1.7.3.5 working nice for me. So far , no d3 crashes.
Changing Tvars while DB is on crashes Db very often. (At least trying to save them)
A couple of questions and/or requests for next versions:
1)Could TrinityTownRun be tweaked to ignore Blacklist? Several of my deaths are due to blacklisted mobs being present when bot tries to teleport to town on full inventory, which leads to unavoidable deaths(especially painful and time consuming ones when 1 or 2 fallen shamans are fireballing the bot and interrupting tp cast) Still happening with TrinityTownRun.
2)Is there a minimum elite health slider to override elite ignoring behaviour? Couldn't find it if there is actually one. If not, it would be really nice. Finishing under 20% percent elites would be eficient item wise, I think.
3) Frozen mobs are being ignored. Can we tweak it somehow? i'd rather consider them normal mobs. To clarify, I mean mobs affected by frozen effects like Buriza's, not Elites with the Frozen affix.
4)Can we get a Minimum Trash Mobs within range to leave combat? Just like the sliders for engaging combat, (X enemies, Y radius) , but for leaving combat. Sometimes the bot charges into a group , instantly kills a couple of lesser mobs, and then just leaves the group because it no longer has the minimum mobs requirement. I wouldn't like the bot to stay there till every mob is dead, but maybe half of the required amount or so!
Thanks for the update and keep up the great work rrrix!
Changing Tvars while DB is on crashes Db very often. (At least trying to save them)
A couple of questions and/or requests for next versions:
1)Could TrinityTownRun be tweaked to ignore Blacklist? Several of my deaths are due to blacklisted mobs being present when bot tries to teleport to town on full inventory, which leads to unavoidable deaths(especially painful and time consuming ones when 1 or 2 fallen shamans are fireballing the bot and interrupting tp cast) Still happening with TrinityTownRun.
2)Is there a minimum elite health slider to override elite ignoring behaviour? Couldn't find it if there is actually one. If not, it would be really nice. Finishing under 20% percent elites would be eficient item wise, I think.
3) Frozen mobs are being ignored. Can we tweak it somehow? i'd rather consider them normal mobs. To clarify, I mean mobs affected by frozen effects like Buriza's, not Elites with the Frozen affix.
4)Can we get a Minimum Trash Mobs within range to leave combat? Just like the sliders for engaging combat, (X enemies, Y radius) , but for leaving combat. Sometimes the bot charges into a group , instantly kills a couple of lesser mobs, and then just leaves the group because it no longer has the minimum mobs requirement. I wouldn't like the bot to stay there till every mob is dead, but maybe half of the required amount or so!
Thanks for the update and keep up the great work rrrix!