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Trinity 1.7.3.4

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rrrix

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Download Trinity 1.7.3.4

Changelog 1.7.3.4

Barbarian


  • Barbarian: Fixed Threating Shout so it casts as expected in combat
  • Barbarian: Added Treasure Goblins as 'elites' to HOTA check (for HOTA/WW builds)
  • Barbarian: Fixed derp Whirlwind TVar name bug
  • Small tweaks to Barbarian Combat spell checks to make sure we can cast them
  • Barbarian: Added logic to Elite/HOTA when Ignoring Elites (will now use on stacked and "large" monsters, for HOTA/WW builds)
  • Barbarian: Added slight delay for Sprint when dumping fury, fixes "fury dump stuck"
  • Barbarian: Added Min Health setting for HOTA when using with Whirlwind
  • Barbarian: Added Support for Bash: Punish rune
  • Barbarian: Fixed IgnoreElites randomly triggering WOTB
  • Barbarian: Added check for EliteRareUnique when checking for "Hard" monster affixes for WOTB
Witch Doctor


  • WitchDoctor: Optimized/updated 0dogs a bit
  • WitchDoctor: Hex: Angry Chicken works again
  • WitchDoctor: Added rune support to horrify
Wizard


  • Wizard: Fixed Cancel and rebuff Archon with Magic Weapon / Familiar
General


  • Added Combat logic and GUI option to Ignore Elites when we have 5 NV Stacks
  • Added Carguy's Pushover.net notifications
  • Trinity should now instantly click Conversation buttons, and Boss portal 'Accept' button
  • Added Global configuration file option under Advanced tab - will force all bots running under a shared Demonbuddy to use the same configuration file.
  • Removed "has been primary target" check for trash mob ignore
  • Removed avoidance count check for ignoring trash mobs
  • Finally fixed re-using old shrines (GizmoState Attribute)
  • Refactored Health Globes a little for smarter weighting
  • Health Globes now have weight even when current health is less than "emergency health globe" health.
  • Health Globes given more weight when players in party are low on health.
  • Updated UI Combat.Misc.AllowOOCMovement checkbox label
  • Fixed combat and avoidance for Belial and Azmodan
  • Fixed a few Quests in Act 1 where bot was ignoring hostile quest NPC's
  • Tweaked "Champion Hunting" Item pickup defaults: Now uses "Hard" item rules, no gems, no junk yellows, 1500 gold stack minimum
Technical


  • Added Pre-Townrun max distance check
  • Fixed crash condition for Generic Cache manager
  • Added TVar's for low priority health globes
  • Added TVar invalid key logging to detect bugs
  • Added IsDead check to TownRun to avoid noisy logs
  • Added buff logging
  • Added hotbar logging
  • Added SpellHistory class, so we can track every spell used and when
  • Added StraightLinePathing LevelAreaId's (fix for Belial navigation)
  • Added QuestLevelAreaId's HashSet and logic for better questing support - disables ignoring trash mobs in these LevelAreaId's


Found a bug? Something not working? Post a log or GTFO ;)
 
woot~

installing and testing asap. (been waiting awhile for the fury stuck / ignore elite logic) and super anxious!
 
My guys still derpin somewhat on fury dump ( mainly because i create so much fury with 88-93% crit). what line in trinity can i modify to increase the delay further? (i think i need no more than 1 cast per second to prevent them from stopping movement/attacks or something atm he still spams it like 5 times in a row vs big packs of mobs.) is there a timer for how often it casts sprint itself or how often it dumps?

Also ... from the first 5 mins of watching them ... the elite logic seems much better =) .... how could someone use the same logic you did for elites but on "Fallen Masterrs" also? Thats the last suggestion i have for it to be perfect.

profile: act 2 oasis in a rush

the Fallen Masters are the big fallen guys. they have a lot more hp than the other mobs in the profile, so when it gets down to just them and 1-2 is left the bot runs out of fury and auto attacks the last guy. I thought about blacklisting them but there's quite a few in the profile and wouldnt leave much else other than naga to kill. Not sure how to handle this problem.
 
Rrix did you put your magic staff on visual studio works like hell
 
Hot damn. Will be testing it right away.
Hope not to find any bugs :P

Keep you posted.
Great work as usual! =)

P.S.
I will keep my eye on these shrines ;)

P.S.2
Just to make sure it won't go unseen I'm pasting my last post from .3.3 version:
Do you have any entry in Trinity files to handle clouds in Ponyland? I would like to blacklist/remove IDs for them 'cause with currently available profiles it really slows down the run.

P.S.3
Oki doki. First little bug to report.
GUI in Barb tab is kinda broken. You cannot scroll down to the settings if window is not big enough to show them all.

Attaching screens for Barb and Monk configuration tab. As you can see, Monk has nice white bar to scroll down on the right side, however Barb's tab is not equiped with such bar :P

P.S.4
This post is becoming quite long but what the heck.
With this new version I started to receive strange error after each run completes.
[01:32:30.829 N] [Trinity] Exiting game to continue with next profile.
[01:32:31.831 N] [Trinity] New Game - resetting everything
[01:32:41.088 N] Stopping the bot.
[01:32:41.089 N] [Trinity] Error generating item report! Try deleting TrinityLogs directory to fix.
[01:32:41.090 N] [Trinity] System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
w Zeta.Internals.Actors.DiaActivePlayer.get_ParagonLevel()
w Trinity.Trinity.OutputReport()
I'm attaching log file. If you need any addidtional options to be checked before next log let me know.

Also, great work at these used shrines avoidance. Working like a charm ^_^
 

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  • barb.webp
    barb.webp
    29.9 KB · Views: 239
  • monk.webp
    monk.webp
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  • 6140 2013-09-01 00.50.zip
    6140 2013-09-01 00.50.zip
    140.6 KB · Views: 77
here error in item scoring notification - i have in my setup notification at least 100k weapon score - resiving now 50k item score etc
 
did u fix the bug when the barb finished a zone trying to use town portal but mobs still hitting him and he dies ?
 
Thanks Rrrix for the update!

I have been running the 1.7.3.4 version for about 2 hours with my WW barb. I've noticed that the exp/H and item/H is somewhat lower compared to version 1.7.3.3 under same settings. I'll compare the two versions further and report with logs :)
 
For unknown reason bot tends to leave behind last elite mob from the pack.
Sometimes - for example if elite is cow and it charges to bot - he will attack it again, but if it's something slow like zombie at Weeping Hollow it gets left behind.

Don't think I experienced sth like this in previous version.
Always elites were priority and now it looks like trash mobs have higher weight than elite packs.
(I don't have option to skip them checked of course)

Attacing log from unfinished run - DB crashed when I tried to dump objects X_x
 

Attachments

I got another problem my barb tries to town portal when he finishes a zone while getting attacked and eventually dies...
 
OK, I have also noticed a lot of backtracking to health globes even when my bot has full hp.
I guess it can be the reason to a little lower xp/h numbers comparing to .3.3 version.

Log in post above.

//Edit
Just made a run with my wizard. Fix for archon cancelation when we checked option to rebuff Magic Weapon/Familiar works great.
Also on my wiz I didn't see the problem described with my barb - to skip last mob from elite pack. He is just killing them until they are all gone, only after he is moving on to kill trash.

In addition, I didn't see my wiz bot to backtrack for health globes when he has full life.

//Edit2
Scratch the last one. Wizard is also looking for health globes with full hp... =/
Attaching log from my Wizard's run.
 

Attachments

I dont speak english well, but i found a problem with the option Use WOTB on hard elites only. This option not work for me. I use the version of Demonbuddy 1.0.1445.315 and two plugins only, Trinity 1.7.3.4 and the Quest Tools 1.3.6. I use the HOTA/WW build. Plz help me in this question. Send me a screen-shot with the right config in variables or barbarian combat table.
 
works well, only thing i have noticed is the backtracking for health globes sometimes.. even at full health it seems, but it doesnt always seem to do it.. dunno i havnt had time to play with much, it does seem stable enough that i switched from the .2 version i was using with fluffypulsars modifications, to this one.
 
Little additional feedback about wizard.

Is it normal that bot does not want to use Hydra?
I am using skills listed below:
  • Forst Nova
  • Diamon Skin
  • Energy Armor
  • Hydra
  • Magic Missle
  • Blizzard
I have seen Hydra used maybe once in a couple of runs. Bot just spams Blizzard+Nova+Missle.

Any way to force him to use Hydra and than spam Blizzard?

Also in addition, looks like bot cannot handle Wormhole rune on Teleport skill. He just uses it once...
 
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