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Trinity 1.7.3.2

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still just running through everything after changing kill radius to 40.

Delete (or temporarily rename/move) your settings directory then, see if it starts behaving normally.
 
I've been running this latest Trinity for a while now (got it from the Git repository). The bot gets stuck a lot less with the new NavMesh pathing. Great news! CPU usage didn't increase, but it seems that those little freezes happen more often. I replaced my old HDD by SSD, hoping it would be smoother. Not much has changed, so it's most likely caused by debug breakpoints being hit too often (in case it works like that), and by blocking D3's execution for a while. I only mention this, because the bot freezes D3 for good about once a day (D3 obviously hasn't been tested with a bot, so there are unfixed race conditions and deadlocks).

Thank you for this update. Keep up the good work, guys!
 
It totally breaks the a2 oasis mp10 trash farm with a barb.. my toons are completely incapable of staying in WOTB any more and they die more often compared to old Trinity. Also, it looks like sometimes it ignores the blacklist of dune dervishes. Just noticed one of my chars staying to kill a SINGLE mob, even tho i've set the minimum to 4. This did not happen before as well.
 
ye somthing is wrong :(:( dont work good as before + pick up some white items
 
Strange, I had no problems installing it (I did not do a fresh install though, just settings reset), and I didn't notice any new bugs running my CM wizard (I wasn't paying that much attention). Atm, I'm leveling a sprint barb. So far so good.
 
ye somthing is wrong :(:( dont work good as before + pick up some white items
Combat seems indeed a bit worse compared to before. After 2 hours I have around 300 IPH lower per bot. Maybe it's just bad luck, I'll see in the morning.

I also have the issue with picking white and gray items when using file based loot rules. I fixed it by adding the following in pickup.dis:
[QUALITY] == "Inferior" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Inferior" && [LEVEL] <= 63 && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Normal" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Normal" && [LEVEL] <= 63 && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Superior" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Superior" && [LEVEL] <= 63 && [BASETYPE] == "Armor" -> [IGNORE]

Edit: are legendary plans picked up now? haven't seen anything about that in the log.
 
ye somthing is wrong :(:( dont work good as before + pick up some white items

That issue has been addressed for a next release :) for now, enable pickup low level white/grey items in the looting configs. A safety rule was missing, a fix should come by itself but this fixes it for the time being! :) (your not low level anyway)
 
Posted 1.7.3.1

Fixes monk combat and picking up white items.
 
It totally breaks the a2 oasis mp10 trash farm with a barb.. my toons are completely incapable of staying in WOTB any more and they die more often compared to old Trinity. Also, it looks like sometimes it ignores the blacklist of dune dervishes. Just noticed one of my chars staying to kill a SINGLE mob, even tho i've set the minimum to 4. This did not happen before as well.

What profile and settings are you using? Ignore elites? What are your trash pack settings? Are you using SimpleFollow as well?
 
Posted 1.7.3.1

Fixes monk combat and picking up white items.

Any chance you could post the older version also (1.7.2.3 I believe) or provide a link for it?

After 3 hours my stats are horrible with the same settings as before. For example, my best barbarian bot:
Total items dropped: 2104 [723.84 per hour] (down from ~1350)
Total deaths: 61 [20.22 per hour] (increased from 2 per hour!!)
 
What profile and settings are you using? Ignore elites? What are your trash pack settings? Are you using SimpleFollow as well?

Sadly he is right. Also Barbs are not dumping fury fast enough to keep WOTB up most of the time.
 
It's still on the download page, but, I would prefer to actually solve the problem than have people just use an old version. Otherwise i'm just wasting my time.

My Barb has 0 deaths, running mp5. What is your Barb dying from? What is it doing that it shouldn't?
 
It's still on the download page, but, I would prefer to actually solve the problem than have people just use an old version. Otherwise i'm just wasting my time.

My Barb has 0 deaths, running mp5. What is your Barb dying from? What is it doing that it shouldn't?

The biggest difference between 1.7.2.13 and newest one is that Barbs kills everything what is left. Even if its 1 single monster from trash-pack he will tay there and WW around him until he is dead. In old version Barb skipped this last few monsters. Also biggest issues (i assume because of this Barbs dies) that newest trinity ignores fury dumb. Even if it enabled in settings to dumb fury in WOTB mode, trinity does not do it or do it too slow. I just checked both versions (both are backup'ed) Old version keeps 1 WOTB for entire mp10 Oasis run. Uses 2nd WOTB only when there is no monsters around. Newest versions loses WOTB after first trash pack cause while fighting Fury is always at MAX and you can see that skill cooldown goes down without any refresh.
 
It seems it dies a lot because it doesn't Whirilwind enough even if there's a bunch of enemies around the character. Sometimes it happens during the small hicups/freezes/whatever-they're-called, which seem to be more frequent with this release.
Also, it appears to kill every single target even though I have minimum trash pack to 7. It Whirilwinds around the very last target until it dies before moving forward.
 
It totally breaks the a2 oasis mp10 trash farm with a barb.. my toons are completely incapable of staying in WOTB any more and they die more often compared to old Trinity. Also, it looks like sometimes it ignores the blacklist of dune dervishes. Just noticed one of my chars staying to kill a SINGLE mob, even tho i've set the minimum to 4. This did not happen before as well.


I am having exactly the same problem

Switched back to old trinity for the time being
 
I am having exactly the same problem

Switched back to old trinity for the time being

Yeah i reverted to the .12 Trinity again and it works perfectly as usual. Waiting on more info about that, but i suspect it breaks duo to two separate problems:

1. The new settings of WOTB usage and attacking less mobs then the minimum setting is set at.
2. The ignoring of blacklist. Dervishes are blacklisted because they have a lot of hp and it takes a long time to kill even 1,2 or 3 of them. If the toon stays at them for too long, that drives down WOTB.
 
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