ad3ddd
New Member
- Joined
- Nov 24, 2012
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Please attach a logfile of this happening!
Sorry, but i already reverted to the earlier version .3, besides, i meant also the permanent stucks that happen with .5, but not with .3
Please attach a logfile of this happening!
the wallwalkers, the guys in the towers that climb up the walls, very annoying that the bot started waiting for them since you changed the data in some of the later trinitys..
I have 1 and 20 on the radius, should work - instead the bot stands and wait for every single one to jump up...
only me?
The unstuck attempt is pretty high at 15, is there a way to set it to something lower like 7?
=( ok thanks, will there be a future release where you can select the amount of unstucks? 15 seems to be inefficient because I watched my bot run around back and forth in KD2 for 8 mins and it was only at 7/15 unstuck attempts. Sometimes I see it dryhumping a wall and it doesn't trigger an unstuck for at least a minute.Not without editing C#![]()
I love how your report about that was answered right away while mine on the second/third page went unnoticed ;Dthe wallwalkers, the guys in the towers that climb up the walls, very annoying that the bot started waiting for them since you changed the data in some of the later trinitys..
I have 1 and 20 on the radius, should work - instead the bot stands and wait for every single one to jump up...
only me?
why not simply share it?For people who want a global ID-Fix for legendary.dis
PM me
Because neither I'm nor the rules are simple, i want to see how many others would share them with me.. regulator of l33t so to speak.. -___-
I believe i already pm'ed you like a week ago about that. No answer![]()






