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Trinity 1.7.2.5

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Please attach a logfile of this happening!

Sorry, but i already reverted to the earlier version .3, besides, i meant also the permanent stucks that happen with .5, but not with .3
 
the wallwalkers, the guys in the towers that climb up the walls, very annoying that the bot started waiting for them since you changed the data in some of the later trinitys..
I have 1 and 20 on the radius, should work - instead the bot stands and wait for every single one to jump up...
only me?
 
the wallwalkers, the guys in the towers that climb up the walls, very annoying that the bot started waiting for them since you changed the data in some of the later trinitys..
I have 1 and 20 on the radius, should work - instead the bot stands and wait for every single one to jump up...
only me?

Nope... known issue. Fixed in the next version!
 
someone tested this version for wd? running a barb and its good so far.
 
The unstuck attempt is pretty high at 15, is there a way to set it to something lower like 7?
 
Not without editing C# :)
=( ok thanks, will there be a future release where you can select the amount of unstucks? 15 seems to be inefficient because I watched my bot run around back and forth in KD2 for 8 mins and it was only at 7/15 unstuck attempts. Sometimes I see it dryhumping a wall and it doesn't trigger an unstuck for at least a minute.

I'm using Magi's Max profile if that helps.
 
Not sure if this bug has to do with Trinity or DB but maybe rrrix can clarify that.



The current DB beta and 302 version has a bug which can easily lead to bana. In Act 1 "Halls of Agony 1-3" the bit tries to open doors which are actually impossible to open.







To replicate the bug you can load ab empty profile and walk around in the levels. As soon as you get close to a gate the bit tries to open it for about 5 seconds before you can move on.
 
somethings wrong with "innas set" option, when active they will just spam sweping wind all the time in place

and with this wesion translation id (itemrules2) is disabled so dont know why there is a option in settings... for working u need uncomment some line of code in interpreter (today i salvaged mempo with 4,5 cc -.-)
 
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the wallwalkers, the guys in the towers that climb up the walls, very annoying that the bot started waiting for them since you changed the data in some of the later trinitys..
I have 1 and 20 on the radius, should work - instead the bot stands and wait for every single one to jump up...
only me?
I love how your report about that was answered right away while mine on the second/third page went unnoticed ;D

Anyway. Just wanted to report one more thing. While now bot attacks Ghom as it should he spins (Whirlwind) long after boss is dead.
For me it looks like he is attacking Ghom's falling body.

No idea if there is something useful in the logs but attaching them anyways.
 

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I would love an improvement of dashing strike..!

Basically I want it to be top priority to anything but with obvious priority:
> elite > trashmob > destructible object
and with a cooldown of (random) 3-5 seconds.

In older bots like hellbuddy, these kind of settings were very easy to pinpoint with success. It should be even more so with db IMHO..
Anyone who can guide me in the right direction of the monk.cs?

Maybe you can take it on rrrix on next trinity release?
Also, would like to make the third punch of fist of thunder prioritized over other stuff.. So a succession of 2 thunder punches prioritize a third one over any other spell.. Possible?

For people who want a global ID-Fix for legendary.dis
PM me
 
rixx are you planned to add crafting routine in the future? would be awesome

converting gems
converting hell books into tome of secrets
convertig hell craft materials to inferno
etc
 
Because neither I'm nor the rules are simple, i want to see how many others would share them with me.. regulator of l33t so to speak.. -___-
 
Because neither I'm nor the rules are simple, i want to see how many others would share them with me.. regulator of l33t so to speak.. -___-

I believe i already pm'ed you like a week ago about that. No answer :)
 
well, imo ID fix is not some kind of super-tight filter rules that minimizes the amount of stashed items manual checking, so it can be freely shared
 
Well, I obviously made an own touch to all the loot rules in legendaries, all. And pretty more up to par than using maxstats and such.
 
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