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Trinity 1.7.3.6

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1.7.3.5 working nice for me. So far , no d3 crashes.

Changing Tvars while DB is on crashes Db very often. (At least trying to save them)

A couple of questions and/or requests for next versions:

1)Could TrinityTownRun be tweaked to ignore Blacklist? Several of my deaths are due to blacklisted mobs being present when bot tries to teleport to town on full inventory, which leads to unavoidable deaths(especially painful and time consuming ones when 1 or 2 fallen shamans are fireballing the bot and interrupting tp cast) Still happening with TrinityTownRun.

2)Is there a minimum elite health slider to override elite ignoring behaviour? Couldn't find it if there is actually one. If not, it would be really nice. Finishing under 20% percent elites would be eficient item wise, I think.

3) Frozen mobs are being ignored. Can we tweak it somehow? i'd rather consider them normal mobs. To clarify, I mean mobs affected by frozen effects like Buriza's, not Elites with the Frozen affix.

4)Can we get a Minimum Trash Mobs within range to leave combat? Just like the sliders for engaging combat, (X enemies, Y radius) , but for leaving combat. Sometimes the bot charges into a group , instantly kills a couple of lesser mobs, and then just leaves the group because it no longer has the minimum mobs requirement. I wouldn't like the bot to stay there till every mob is dead, but maybe half of the required amount or so!


Thanks for the update and keep up the great work rrrix!
 
Is there a way to give Tomb Guardian a higher kill priority than Skeleton since tomb guardians just keep spawning skeletons?

Also is there a way to have a Barbarian constantly afflicting rend to units that do not have the debuff applied?
 
noticed "grotesque suicide bomber" avoidance and had to download. Those things are 100% causes of the random 1-2 deaths per hour i get from running a1 fom lol
 
Still having the issue where my Demon Hunter won't use the 'Rapid Fire' skill while 'Evasive Fire' is equipped. Is this intended?

Here's my skill setup
mmfu5p4.png

Nevermind, Trinity does attempt to use Rapid Fire but it fails. It does seem to use it sometimes, however it just stops and prefers to use Hungering Arrow for some reason.

Here's what the log file looks like
Code:
[16:18:43.557 V] [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 06.88ms.
[16:18:43.557 D] [Trinity][Behavior] Updated CurrentTarget HitPoints=0.32 & Position=<3813.43, 4127.979, 100.1>
[16:18:43.557 V] [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 07.53ms.
[16:18:43.612 V] [Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 54.96ms.
[16:18:43.612 N] [Trinity][Behavior] Selected new power=DemonHunter_RapidFire pos=<0, 0, 0> acdGuid=2036465807 preWait=0 postWait=0 animWait=False timeSinceAssigned=0 timeSinceUse=11662.6685 range=50
[16:18:43.612 V] [Trinity][Performance] Execution of the block AbilitySelector took 55.01ms.
[16:18:43.612 V] [Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 55.01ms.
[16:18:43.613 V] [Trinity][Behavior] UsePower FAILED DemonHunter_RapidFire (None) at <0, 0, 0> on 2036465807 dist=7.31986
[16:18:43.613 D] [Trinity][Behavior] Handle Target returning Running to tree ForceTargetUpdate
[16:18:43.613 V] [Trinity][Performance] Execution of the block HandleTarget took 63.52ms.
[16:18:43.621 V] [Trinity][Performance] Execution of the block OnPulse took 02.24ms.
[16:18:43.627 V] [Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 03.51ms.
[16:18:43.627 V] [Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 03.53ms.

Let me know if you want me to post or send you the entire log file.

edit: This is from Trinity 1.7.3.6

Also, if I could suggest some improvements for Witch Doctor. An option to toggle using Spirit Walk for movement when "Honored Guest" is the selected rune, and only use it in combat to regenerate mana. Another improvement would be to use Soul Harvest to regenerate mana when the "Swallow your Soul" rune is equipped.

Here's a link to a Build Guide with the two skills and runes selected: Witch Doctor - Game Guide - Diablo III
 
I have a problem with trinity which I cant seem to fix, when I shut off demonbuddy and start it again all my settings go back to default. even though I save them multiple times. My trinity settings seems to be saved under my battletag.

Help would be greatly appreciated since ive had this problem for a very long time.
 
Nevermind, Trinity does attempt to use Rapid Fire but it fails. It does seem to use it sometimes, however it just stops and prefers to use Hungering Arrow for some reason.

Here's what the log file looks like
Code:
[16:18:43.557 V] [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 06.88ms.
[16:18:43.557 D] [Trinity][Behavior] Updated CurrentTarget HitPoints=0.32 & Position=<3813.43, 4127.979, 100.1>
[16:18:43.557 V] [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 07.53ms.
[16:18:43.612 V] [Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 54.96ms.
[16:18:43.612 N] [Trinity][Behavior] Selected new power=DemonHunter_RapidFire pos=<0, 0, 0> acdGuid=2036465807 preWait=0 postWait=0 animWait=False timeSinceAssigned=0 timeSinceUse=11662.6685 range=50
[16:18:43.612 V] [Trinity][Performance] Execution of the block AbilitySelector took 55.01ms.
[16:18:43.612 V] [Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 55.01ms.
[16:18:43.613 V] [Trinity][Behavior] UsePower FAILED DemonHunter_RapidFire (None) at <0, 0, 0> on 2036465807 dist=7.31986
[16:18:43.613 D] [Trinity][Behavior] Handle Target returning Running to tree ForceTargetUpdate
[16:18:43.613 V] [Trinity][Performance] Execution of the block HandleTarget took 63.52ms.
[16:18:43.621 V] [Trinity][Performance] Execution of the block OnPulse took 02.24ms.
[16:18:43.627 V] [Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 03.51ms.
[16:18:43.627 V] [Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 03.53ms.

Let me know if you want me to post or send you the entire log file.

edit: This is from Trinity 1.7.3.6

Also, if I could suggest some improvements for Witch Doctor. An option to toggle using Spirit Walk for movement when "Honored Guest" is the selected rune, and only use it in combat to regenerate mana. Another improvement would be to use Soul Harvest to regenerate mana when the "Swallow your Soul" rune is equipped.

Here's a link to a Build Guide with the two skills and runes selected: Witch Doctor - Game Guide - Diablo III

I'll take a look at the DH stuff now.

You can disable OOC movement spells on the "Combat > Misc" tab - this will accomplish what you want with Spirit walk.

I've just added Swallow your Soul rune support - for when mana is below 50% and > 2 mobs are present.
 
I have a problem with trinity which I cant seem to fix, when I shut off demonbuddy and start it again all my settings go back to default. even though I save them multiple times. My trinity settings seems to be saved under my battletag.

Help would be greatly appreciated since ive had this problem for a very long time.

I've had a problem for a long time too. People want support without posting log files. I can't seem to find a fix for it. Can you help?
 
Sorry for being lazy, here it is

Very strange, logs don't appear to be loading the config settings.

Are you using dogmeat's stuff by any chance?

Have you tried a FRESH install - without copying ANY previously created files or directories?
 
heya,


not sure when this started to happen, but lately Trinity is selling any equipment with used sockets, i know some months ago it places those items in the chest. Now it just sells them off :/


BW
 
rrrix,

3.5 runs great... thanks for adding the spirit walk rune support....

--- fixed ------

only one issue is with <ForceTownRun> with plugin Uniddealer 2.1
now when clearing inventory,
bot will see unid item... then loops same items over and over.
stuck.. when i move the bot.. it'll break the loop and complete the act..

--- fresh install solved issue ------
 
Monk spam Sweeping Wind seem to have problem. It will not cast Sweeping Wind unless there are elite in range. Here is my current build
https://us.battle.net/d3/en/calculator/monk#aSXkYg!UXV!acbacY

Neither Spam SW on Low HP ON or OFF

Edited: found the bug, at Monk.cs, line 121
Code:
((TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyElitesInRange(20, 3) || Settings.Combat.Monk.HasInnaSet ||

Should be
Code:
((TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyMobsInRange(20, 3) || Settings.Combat.Monk.HasInnaSet ||
 
Very strange, logs don't appear to be loading the config settings.

Are you using dogmeat's stuff by any chance?

Have you tried a FRESH install - without copying ANY previously created files or directories?

I used dogmeat's stuff, but I did a clean fresh install I should mention that i use Arelog aswell as a relogger.
 
Hi,

I have a problem with Trinity Log summary.
Whenever I just started a run, and open RunStats log, it'll always pick up the current exp as the exp gained already.
e.g., if I'm lv84 and 30m, whenever I start, runstats will show you've already gained 30m exp, making the exp/h inaccurate.



===== Misc Statistics =====
Total tracking time: 0h 0m 45s
Total deaths: 0 [0 per hour]
Total games (approx): 0 [0 per hour]
(your games left value may be bugged @ 0 due to profile managers/routines etc., now showing games joined instead:)
Total games joined: 1 [78.83 per hour]
Total XP gained: 207.08 million [16324.84 million per hour]
Total Gold gained: 0.35 Thousand [27.36 Thousand per hour]


Something like this.. 16324.84m/h trololololo :D
 
Monk spam Sweeping Wind seem to have problem. It will not cast Sweeping Wind unless there are elite in range. Here is my current build
https://us.battle.net/d3/en/calculator/monk#aSXkYg!UXV!acbacY

Neither Spam SW on Low HP ON or OFF

Edited: found the bug, at Monk.cs, line 121
Code:
((TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyElitesInRange(20, 3) || Settings.Combat.Monk.HasInnaSet ||

Should be
Code:
((TargetUtil.AnyElitesInRange(25, 1) || TargetUtil.AnyMobsInRange(20, 3) || Settings.Combat.Monk.HasInnaSet ||


Same is happening to me. Never casts sweeping wind now. So I just run out and die lol
 
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