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Trinity 1.8.18

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@nse360 strange, for my barb and for many ppl in the topic - bot wont attack the destructible door now
and trying to tp during fight
 
Was doing that for me at first, then swapped to the Alternate profile and works fine on my crusader. Weird.
 
I just had my bot run past a legendary and not pick it up, anyone else notice this?
 
@add spell
Settings
Combat > Barbarian why isn't Earthquake?
Can you improve/add with cooldown with 3 Ancients?
Regards
 
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New the new loot scoring system is keeping pretty much every rare hand crossbow in the game. I have the slider for weapons turned to max... when I checked my stash this morning it had filled 3 tabs full of hand crossbows among other things.
 
If I enable "attempt to avoid AOE", is the bot ignoring the radius/health sliders for the different affixes?
 
i am Barb,In the case of three Ancients exist, but trinity still summon it when In the face of elite monsters(how can I set it?)
 
how can i edit trinity to Just use the auto loot? it seems to use movement an attack elites with Movement off and Ignore elites checked?
 
Using 1.8.17 again, in .18 version after 15-20 min using the bot stops. No error or nothing weird, just, everything stops.
 
Using 1.8.17 again, in .18 version after 15-20 min using the bot stops. No error or nothing weird, just, everything stops.
I thought it was something I did but after resetting everything this is happening to me too... but only on my crusader. Watched it happen 3-4 times. Nothing in the logs at all that seems abnormal, or I'd post them, but I do see DB using a fricking huge private set (4-5gb or so) around the time this happens. So maybe there is a leak in .18
 
Some rare spawn not included in the library yet, from A5 Pendemonium Fortress Level 2
Xoren
Celik
Zalud
Esiel

Death Gate "x1_fortress_portal_switch" having too high priority, after kill rare/elite, it don't pick up items but insist to click the Death Gate first.
 
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Using 1.8.17 again, in .18 version after 15-20 min using the bot stops. No error or nothing weird, just, everything stops.

Same here. Demonbuddy appears to still be running-at least if I look in task manager it's still using resources, but nothing is happening. Then, if I press the stop button I end up having to force close it in task manager. Nothing in the logs to indicate that it's stopped either. Back to 1.8.17 and problem goes away.
 
Still no support... so i'll retry...

please gimme a support...




How can i increase the attack range of Spirit Barrage - Well of Souls or The spirit is willing?

Because it attacks too close of mobs...and it's much dungerous like this..

Also it doesn't use zombie bears and fire bats....

And when my char dies.it reborn in the middle on mobs while with previous versions it reborned at the checkpoint..

Here u have my build..

Witch Doctor - Game Guide - Diablo III




Thank you for ur attention...


P.S. I'm using trinity 1.8.17
Here the logs.

View attachment 123739
View attachment 123740

Enjoy!

Thanks!
 
Still no support... so i'll retry...

please gimme a support...






Thanks!
Open your WD config file and look for
return new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage

And change the numberF to 21,f.

so it will be like:
return new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, Vector3.Zero, -1, CurrentTarget.ACDGuid, 2, 2, WAIT_FOR_ANIM);
 
The bot is running around and looting mob drops on the ground in the middle of killing elite/champ packs instead of killing them first, then loot. Is that just how the bot is programmed or is it possible for me to change it in the config files somehow?

This gets my character killed in many situations when there is no need for it.

The same goes for opening chests and using shrines. If it detects loot, chest or a shrine, it drops everything and run for them.
 
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Could you look into the custom item rules handling? It seems like Trinity is ignoring custom item rules, or not interpreting them correctly. Using Shutter9's custom item rules, Trinity spits out .Hero;LOG;NULL; in IR2Bugs.log for every single item. Even though there are clearly matching item rules in the custom item rule files.

EDIT: after quite a bit of testing, it seems like there is a bug that is returning NULL when reading a TRASH item rule. I tested with .17 and .18 and both give NULL errors with items that match a TRASH rule. This happens even with Trinity's own soft/hard item rules. After downgrading to Trinity .15, however, the same items are correctly classified as TRASH and salvaged accordingly.
 
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Can someone please link a download to 1.8.17? He overwrote it with this one and replaced the download with .18!
 
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