[Trinity] Error while refreshing DiaObject ActorSNO: 103215 Name: WD_ZombieDogRune_fire-14945 Type: Monster Distance: 4
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
at Trinity.Trinity.RefreshStepCachedSummons(Boolean AddToCache) in c:\DB\Plugins\Trinity\Cache\RefreshUnit.cs:line 546
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\DB\Plugins\Trinity\Cache\RefreshObject.cs:line 163
at Trinity.Trinity.RefreshCacheMainLoop() in c:\DB\Plugins\Trinity\Cache\RefreshObjects.cs:line 351
[Trinity] Clicking UI element Bounty Reward Dialog (997699584)
[Trinity][Behavior] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ActorMovement.()
at Zeta.Game.Internals.Actors.ActorMovement.get_IsMoving()
at Trinity.Trinity.<GetWitchDoctorPower>b__124(TrinityCacheObject u) in c:\DB\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 363
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.Trinity.GetWitchDoctorPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\DB\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 362
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\DB\Plugins\Trinity\Combat\AbilitySelector.cs:line 147
at Trinity.Trinity.AssignMonsterTargetPower() in c:\DB\Plugins\Trinity\Combat\HandleTarget.cs:line 1006
at Trinity.Trinity.HandleTarget(Object ret) in c:\DB\Plugins\Trinity\Combat\HandleTarget.cs:line 270