What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.7.2.4 BETA

Status
Not open for further replies.

rrrix

New Member
Joined
Jul 11, 2010
Messages
3,449
Reaction score
61
[h=3]Changelog 1.7.2.4:[/h]
  • Now picks up craft tomes regardless of misc item level selection if we've chosen to pickup craft tomes
  • Hard rules will now always keep Archon plans and Marquise designs - feel free to edit :)
  • Should be better about checking for nearby monsters while trying to Town Portal
  • Added a few missing entries to translation.dis
  • Fixed TrinityExploreDungeon using townportal on timeout and not finishing tag. Also added extra node-done check for ReachedDestination (since we're using DB navigator now)
  • Fixed molten core avoidance (i hope!)
  • Wizard Teleport, Twister, and WitchDoctor Acid Rain are now better at finding cluster targets
  • Some additions and fixes/tweaks to TargetUtil GetBestClusterPoint
  • Once again attacks and kills Ghom (his boss SNO was missing... weird)
  • Small adjustment to IsAttackable detection - should be faster and more reliable as well
  • Small adjustment to TrashMob Cluster detection - changed movement speed update to every Movement request/tick and reduced minimum movement speed to ignore trash mobs, and reduced minimum range for trash mob to be ignored to 2f RadiusDistance
  • Added townPortalOnTimeout="True/False" to TrinityExploreDungeon (for tinnvec :))

Known issues 1.7.2.3:



  • Gold Inactivity Timer will currently crash the game - this is believed to be a Demonbuddy related problem (Nesox has confirmed a fix in the next version). No workaround currently available.
  • Disconnects still being investigated.
  • More analysis to be done on CPU utilization (but this version is at least better)
Changelog 1.7.2.3:


  • Added options to set minimum trash mob pack size and trash mob pack radius (default = 1 monster, 20 yards)
  • Set Demonbuddy to not close when game client crashes (should help with crash reports, except when using YAR)
  • Made a bunch of optimizations that should help reduce CPU utilization
  • Added more fine-grained pickup options for Designs/Plans, Essences, etc
  • Monk SW buff logic is no longer "ticked" when merely running past a monster
  • Unstucker is slightly less sensitive (now requires stuck for 5 seconds instead of 3).
  • Unstucker no longer kicks-in on Town Runs.
  • Added additional logging mechanism to log ALL dropped items (and whether or not we wanted to pick it up) with a bunch of useful info for Devs
  • Fixed Player Summons counters (e.g. Zombie dogs/Gargantuan) not counting correctly - still needs more stuff to work in PVP/Multiplayer games
  • Gold Inactivity timer will no longer keep trying to leave the game if bot stop button is pressed
  • Will now pickup Grey and White Items if player level is less than 6 and 11 (respectively)
  • Added GUI options to pickup/ignore Crafting Materials (Demonic Essences)
  • Removed 'Ignore solitary trash mob (40f)' option
  • Added psuedo clustering logic into TargetUtil - could be useful for all "AoE" type of powers! More work to be done for all Class Ability selection.
  • Wizard: CM/WW Wiz's will now move into melee range before casting energy twister (like Trinity 1.6)
  • Wizard Energy Twister will now try to use the best 'cluster' to drop tornadoes
  • CM/WW Wizards may now teleport into the best nearby cluster location
  • TrinityExploreDungeon will be better about checking for Grid Segmentation resets
  • Removed a bunch of unused legacy code
 

Attachments

Last edited:
First, Looking forward to read.. updates :D
Cheers!
 
Hope it helps with these random barb stops while fighting elites.
Observed it in 1.7.2.2 - no problems with 1.7.2.1

Will give it a try and keep you posted. Thanks for great work ;)
 
Really appreciate the new gui options with loot filters you've added. Intelligent and really up to par!
I'll see how the cpu processes will differ :)
Thanks for your amazing updates, as allways.
 
so disable gold inactivity timer then until DB is updated? or will the game crash regardless?
 
Could you please tell me what I should add to keep picking up tome of secrets?
Any ID to itemevaluation.cs or any translation for tome of secrets in russian? to add to pickup.dis -__-

Because if I choose lvl 63 on items with russian, it seems to ignore the tome of secrets for some weird reason.
 
Didn't think I will report something so quickly :P

With this new version bot no longer attacks Ghom (don't know about other bots, cause don't have profiles for them ;D). With .2.1 and .2.2 after skipping cutscene bot normally attacked boss and left his lair after defeating him.
Now just moves to the location pointed by profile and stands there doing nothing (if I kill Ghom manually bot picks up drops)
Attaching log from around 5 runs.
 

Attachments

Last edited:
Книга тайн is tome of secrets

Used battle.net to get info on in then change from /en to /ru :)
 
Wow, the CPU is well optimized. I can tell a huge difference. Running 11 bots and the cpu dropped by close to 30% approx..!
 
Last edited:
Works great for Wizards. Thank you again for your time and effort. Some MINOR (extremely minor) tweaks would be:
- AI so Trinity knows that it is already in the densest monster area and not to teleport.
- AI to use teleport when ranged attacks are approaching (succubus slow moving torpedo-orb)
- AI to avoid AoE's (plague, molten, desecrator)
- For Trinity to cast one or two Twisters before moving into melee range or teleporting closer.

Other than that, I must say you have compiled a fantastic piece of work!
Cheers.
 
Didn't think I will report something so quickly :P

With this new version bot no longer attacks Ghom (don't know about other bots, cause don't have profiles for them ;D). With .2.1 and .2.2 after skipping cutscene bot normally attacked boss and left his lair after defeating him.
Now just moves to the location pointed by profile and stands there doing nothing (if I kill Ghom manually bot picks up drops)
Attaching log from around 5 runs.

Yes, it appears so! One of the "optimizations" I did was to use the built-in Demonbuddy "IsAttackable" property on units - it appears this is forcing Ghom to be recognized as "Unattackable". Will see if I can find a quick workaround.
 
Could you please tell me what I should add to keep picking up tome of secrets?
Any ID to itemevaluation.cs or any translation for tome of secrets in russian? to add to pickup.dis -__-

Because if I choose lvl 63 on items with russian, it seems to ignore the tome of secrets for some weird reason.

I just realized that the way I set it up, it will never pickup craft tomes if you don't have it set to "60+ Inferno Misc", and these should be classified separately since they have their own checkbox. I'll change this. Thanks for the feedback!
 
I am experiencing the following problem that started with version 1.7.2.2 in previous versions fine. When you play as a Wizard, I use Spectral Blade + Energy Twister (rune: Wicked Wind) as the main spell. Magical energy is not wasted. Previously occurred spam Energy Twister at the enemy. Now the character is constantly uses Spectral Bladen, forgetting Energy Twister. Something that can help? Thank you!
 
Added options to set minimum trash mob pack size and trash mob pack radius (default = 1 monster, 20 yards)

how effective is this? seems like its what lots of people have been asking for
 
It's not 1.7.2.3 BETA problem .. but i don't know which one is(plugin or DB)..so gues i am gonna explain it here. If it's trinity might need a little change.
Yesterday i noticed that my bot was trying to teleport to town as usually when he gets full inventory. Nothing significant. But he was trying to do that in front of one of those fire breading machines in Areat,1,2, Core ... you know them. As a result...every single tryout to teleport was stoped in a matter of seconds..and it goes like this in an infinitive loop. Good that i noticed it soon enough. Is it possible that..when a teleport attempt is stoped..the bot move a few yards a side..and try to teleport again ? I know this situation is very rare...but it makes the bot less AFK.
 
It's not 1.7.2.3 BETA problem .. but i don't know which one is(plugin or DB)..so gues i am gonna explain it here. If it's trinity might need a little change.
Yesterday i noticed that my bot was trying to teleport to town as usually when he gets full inventory. Nothing significant. But he was trying to do that in front of one of those fire breading machines in Areat,1,2, Core ... you know them. As a result...every single tryout to teleport was stoped in a matter of seconds..and it goes like this in an infinitive loop. Good that i noticed it soon enough. Is it possible that..when a teleport attempt is stoped..the bot move a few yards a side..and try to teleport again ? I know this situation is very rare...but it makes the bot less AFK.

This is a known problem... Still gotta find a good fix for it.
 
I'm using this with Questing and whenver my bot goes for a town run it will go to town, Id all the items, open stash, and when it opens stash the stash looks like I have no space and there's red words reading "not enough inventory space to complete this tranaction". I have 2 full tabs completely empty, is there a setting I need to change?
 
This is a known problem... Still gotta find a good fix for it.
That's good. More than 50% the situations when the bot teleport attempt is stoped .. makes it act strange..sometimes he waits unusually long while the enemies reason for the filed teleport are beating him before he starts fighting them. Good to know that you are working on those situations :). Thanks for your work again.
 
a demoninc essence cap (if put in a certain stash spot) in future releases would be very useful.
Le'ts say 200.. In general I think it should be this by default tbh.

Solved the tomes issue with a pickup- and common.dis altering
common.dis:

// crafting plans setting
[NAME] == "Tome of Secrets"
[NAME] == "Книга тайн"
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan" -> [KEEP]
[QUALITY] == "Rare6" && [TYPE] == "CraftingPlan" -> [KEEP]
[QUALITY] == "Rare5" && [TYPE] == "CraftingPlan" -> [TRASH]
[QUALITY] == "Rare4" && [TYPE] == "CraftingPlan" -> [TRASH]

--------------------------
pickup.dis :

[NAME] == "Tome of Secrets"
[NAME] == "Книга тайн"
 
Status
Not open for further replies.
Back
Top