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Trinity 1.7.2.2

1.7.2.2 - Getting stuck in the same way as 1.7.2.1 this is from about 5 minutes ago. It will pin itself up against the wall trying to get to the exit, the unstucker will kick in but no matter how far away the unstucker moves it it will go right back the the same spot. Eventually it will start flip-flopping for a while and then the gold timer will kick in. Getting many other permastuck flip-flops in other maps too.

3029ll4.jpg
 
Is there a way to set my barbarian to loot items in the middle of fire instead of waiting for it to go away? If it just ran through the fire/arcane/etc and picked it up and moved on, it would be a lot faster.
 
I don't really blame you there, I was talking about 1.7.1x but it would be nice if when a new version of DB is released that it does not break all the old versions of trinity so there would be something to go back to in case there is a problem.

Well this isn't upto rrrix but it's up to Nesox.
And as he keeps improving and changing DB all the time, then eventually a change will come that will "break" some old version of trinity.
 
How do I set up a Demon Hunter with this? It doesn't use Hatred at all atm.
 
RIXX the bor missing a lot of shrines... noticed and confirmed many times. all checkboxes are ON ofc :confused:

8bU1v2w.jpg
 
jiznadj, you obviously haven't tweaked your d3 prefs by the look of it.
 
jiznadj, you obviously haven't tweaked your d3 prefs by the look of it.

Yes, I just don't do the mipmap tweak. That one doesn't do much for CPU usage anyway. I was getting around 10 percent CPU or so per bot with these same settings until that last update.
 
sikk, ask nessox to implement a checkbox for fast or "human-like" town runs.
 
Why does it collect all the shity followers relics?
 
24 hours, 13 boats, 0 sticking, 0 problems, the devil take it why do you have so much problems ?
 
ye... my DH just vault through from some shrines and dont pick up em...
 
I confirm. My bot just passed a shrine, really close, but didn't take it. It was an enlightened one, but also I've seen this with other types.

EDIT - Now it passed without taking a Fleeting shrine - the ultimate affront, best shrine in the game and he doesn't pick it up.
Seems that types of shrines doesn't matter, there's a very bad bug anyway.
 
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When the bot returns to the city, it checks rares and puts them in the stash, then salvage materials and puts them back in the stash. At this point the client often falls. Very often.

Checked today, removing the salvage material in Trinity - a few hours normal flight. Bot just sell crap to vendor - no departures.
 
How to deactivate Demonic Essence looting:

Open ItemHandling.cs

Around Line 67 add this:

Code:
if (item.ActorSNO == 137958) { return false; }

so it looks something like this

Code:
        internal static bool GilesPickupItemValidation(PickupItem item)
        {
            if (item.ActorSNO == 137958) { return false; }
			
			// If it's legendary, we always want it *IF* it's level is right
            if (item.Quality >= ItemQuality.Legendary)
            {
                return (Settings.Loot.Pickup.LegendaryLevel > 0 && (item.Level >= Settings.Loot.Pickup.LegendaryLevel || Settings.Loot.Pickup.LegendaryLevel == 1));
            }
 
sikk, ask nessox to implement a checkbox for fast or "human-like" town runs.

i was using a edited version of v45 giles trinity with db .300 and dont have this problem, also all plans my bot just stashing in last tab
 
I cant select trinity routine for some reason
Its playing tricks on me lol
 
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