so if it's completely broken maybe it shouldn't get auto updated to users without any confirmation, notification or information about changes.

This is of course all personal preference and I frankly do not care UNLESS it completely breaks some vital options some day.
 
I'm using version .19, but I'm almost sure .20 will do the same behavior.

Problem:

I want to sell all rare items (Including follower items). I've increased the item stash/keep score requirements to the max allowed by Trinity but still it doesn't sell every rare item I pick up.

- Also Trinity Stashes all follower items, it seems there's no score provided for these items.

Example:

Max Score of Weapons that Trinity allows me is 110000. I can't increase past this value. But some weapons value is over this value like this one:

(Taken from the StashLog)
WeaponRange - HandCrossbow 'Engulfing Helix'. Score = 112787
DPS=2221. Max Disc.=10

Also very rarely some armor/jewelry go over the max score allowed too.

Solution:

- Allow the user to increase score sliders over the maximum allowed at the moment. (Wouldn't solve the follower items not being sold)
- Have a checkbox like the Salvage All Rares but instead of savaging it would sell all rares.

The temp fix is to uncheck both the "Pickup Rare/Magic follower token" boxes (Will still pick up the legendary ones)

Also if you want it to sell all rares, just check the "Trash all rares" box and set the salvage options above it (the little circles) to "None" for rares. That will make it sell instead of salvage and will do it for all rares regardless of score
 
So, I did not update Trinity to .20, and I input the code to fix the potions last night, not using EZUpdater or anything, and all of the sudden pots stopped working. My HandleTarget.cs is still the same .19 with the fixed potion code. What can I do to fix this potion problem, as it is a MAJOR problem.
 
.20 issues, besides not taking potions

- My Demon Hunter does not seem to cast Vegenance as often as she should. I use the Seethe rune, so it's pretty important to pop this when hatred is low. I saw in the combat routine what it's doing, and superficially it looks like it should get called... the code to return that power is very close to the top. I am not sure why it's not working, but something is up.

- Bot doesn't seem to kite anymore. It often just stands around in the same spot, getting hit. Sometimes, there is a 5 second delay before it even attacks or does anything at all. My DH can easily handle Torment III on .18, but on .20, she dies 4-6 times per hour doing Torment III Rifts.

I don't know what information I could provide you with to help you. It's not really an error - it's just regressed behaviour that used to work before. No error messages are getting spewed out or anything.
 
with .20 potions stoped working again......FML

P.S. I know it's kinda snippy but Rrix why wud u remake the potion use code? After Guud showed how to fix it worked brilliantly. In Russia we got a proverb - "It works? Then dont touch it!"

Because it wasn't working "always" - only "sometimes"

It wasn't working if someone had both legendary and regular potions
It wasn't working for legendary potions

I'm trying to get it to work "always" - with correct re-use timing (DB can't detect if a potion is off cooldown)
 
IF YOU HAVE ERRORS, PERFORMANCE PROBLEMS OR ANY BUG:

Zip and attach your LOGS as a ZIP file. How to attach a logfile?

<PID> <DATE>.txt

With these options enabled in the Trinity Advanced tab:

ZE5ypRz.png




fml why do I have to keep asking?
 
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