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Trinity 1.8.13

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Maybe things are more complicated than I think, however.. Lazy rider works well and is simple.. If you hold the left mouse key bot is paused.. I play hc, I watch the bot as much as I can. I like to jump in to kill a boss, run, whatever.. It's flawless with this feature, I can jump in and out without any hastle..
peace
 
1. Could you fix meteor skill for wizards. I use lighting one it seems once bot try to kite he drops meteors far away from mobs. ( seems same for all dropable skills except blizzard works fine)
2. Bot uses meteor skill only than mobs comes into very close range as well.
3. Wizards attempts to go into melee range often instead of running away (kite problem) from mobs he actually runs into them.
 
As I said last night, bot will not engage the Skeleton King. It will fight his adds but will just stand there spamming "destination reached" if he's the only mob on screen. Logs attached from a quick run I did this morning.
 

Attachments

Hey Rrrix,
I've updated the Constants.cs file with new values from d3maxstats and some stats of my own (I found alot of stats missing or not updated on that site, even gear I had in my own Stash had higher numbers!

I set Trinity to 90,000 for weapons and 30,000 for Armor and Jewelry and most items are now being Sold/Salvaged correctly, with only some items making it into my stash.

I put the new stats into the Constants.cs file at only 85% of true max value, as that's how the algorithm is designed to operate (thus why my first post had maximum in apostrophes), with some values still only a guess and most unchanged.

At any rate it operates properly now, maybe not as effeciently as it could, but it now doesn't just stash everything.

Let me know how I can send you the file, or I can just PM you the exact part of the file I altered and you can try it on your client machine.

Cheers,
Dark
Nice and I am really looking forward to your works.

Another idea is to create an interface allowing us to input the type of scores we want for the weapons, armor and accessories we are looking for. Weapons range from xxx to xxx and numbers of requisites and same goes for the rest of the gears. Those items not matching shall be brim or sold. Legendarises shall be always kept in stash. Is it workable? Haha... 3 cents worth of suggestion.
 
Hey there, your work is very appreciated. Just wondering if there's a work-around for the crusader right now if I'm using Justice as my wrath builder. The issue is he stands so far back from mobs just trying to attack with justice once he's in combat... So I never go in close to melee to use condemn, or my blessed hammers, unless the adds run into me. So all you see is the crusader pretty much trying to play a ranged class with just using Justice
 
Hey Rrrix,
I've updated the Constants.cs file with new values from d3maxstats and some stats of my own (I found alot of stats missing or not updated on that site, even gear I had in my own Stash had higher numbers!

I set Trinity to 90,000 for weapons and 30,000 for Armor and Jewelry and most items are now being Sold/Salvaged correctly, with only some items making it into my stash.

I put the new stats into the Constants.cs file at only 85% of true max value, as that's how the algorithm is designed to operate (thus why my first post had maximum in apostrophes), with some values still only a guess and most unchanged.

At any rate it operates properly now, maybe not as effeciently as it could, but it now doesn't just stash everything.

Let me know how I can send you the file, or I can just PM you the exact part of the file I altered and you can try it on your client machine.

Cheers,
Dark

Very cool, I think people will be happy :)

You can attach it here if you want, or pastie.org private and send me a PM
 
WD uses big bad voodoo when he open a chests. randomly.

here in my profile from keving bigben v0.4 i made a screenshot.

not sure if this also happens with other chests, will test and report back.

View attachment 122658
 
As mentioned before we really need the ability to toggle the 'lazyraider' functionality. It does not really fit with my normal bot usage.
 
1. Could you fix meteor skill for wizards. I use lighting one it seems once bot try to kite he drops meteors far away from mobs. ( seems same for all dropable skills except blizzard works fine)
2. Bot uses meteor skill only than mobs comes into very close range as well.
3. Wizards attempts to go into melee range often instead of running away (kite problem) from mobs he actually runs into them.
 
1. Could you fix meteor skill for wizards. I use lighting one it seems once bot try to kite he drops meteors far away from mobs. ( seems same for all dropable skills except blizzard works fine)
2. Bot uses meteor skill only than mobs comes into very close range as well.
3. Wizards attempts to go into melee range often instead of running away (kite problem) from mobs he actually runs into them.
Third time you have written this, stop.
 
As I said last night, bot will not engage the Skeleton King. It will fight his adds but will just stand there spamming "destination reached" if he's the only mob on screen. Logs attached from a quick run I did this morning.

Got this to
 
Hum, doesnt seem like crusader is able to use hp pot at all now?
 
RRIX...

How do I automatic crafting items blue and yellow?
Create act V for us ... kkkkkk
 
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BUG

So it looks like Trinity doesnt work with the simple follow plugin anymore if you play your Main Char manually. Whenver I press the left mouse button my following toons stop their actions and donÄt fight/follow anymore. When I release the key they resume their actions.

In addition to that I realise extreme performance breakdowns which I never realsied before. Not sure if this is related to Trinity or SimpleFollow. I don`t use any other plugins.
 
Thx for the update, and yor hard work. 1 thing tho.. Crusader "Laws of Valor" skill is missing.
 
BUG: When the leader does a town run, the follower on simplefollow does one as well but when the leader goes back into the game, the follower stays in town and goes AFK...

Forced townrun initiated! Reason:Leader is doing townrun, lets join...
[Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
 
Legendary potions are not yet supported - I haven't found one yet somehow, and I don't have all the required information (GameBalanceId, internal name, item level, quality, item link, etc etc)

I have Bottomless potion of regeneration on my toon and it has been using it without any issues, I just made a protected bag slot and put it there, then put it in my potion box on the hotbar, not sure anything needs to be done :cool:
 
How can I edit the pick up.ds to only pick up rare jewelry and ignore weapons and armour
 
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