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Trinity 1.7.2.2

rrrix

New Member
Joined
Jul 11, 2010
Messages
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Download Trinity 1.7.2.2


Known issues:
  • Investigating higher than normal CPU usage
  • Investigating disconnects

Changelog 1.7.2.2:


  • Fix for stucks investigating MiniMapMarkers (also helps with until=ExitFound on TrinityExplore.. )
  • Wizard Archon Cancel for MagicWeapon and Familiar now works correctly
  • Changed Default Trinity pickup settings to "Champion Hunting" (was Questing... legacy from my Questing pack)
  • Fixed Demonbuddy Crashing on first item drop when trying to use Demonbuddy Loot rules
  • Updated all Weighting formulas for consistency - removed magic number/formula weights, max distance and max weight are clear now. Shrines work again
  • Doubled minimum elite kill radius (from 60 to 120)
  • Wizard Critical Mass passive now automatically detected, updated all skills to use passive detection
  • Wizard Frost Nova now detects Deep Freeze rune.
  • Wizard Frost Nova is now properly spammed when paired with Critical Mass regardless of rune
  • Wizard Blizzard now detects Snowbound Rune
  • Wizard Energy Twister + Wicked Wind rune works better
  • Wizard Teleport Wormhole rune works now
  • Fixed default attacks for 2Handed weapons (e.g. for Wiz CM/WW with a 2H)
  • Removed maximum range for shrines (still weighted based on range)
  • Tweaked Barbarian Multi-Target Whirlwind ZigZag a little bit (added range and reduce minimum mob count)
  • Tweaked Monk Tempest Rush check a little bit, improved debug logging
  • Added tesslerc's Monk Dashing Strike tweaks


Zip and attach a log if you have any issues!
 
Thanks for your continued work and the update. Will test now.
 
thx man . was wondering about those stucks lately in random dungeon

btw any chance you can make a profile scheduler ? even something rudimentary like a script (im clueless on windows scripting) which starts db with a certain profile and afterwards kills it opens it again with a new profile etc

seems this is beyond db developers...
 
as always, thank you for your hard work rrrix.

Might let Nesox know that if your stash fills completely up, your toon gets caught in an endless loop. Trinity used to handle this just fine. Log attached at the very end.
 

Attachments

Last edited:
rrrix could u explain what these timer for refreshing cache (100 default, 500 max) does? For example can I increase it without losing IPH? Coz i set up from 100 to 500 and it seems iph dropped (or its rnd).
 
Problems with goblins

You keep reporting this, but provide no factual evidence, logs, screenshots, descriptions of environment conditions, profiles, your current settings, etc.
 
What about the translation part with item rules 2?
A short how-to would be appreciated.
 
rrrix, what does need to be done that not to lift demonic essence ?
 
what Haeckel said.

how can i "disable" it from looting demonic essences?
 
rrrix could u explain what these timer for refreshing cache (100 default, 500 max) does? For example can I increase it without losing IPH? Coz i set up from 100 to 500 and it seems iph dropped (or its rnd).

This is how often Trinity reads Units, Items, Objects, AOE, or any world object from DB/D3 memory. Increasing this will reduce CPU usage but may cause your bot to "think slower".

Decreasing this value will increase CPU and make the bot "think faster". The default has worked for most for a very long time.
 
as always, thank you for your hard work rrrix.

Might let Nesox know that if your stash fills completely up, your toon gets caught in an endless loop. Trinity used to handle this just fine. Log attached at the very end.

Can you attach this log into the Demonbuddy BETA thread? DB handles Stashing now so it will be fixed there. Nesox doesn't read Trinity threads :)
 
Hmmm Currently can't I guess. I will add this.

Well what sane person would NEVER pick up demonic essences, could you perhaps add in an adjustable amount to keep then trash the rest or hmm
 
nvm . changed to previous version
 
Last edited:
Well what sane person would NEVER pick up demonic essences, could you perhaps add in an adjustable amount to keep then trash the rest or hmm

anyone who's not crafting shit, since they're BoA :)
 
Can you post the last version ???????????????? the link for is no longer available i got stuck 3 times at flamethrower in this version????????
 
Running @ MP10 Wiz. Near perfection. Would still like to discuss flaws if you are available. Sent you a PM.
 
Can you post the last version ???????????????? the link for is no longer available i got stuck 3 times at flamethrower in this version????????

Stuck handling hasn't changed, it will be the same. The last version you WILL get stuck.

Post a log so I can help!
 
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