rrrix
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- Jul 11, 2010
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[h=3]Changelog 1.7.2.4:[/h]
Known issues 1.7.2.3:
- Now picks up craft tomes regardless of misc item level selection if we've chosen to pickup craft tomes
- Hard rules will now always keep Archon plans and Marquise designs - feel free to edit
- Should be better about checking for nearby monsters while trying to Town Portal
- Added a few missing entries to translation.dis
- Fixed TrinityExploreDungeon using townportal on timeout and not finishing tag. Also added extra node-done check for ReachedDestination (since we're using DB navigator now)
- Fixed molten core avoidance (i hope!)
- Wizard Teleport, Twister, and WitchDoctor Acid Rain are now better at finding cluster targets
- Some additions and fixes/tweaks to TargetUtil GetBestClusterPoint
- Once again attacks and kills Ghom (his boss SNO was missing... weird)
- Small adjustment to IsAttackable detection - should be faster and more reliable as well
- Small adjustment to TrashMob Cluster detection - changed movement speed update to every Movement request/tick and reduced minimum movement speed to ignore trash mobs, and reduced minimum range for trash mob to be ignored to 2f RadiusDistance
- Added townPortalOnTimeout="True/False" to TrinityExploreDungeon (for tinnvec
)
Known issues 1.7.2.3:
- Gold Inactivity Timer will currently crash the game - this is believed to be a Demonbuddy related problem (Nesox has confirmed a fix in the next version). No workaround currently available.
- Disconnects still being investigated.
- More analysis to be done on CPU utilization (but this version is at least better)
- Added options to set minimum trash mob pack size and trash mob pack radius (default = 1 monster, 20 yards)
- Set Demonbuddy to not close when game client crashes (should help with crash reports, except when using YAR)
- Made a bunch of optimizations that should help reduce CPU utilization
- Added more fine-grained pickup options for Designs/Plans, Essences, etc
- Monk SW buff logic is no longer "ticked" when merely running past a monster
- Unstucker is slightly less sensitive (now requires stuck for 5 seconds instead of 3).
- Unstucker no longer kicks-in on Town Runs.
- Added additional logging mechanism to log ALL dropped items (and whether or not we wanted to pick it up) with a bunch of useful info for Devs
- Fixed Player Summons counters (e.g. Zombie dogs/Gargantuan) not counting correctly - still needs more stuff to work in PVP/Multiplayer games
- Gold Inactivity timer will no longer keep trying to leave the game if bot stop button is pressed
- Will now pickup Grey and White Items if player level is less than 6 and 11 (respectively)
- Added GUI options to pickup/ignore Crafting Materials (Demonic Essences)
- Removed 'Ignore solitary trash mob (40f)' option
- Added psuedo clustering logic into TargetUtil - could be useful for all "AoE" type of powers! More work to be done for all Class Ability selection.
- Wizard: CM/WW Wiz's will now move into melee range before casting energy twister (like Trinity 1.6)
- Wizard Energy Twister will now try to use the best 'cluster' to drop tornadoes
- CM/WW Wizards may now teleport into the best nearby cluster location
- TrinityExploreDungeon will be better about checking for Grid Segmentation resets
- Removed a bunch of unused legacy code
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