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Trinity 1.8.18

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I don't get why my bot keeps stashing rare 2 handers and 1handed xbows along with rare follower items, with my itemrules it should TRASH all rares?
 
was it a belt? or pants by chance? I've noticed if I run legendary road profile it will pick up belts pants, but if i run adventure mode profiles it will not pick belts or pants up. Not sure if it has something to do with campaign vs adventure mode or not?
 
minimum trash mob pack size

Is this possible to make adjustment via "Profile" ? Need this to better handling on some adventures quest.
 
.18 in combination with current db-beta (372) does not pick up crafting materials. i do not use any custom-rules and i checked that all all options to pick them up are activated.

But like always: This is great work! Thank you :-)

// edit: seems like current beta in combination with .17 also doesn´t pick crafting mats.
 
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Open your WD config file and look for

And change the numberF to 21,f.

so it will be like:

Thank you very much for ur answer/help..

Just copy and paste?

And what about the attack distance?

Also does it work also for zombie bears?

Thanks in advance!
 
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Does anyone else experiencing the same problem that the Avalanche skill from the Barbarian is aiming at the wrong spot?

What is exactly the logic which Trinity uses for this skill?
 
i'm trying to set Trinity .18 to loot evrything and keep only legendary, gems, plan and sell all rare and magic ( no salvage already gor 2000 of each )
is that possible with trinity without editing a Xml files ?
if it's possible can some one help me for it ^^ please
 
Will it be possible for Exploding palm to detect the lowest health melee range target and put it on that and if there's more than 5 mobs around, attempt to put exploding palm on three or more separate targets as fast as possible.
 
@ euphonia: yes, just uncheck "salvage all rares" and set all "Salvage options" to none. uncheck "stash whites" and "stash blues".
Set the pickup-options as you like.

voila, well done ;-)
 
hi there im using DB 349 with plugins: simple follow 1.3.13 (wich is 1.3.12 when u view plugin reg in DB), Trinityv 1.8.16 and quest tools 1.5.0. so

for the followers Questtools-plugin is disabled.

my reason is i cannot update to Trinity 1.8.18,

how i do this: i uninstall DB by windows settings and delete rest files in DB folder, than i DL latest build of DB (installer), install it and delete Trinity folder came with installer. extract latest Trinity from this thread to plugins folder in DB directory and the same for SimpleFollow plugin.

when i did this first time and startet DB up there appeared only quest tools and simple follow , after i repeat the uninstall and deleteing folder contents and go on again for it .

then there where only Trinity in the Plugins tab. that confused me and i returned back to versions im using now (see top of my reply)

anyway it seems to me a issue with simple follow 1.2.13 combined with latest Trinity 1.8.18

am i wrong or does anyone else have the same problem ?

thanks & greez
 
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he doenst pick up adventure's journal, would be great if that could be fixxed
and he doenst prio the treasure goblins propperly, dunno if only me but i think i have the correct settings
trinity <3
I have pri set to treasure goblin and the bot actually clears everything around it before attacking it, looks fine to me on my wiz.

New the new loot scoring system is keeping pretty much every rare hand crossbow in the game. I have the slider for weapons turned to max... when I checked my stash this morning it had filled 3 tabs full of hand crossbows among other things.
Trash all rare items fixes this, use custom ruleset if you want to fine tune the settings otherwise.

Is this possible to make adjustment via "Profile" ? Need this to better handling on some adventures quest.
Huh?

Will it be possible for Exploding palm to detect the lowest health melee range target and put it on that and if there's more than 5 mobs around, attempt to put exploding palm on three or more separate targets as fast as possible.
This would be so OP :D
 
hi there im using DB 349 with plugins: simple follow 1.3.13 (wich is 1.3.12 when u view plugin reg in DB), Trinityv 1.8.16 and quest tools 1.5.0. so

for the followers Questtools-plugin is disabled.

my reason is i cannot update to Trinity 1.8.18,

how i do this: i uninstall DB by windows settings and delete rest files in DB folder, than i DL latest build of DB (installer), install it and delete Trinity folder came with installer. extract latest Trinity from this thread to plugins folder in DB directory and the same for SimpleFollow plugin.

when i did this first time and startet DB up there appeared only quest tools and simple follow , after i repeat the uninstall and deleteing folder contents and go on again for it .

then there where only Trinity in the Plugins tab. that confused me and i returned back to versions im using now (see top of my reply)

anyway it seems to me a issue with simple follow 1.2.13 combined with latest Trinity 1.8.18

am i wrong or does anyone else have the same problem ?

thanks & greez

read the first post from rrrix

Trinity 1.8.18 will requires latest Demonbuddy BETA (.372+).

Trinity 1.8.18 will not work with the RELEASE Version.
 
Hello, I'm not sure if this has been fixed yet but I'm using 1.8.17 at the moment. Using Vyr's 4 Piece set the Wizard's Archon ability supposedly gains access to all runes at once. When I use the 4 piece set, all it does while in Archon form is spam cast slow time instead of actually attacking. Is there something I need to change in order to fix this problem?
 
It dosent pick up "Iron wolves doctrine" legendary craft matherial... someone has that same issue ?
 
Please change WD's "Big Bad Voodoo". Currently it's using it as a "buff" but it should be used as a cooldown on elites. For instance... using the BigBen profile it will port down, buff up (including BBV) and take the door to fight the elite.. but my voodoo for the buff remains on the original level. So i do not get the massive 30% damage and 20% attack speed increase.

If you make it so that its used as a cooldown when fighting an elite/boss/rare then i feel it would work a lot better and not get wasted like i mentioned above.
 
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