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Trinity 1.7.3.2

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I guess I shouldn't be? HAHA!! I just copy over folders from old installs and that one just keeps getting shuffled over.
 
After 3+ fresh install, all up to date, DB crashes with new trinity version to many errors.

old trinity works but dont the new version

[10:44:23.844 N] Demonbuddy v1.0.1439.312 started
[10:44:25.835 N] Logging in...
[10:44:25.996 N] Attached to Diablo III with pid: 2588
[10:44:26.020 N] Flashing window
[10:44:26.078 D] Executable Path: C:\Users\8ball\Desktop\Neuer Ordner\Demon\Demonbuddy.exe
[10:44:26.078 D] OS Architecture: AMD64
[10:44:26.079 D] OS: Windows 7 Service Pack 1 64-bit
[10:44:26.079 D] OS Language: German (Germany)
[10:44:26.090 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
[10:44:27.004 N] Using SNORecord Table 352
[10:44:27.084 D] System.ArgumentException: Der Versionszeichenfolgeteil war entweder zu kurz oder zu lang.
bei System.Version.VersionResult.SetFailure(ParseFailureKind failure, String argument)
bei System.Version.TryParseVersion(String version, VersionResult& result)
bei System.Version.Parse(String input)
bei System.Version..ctor(String version)
bei Demonbuddy.MainWindow.CheckForUpdate()
[10:44:27.092 D] Cannot stop a bot when it is not running.
[10:44:27.092 D] Forcing closed all current windows.
[10:44:27.109 N] Diablo III Exited, Demonbuddy terminating in 20 seconds.
 
I am currently running a Barb strictly as a support follower (simplefollow - powerlevel). I've gotten most spells to work out of combat, but I can't seem to make ground stomp work...

if (UseOOCBuff)
{
// Ground Stomp OOC
if (IsNull(power) && CanUseGroundStomp)
power = PowerGroundStomp;
}

public static bool CanUseGroundStomp
{
get
{
return
!Player.IsIncapacitated &&
CanCast(SNOPower.Barbarian_GroundStomp) &&
(
TargetUtil.AnyElitesInRange(V.F("Barbarian.GroundStomp.EliteRange"), V.I("Barbarian.GroundStomp.EliteCount")) ||
TargetUtil.AnyMobsInRange(V.F("Barbarian.GroundStomp.TrashRange"), V.I("Barbarian.GroundStomp.TrashCount")) ||
Player.CurrentHealthPct <= V.F("Barbarian.GroundStomp.UseBelowHealthPct")
);
}
}

Currently the bot won't cast ground stomp under any conditions, whether surrounded by a horde of trash or elites. Does anyone know what is missing here or what I'm missing?
 
Hi all,

I fixed two issues in this mod:
- killing all monsters in a pack even if there are less than Min Trash Mob Pack Size monsters around
- randomly trying to kill single mobs

I used the latest version from Git as the base code, which has fixed fury dump and WOTB activation (has some additional features).

The bot will still try to kill all mobs if there are elites around (unless ignored).

After some quick tests, my stats went up by about 10%.

Use at your own risk. My changes could have broken other builds (tested with a sprint barb running the oasis profile).

Changed Weighting.cs: The line with ShouldIgnoreTrashMobs.

GOD DAMN YOU FLUFFLY!!!!

Thanks you, I got my highest monster chain yet, 348 in oasis. Also, it looks like my iph has jumped drastically. I'll post full results when I wake up in about 7 hours (1600 IPH on 20 mins so far).
 
Hi all,

I fixed two issues in this mod:
- killing all monsters in a pack even if there are less than Min Trash Mob Pack Size monsters around
- randomly trying to kill single mobs

I used the latest version from Git as the base code, which has fixed fury dump and WOTB activation (has some additional features).

The bot will still try to kill all mobs if there are elites around (unless ignored).

After some quick tests, my stats went up by about 10%.

Use at your own risk. My changes could have broken other builds (tested with a sprint barb running the oasis profile).

Changed Weighting.cs: The line with ShouldIgnoreTrashMobs.

Seems to be working pretty well for now. I will do some more tests ;) but you are on the right path. Cheers, bro, looks like i will start using the new release after all.
 
Hi all,

I fixed two issues in this mod:
- killing all monsters in a pack even if there are less than Min Trash Mob Pack Size monsters around
- randomly trying to kill single mobs

I used the latest version from Git as the base code, which has fixed fury dump and WOTB activation (has some additional features).

The bot will still try to kill all mobs if there are elites around (unless ignored).

After some quick tests, my stats went up by about 10%.

Use at your own risk. My changes could have broken other builds (tested with a sprint barb running the oasis profile).

Changed Weighting.cs: The line with ShouldIgnoreTrashMobs.

You should: http://www.thebuddyforum.com/demonb...unified-trinity-developers-read-me-first.html So I don't have to weed through all the files and lines to figure out what you changed :)
 
Download Trinity 1.7.3.2

Changelog 1.7.3.2:

  • Fixed Barbarian WOTB Fury Dump
  • Added Barbarian options for Ignore Avoidance in WOTB, and Ignore Gold stacks in WOTB
  • Used 1/2 of FluffyPulsar's "Fix" for ignoring trash mobs
  • Darkfriend77 added more stats to PersistentStats (Level, Paragon Level, TotalGold, LastGold)
 
So, anyone tested it yet? I am giving it a try right now ;p
 
Rrrix, it is a thing of beauty. Oasis farm looks better than ever. Only thing i didn't like, is that it still goes to used shrines. Apart from that, it is just beautiful. Great job, as usual.

EDIT: actually, there is something that you didn't fix. One of my toons wasn't using WOTB, even tho it was off cd and it had fury. I believe people reported that before, happened once on one of five toons, so i guess it is a rare bug or something.
 
1.7.3.1 and this 1.7.3.2 crashs (game + db) with fresh install of everything and also only trinity as plugin, nothing else. Its the same exact log users show before. Something seems broken in trinity or db maybe? :(

Edit: Like Jiz, i run on Win7 64bit without any win-update. Maybe it helps to find the bug. 1.7.2.13 version runs perfect on all machines.
 
1.7.2.13 works perfectly, 1.7.3.2 = instant crash. Windows7 64-bit. Thought it was something with DB, but it seems to be a trinity issue.
 
Guys, i've been experiencing a rather strange.. bug*maybe, i don't know what it is*. Some of my toons end up without legendary items when i check them. Let's say i have 10 chars, right? So, i check them when they've been running for ~48 hours straight. 8 of these 10 chars will have almost a chest (1 of 3) of items, many of those legendaries. But 2 of the toons, seems to be random, will have mostly jewelery stashed. Sometimes there is a single legendary item, rarely two or three. Usually two or three gloves and a rare weapon for example. The loot is literally 3 times less in quantity, it is so obvious it hurts my eyes. All the stats are normal, IPH,LPH and picked up items are all the same between all toons. Used to happen to barbs and monks, now i have only barbs, but i am convinced it is not class related.

I first noticed that like a month or two ago, asked around, no one seemed to have problems with loot. I find it hard to believe that it happens only to my bots.
 
Win8 x64 and Win7 x64 Tested fix rrrix and FluffyPulsar
v.1.7.3.2 works but the problem remained WOTB now barbarian twitches when spinning tornado.
Uses WOTB on normal mobs.
Large radius cleaning before move to the city.
crash D3 if the bag is full, fell legendary clothes if he ran away.

ad3ddd
even use the server, for example 80.239.211.28:1119
28 digit even number
use .bat
--------------------------------------------------
netstat -n 3 -p tcp | findstr :1119
pause
--------------------------------------------------
 
why is my barb stopping WW and doing a stutter step lol? it looks like he's trying to cast something he doesnt have the fury for or tries to rend but doesnt match criteria for rend cast?

everything else seems to be working great, maybe i have something set wrong?

He stops to cast rend but a high % of the time he doesnt cast it because he's spamming sprint to fast? something is def up with my rend and dunno how to fix.
 
Win8 x64 and Win7 x64 Tested fix rrrix and FluffyPulsar
v.1.7.3.2 works but the problem remained WOTB now barbarian twitches when spinning tornado.
Uses WOTB on normal mobs.
Large radius cleaning before move to the city.
crash D3 if the bag is full, fell legendary clothes if he ran away.

ad3ddd
even use the server, for example 80.239.211.28:1119
28 digit even number
use .bat
--------------------------------------------------
netstat -n 3 -p tcp | findstr :1119
pause
--------------------------------------------------

what? i am sorry, but i don't get what u r talking about mate. care to clarify a bit? :)
 
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