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Trinity 1.8.19

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I check the bot running and it seems that it does not open weapon rack, just run pass it to fight the mobs.

most racks are blacklisted.
And the default option for opening normal chests and destroying destructibles is off.
U need to mannually set them on if u like to use that option
 
most racks are blacklisted.
And the default option for opening normal chests and destroying destructibles is off.
U need to mannually set them on if u like to use that option

Those options are on already. I never have that problem when using Trinity .19.
Btw, just check the profile and it really is that most weapon racks were blacklisted. Thanks btw.
 
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Okay, so i assume u run .20?

Well, a log or screenshot would be helpfull since it can be a huge number of things, and me guessing a few dozen times what it could be well... lets just say i wont ;)
 
hello,

it seems there is a problem with "disable mantra spam" option in trinity. even with it checked, he still spams mantra. im using tempest rush fire build so im constantly running around in tempest rush, but its hard when my spirit is being wasted on mantra spam. the only option i had was to go into variables and set the mantra or retribution or whichever one i will be using from 3300miliseconds to 6000000milliseconds. hope you can get this fixed
 
Issue with .20 (Witch Doc)

Also please force WD's to use Firebats on Corrupt Growth (Act IV Monsters that hide Portals).. Anyone using corpse spiders or any form of pet ability literally has to spend 30 seconds killing one because pets do not attack them. Currently the WD will 50% of the time try and attack from too far away causing it to ignore firebats and use something else... Simply forcing combat range on these monsters to something like 10 would fix this issue.

Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 103215 Name: WD_ZombieDogRune_fire-14945 Type: Monster Distance: 4 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
   at Trinity.Trinity.RefreshStepCachedSummons(Boolean AddToCache) in c:\DB\Plugins\Trinity\Cache\RefreshUnit.cs:line 546
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\DB\Plugins\Trinity\Cache\RefreshObject.cs:line 163
   at Trinity.Trinity.RefreshCacheMainLoop() in c:\DB\Plugins\Trinity\Cache\RefreshObjects.cs:line 351
[Trinity] Clicking UI element Bounty Reward Dialog (997699584)
[Trinity][Behavior] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 416
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ActorMovement.()
   at Zeta.Game.Internals.Actors.ActorMovement.get_IsMoving()
   at Trinity.Trinity.<GetWitchDoctorPower>b__124(TrinityCacheObject u) in c:\DB\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 363
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at Trinity.Trinity.GetWitchDoctorPower(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\DB\Plugins\Trinity\Combat\Abilities\WitchDoctor.cs:line 362
   at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\DB\Plugins\Trinity\Combat\AbilitySelector.cs:line 147
   at Trinity.Trinity.AssignMonsterTargetPower() in c:\DB\Plugins\Trinity\Combat\HandleTarget.cs:line 1006
   at Trinity.Trinity.HandleTarget(Object ret) in c:\DB\Plugins\Trinity\Combat\HandleTarget.cs:line 270

Please fix the Corrupt Growth issue xD will luv u rong time
 
Another WD must have...

Firebats - Vampire Bats:
- This needs to not cancel so frequently.. its causing WDs to go oom so quickly.. when you can endlessly cast it for no cost other than the initial cost
 
Is there a fix for Gryfalcon's Foote Blessed Shield spam in lieu of a wrath generator?
 
Also noticing that on my monk with 46% CDR Lashing Tail Kick and other abilities are not being used on the reduced cooldown, they're still waiting the default cooldown
 
One thing I'm noticing with my Wiz is that it will run back/forth and run through the arcane sentries multiple times like a fucking retard trying to kill itself while kiting, or it will be fighting a elite and if it's a jailer then it just stands there while getting it's face bashed in because its jailed and it doesn't fight back.
 
Another WD must have...

Firebats - Vampire Bats:
- This needs to not cancel so frequently.. its causing WDs to go oom so quickly.. when you can endlessly cast it for no cost other than the initial cost

Firebats and botting is a bad mix. Actually any spell that has a startup cost is generally not a good idea. There is no guarantee the bot can actually keep the spell "running" as you would if you were actually playing the game.
 
Working great, exept one thing, it doesn't use pots, doesn't matter if it's legendary or normal pots, it just doesn't :)
 
Disintergrate - Entropy's range is too distant. It actually hits a few yards shorter than what trinity thinks is hitting the mob.


I think this has already been reported, please ignore this if it has been.

Horadic Cache opened in town, if inventory is full, it will cause flip flop loop.
 
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town run problems


He doesn't go to town but stays in the game and freaks out

Which profile, world, place, and where's your log file? Was the bot actually able to use the "Town Portal" button?
 
hey the download seems not to be working (atleast for me)
any way you could setup an alternative (i think the forum was down a few days ago, maybe thats why its not there anymore, says page not found)
 
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