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Trinity 1.7.2.6

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rrrix

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Download Trinity 1.7.2.6



Changelog 1.7.2.6:


  • Fixed Avoidance ... yes... all avoidance :) It actually works now. Molten cores and Arcane sentries and everything..
  • Disabled ignoring trash mobs while avoidance is nearby
  • Monk Wave of Light is now used more liberally
  • Added GUI options for Minimum trash mob counts for Monk Wave of Light and Cyclone Strike
  • Optimized Monk Cyclone Strike timing and monster clustering
  • Tempest Rush should no longer be maintained with UseObject/UsePortal/UseWaypoint/UseTownPortal tags
  • Tempest Rush is now maintained when picking up gold and moving to monsters, barricades and destructibles
  • Improved Tempest Rush ZigZag cluster numbers
  • Tempest Rush will be better about not picking up non-legendary items while channeling with monsters nearby
  • Optimized Monk Dashing Strike. Added support for Way of the Falling Star rune.
  • Fixed legendary plans in ItemRules
  • Barb Rend is now used more intelligently (borrowed some code from herbfunk!)
  • Barb Hammer of the Ancients is now actually used (was incorrectly setup)
  • Hopefully fixed flip/flop item pickup bug
  • Forced units within 20 yards to be in LoS regardless if Navigator Raycast says so or not
  • Force close range fighting/targeting is now detected faster - should help reduce deaths and stucks from trying to run into large packs walls of monsters (after a shrine, perhaps?)
  • Changed world object tracking hashing method from SHA1 to MD5 (should reduce CPU slightly)
  • Added options to completely disable TrinityLogs outputs (ItemRules, Reports)
  • Small optimization for TrinityExploreDungeon to mark future nodes as already visited if the navigable center is also nearby (within PathPrecision distance)
  • Unstucker in town now used at 15 sec instead of 30, should help with lame Demonbuddy A3 blacksmith stucks
  • Adjustments/optimizations to WD soul harvest
  • GoldInactivity now reloads the current profile instead of the last used profile when exiting game
  • Changed default value of GoldInactivity to 600sec
  • Adjusted weighting for Legendary items (should help pick them up faster to avoid being missed)
  • Fixed crash on 'Reload Item Rules' button
  • Changed HandleTargetTimeout (target blacklisting) to only trigger if we're not moving/attacking.
  • Fixed IsTryingToTownPortal - it now correctly detects if the current profile behavior is a UseTownPortal tag and extends trash kill range appropriately
  • Fixed bot attacking Untargettable/Invulnerable/Burrowed units (|| instead of && derp) - fixes "wall climbers"!
  • Added avoidance for succubus projectiles
  • Fixed weird monk bug where it was trying to cast sweeping winds 10 times per second after taking a town portal
  • Adjusted movement position shift handler - should help with weird stucks near demonic forges and other navigation obstacles
 
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Hey Crown, re-download it. I just added a small fix that I somehow missed in the zip.
 
Sorry about the confusion and multiple zip's for the early birds. I missed a dumb Threading bug which was causing CPU usage to slowly rise over time so I fixed it quickly.
 
Touch anything combat related in the reupload? I used the first upload and bot seemed to bypass/ignore alot of mobs resulting in plenty o deaths/stucks/etc. No logs.
 
tempest rush movement + trash is awesome (although i think you might need to separate the trash/elites logic because its using TR over WoL against elites) BUT the stop/starting really kills it. i would look into it but im too busy with uni to look into a million lines of code ;_;

rrrix pls
 
tempest rush movement + trash is awesome (although i think you might need to separate the trash/elites logic because its using TR over WoL against elites) BUT the stop/starting really kills it. i would look into it but im too busy with uni to look into a million lines of code ;_;

rrrix pls

The problem with Tempest Rush is that it has to be recast within about 75ms of the last tempest rush, but not before 25ms otherwise you will get a disconnect.

I have no way of guaranteeing the Demonbuddy BehaviorTree returning to Trinity within 75ms, since, even on my relatively fast workstation with SSD's and huge amounts of IOPS and minimal seek time, lots of RAM and and overclocked CPU and other goodies, Demonbuddy reading from the NavScenes SNOTables in certain areas can sometimes take longer than this, not to mention innumerable other bottlenecks and performance corner cases.

But that's not to say I have given up! It's getting slowly better. I will soon be going through all those "million lines of code" and refactoring and optimizing more to reduce D3 memory reads and injection and where/when possible finding and eliminating any performance bottlenecks. Keep in mind I have to do this without having any insight into DB source code, so...
 
Touch anything combat related in the reupload? I used the first upload and bot seemed to bypass/ignore alot of mobs resulting in plenty o deaths/stucks/etc. No logs.

Yes. Don't use the "earlier" 1.7.2.6, make sure you re-download :)
 
good work and so many fixes for monk:)
can you provide some for DH next time?
for example very often my dh bot cant did any hatred spender skill while strafe (fan of knife, rain of vengeance etc)
 
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The problem with Tempest Rush is that it has to be recast within about 75ms of the last tempest rush, but not before 25ms otherwise you will get a disconnect.

I have no way of guaranteeing the Demonbuddy BehaviorTree returning to Trinity within 75ms, since, even on my relatively fast workstation with SSD's and huge amounts of IOPS and minimal seek time, lots of RAM and and overclocked CPU and other goodies, Demonbuddy reading from the NavScenes SNOTables in certain areas can sometimes take longer than this, not to mention innumerable other bottlenecks and performance corner cases.

But that's not to say I have given up! It's getting slowly better. I will soon be going through all those "million lines of code" and refactoring and optimizing more to reduce D3 memory reads and injection and where/when possible finding and eliminating any performance bottlenecks. Keep in mind I have to do this without having any insight into DB source code, so...
well once upon a time botting with WW was awful and now it works perfectly... TR on movement/trash and WoL on elites blows barbs out of the water in terms of efficiency (at least equiv gear on low mp) so hopefully one day we (well, you or somebody else) can get it working perfectly. if only blizzard helped us out and just removed the initial cost from it :'(
 
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I'll go HOTA/rend on my barb and watch it for a while to see if there are any problems. Thanks for the great update<3
 
So I just downloaded and replaced my giles plugin with this and 30 minutes later I got hacked and my bot got wiped clean of his gear. I ran multiple scans from my computer and haven't downloaded anything weird or opened any emails from people I dont know.

Sigh.
 
Sounds awesome! Doing the testing now. Thanks rrrix!
 
Thanks rrrix! imo this version is absolutely great :) monk is spamming WoL like crazy and i love it ;) dunno if u have changed anything about this but i have a feeling that my bots are running smoother :) gonna donate You in nearest future :)
 
Am I the only one getting weird trinity stats like this. I wouldn't complain if those stats were true, but they are not :(

===== Misc Statistics =====
Total tracking time: 0h 17m 37s
Total Gold gained: 147.99 Thousand [503.56 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 7277 [24761.36 per hour]
Items dropped by ilvl:
- ilvl58: 589 [2004.18 per hour] {8.09 %}
- ilvl59: 190 [646.51 per hour] {2.61 %}
- ilvl60: 1026 [3491.16 per hour] {14.1 %}
- ilvl61: 2926 [9956.26 per hour] {40.21 %}
- ilvl62: 1633 [5556.59 per hour] {22.44 %}
- ilvl63: 913 [3106.65 per hour] {12.55 %}
 
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