pindleskin
Community Developer
- Joined
- Oct 24, 2012
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whats that?
probably a modified version of monk abillities i've seen in another topic

whats that?
check pm plz24 hours, 13 boats, 0 sticking, 0 problems, the devil take it why do you have so much problems ?
Shouldn't config.dis and pickup.dis be included in the item rules? Or am I missing something?
1.7.2.2 - Getting stuck in the same way as 1.7.2.1 this is from about 5 minutes ago. It will pin itself up against the wall trying to get to the exit, the unstucker will kick in but no matter how far away the unstucker moves it it will go right back the the same spot. Eventually it will start flip-flopping for a while and then the gold timer will kick in. Getting many other permastuck flip-flops in other maps too.
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pickup.dis is included in the appropriate folder (hard/soft), config.dis is gone, replaced with a new GUI in the Trinity configuration window.
pickup.dis is included in the appropriate folder (hard/soft), config.dis is gone, replaced with a new GUI in the Trinity configuration window.
Originally Posted by demonnbuddy
when bag is full at position A, bot will kill mobs for TP, and bot may run to position B for killing, then bot find more mobs, and run to position C for killing, then TP at position C.
after townrun, all loots at position A will be ignored, bot start from position B.
I am the same
+1
Update DB Beta.
I found the reason ... The problem in the plugin KeyRun 1.7
Message was deleted. Greater scrutiny denied this fact.I'd love to know how KeyRun has any impact on casting your spells? Do these spells stop working only during an encounter with the KeyWarden? The plugin doesn't do a whole lot until it encounters the warden and even then, it doesn't do anything with spells. Just monitors the warden and does some corpse checks. Would appreciate any further details so I can fix if it is indeed something KeyRun is causing. _M