rrrix
New Member
- Joined
- Jul 11, 2010
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Download Trinity 1.7.2.6
Changelog 1.7.2.6:
Changelog 1.7.2.6:
- Fixed Avoidance ... yes... all avoidance
It actually works now. Molten cores and Arcane sentries and everything..
- Disabled ignoring trash mobs while avoidance is nearby
- Monk Wave of Light is now used more liberally
- Added GUI options for Minimum trash mob counts for Monk Wave of Light and Cyclone Strike
- Optimized Monk Cyclone Strike timing and monster clustering
- Tempest Rush should no longer be maintained with UseObject/UsePortal/UseWaypoint/UseTownPortal tags
- Tempest Rush is now maintained when picking up gold and moving to monsters, barricades and destructibles
- Improved Tempest Rush ZigZag cluster numbers
- Tempest Rush will be better about not picking up non-legendary items while channeling with monsters nearby
- Optimized Monk Dashing Strike. Added support for Way of the Falling Star rune.
- Fixed legendary plans in ItemRules
- Barb Rend is now used more intelligently (borrowed some code from herbfunk!)
- Barb Hammer of the Ancients is now actually used (was incorrectly setup)
- Hopefully fixed flip/flop item pickup bug
- Forced units within 20 yards to be in LoS regardless if Navigator Raycast says so or not
- Force close range fighting/targeting is now detected faster - should help reduce deaths and stucks from trying to run into large packs walls of monsters (after a shrine, perhaps?)
- Changed world object tracking hashing method from SHA1 to MD5 (should reduce CPU slightly)
- Added options to completely disable TrinityLogs outputs (ItemRules, Reports)
- Small optimization for TrinityExploreDungeon to mark future nodes as already visited if the navigable center is also nearby (within PathPrecision distance)
- Unstucker in town now used at 15 sec instead of 30, should help with lame Demonbuddy A3 blacksmith stucks
- Adjustments/optimizations to WD soul harvest
- GoldInactivity now reloads the current profile instead of the last used profile when exiting game
- Changed default value of GoldInactivity to 600sec
- Adjusted weighting for Legendary items (should help pick them up faster to avoid being missed)
- Fixed crash on 'Reload Item Rules' button
- Changed HandleTargetTimeout (target blacklisting) to only trigger if we're not moving/attacking.
- Fixed IsTryingToTownPortal - it now correctly detects if the current profile behavior is a UseTownPortal tag and extends trash kill range appropriately
- Fixed bot attacking Untargettable/Invulnerable/Burrowed units (|| instead of && derp) - fixes "wall climbers"!
- Added avoidance for succubus projectiles
- Fixed weird monk bug where it was trying to cast sweeping winds 10 times per second after taking a town portal
- Adjusted movement position shift handler - should help with weird stucks near demonic forges and other navigation obstacles
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