rrrix
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- Jul 11, 2010
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Download Trinity 1.7.3.4
Changelog 1.7.3.4
Barbarian
Found a bug? Something not working? Post a log or GTFO
Changelog 1.7.3.4
Barbarian
- Barbarian: Fixed Threating Shout so it casts as expected in combat
- Barbarian: Added Treasure Goblins as 'elites' to HOTA check (for HOTA/WW builds)
- Barbarian: Fixed derp Whirlwind TVar name bug
- Small tweaks to Barbarian Combat spell checks to make sure we can cast them
- Barbarian: Added logic to Elite/HOTA when Ignoring Elites (will now use on stacked and "large" monsters, for HOTA/WW builds)
- Barbarian: Added slight delay for Sprint when dumping fury, fixes "fury dump stuck"
- Barbarian: Added Min Health setting for HOTA when using with Whirlwind
- Barbarian: Added Support for Bash: Punish rune
- Barbarian: Fixed IgnoreElites randomly triggering WOTB
- Barbarian: Added check for EliteRareUnique when checking for "Hard" monster affixes for WOTB
- WitchDoctor: Optimized/updated 0dogs a bit
- WitchDoctor: Hex: Angry Chicken works again
- WitchDoctor: Added rune support to horrify
- Wizard: Fixed Cancel and rebuff Archon with Magic Weapon / Familiar
- Added Combat logic and GUI option to Ignore Elites when we have 5 NV Stacks
- Added Carguy's Pushover.net notifications
- Trinity should now instantly click Conversation buttons, and Boss portal 'Accept' button
- Added Global configuration file option under Advanced tab - will force all bots running under a shared Demonbuddy to use the same configuration file.
- Removed "has been primary target" check for trash mob ignore
- Removed avoidance count check for ignoring trash mobs
- Finally fixed re-using old shrines (GizmoState Attribute)
- Refactored Health Globes a little for smarter weighting
- Health Globes now have weight even when current health is less than "emergency health globe" health.
- Health Globes given more weight when players in party are low on health.
- Updated UI Combat.Misc.AllowOOCMovement checkbox label
- Fixed combat and avoidance for Belial and Azmodan
- Fixed a few Quests in Act 1 where bot was ignoring hostile quest NPC's
- Tweaked "Champion Hunting" Item pickup defaults: Now uses "Hard" item rules, no gems, no junk yellows, 1500 gold stack minimum
- Added Pre-Townrun max distance check
- Fixed crash condition for Generic Cache manager
- Added TVar's for low priority health globes
- Added TVar invalid key logging to detect bugs
- Added IsDead check to TownRun to avoid noisy logs
- Added buff logging
- Added hotbar logging
- Added SpellHistory class, so we can track every spell used and when
- Added StraightLinePathing LevelAreaId's (fix for Belial navigation)
- Added QuestLevelAreaId's HashSet and logic for better questing support - disables ignoring trash mobs in these LevelAreaId's
Found a bug? Something not working? Post a log or GTFO
