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Trinity 1.7.2.13

People are working, tho. You just don't see it, because all there is to see is at GIThub and Assembla. Rrrix, for example, is updating all his stuff pretty regularly. SimpleFollow and R-YAR are both getting love. So is Trinity, which is a major thing. The new version has every place changed, where "GilesTrinity" was initially hardcoded by GilesSmith. Not to mention the implementation of new builds and stuff.. i am no software dev myself, but i am pretty sure this is quite a large amount of work to be done. So, instead of bitch about little things, just be grateful, that people are actually doing the job they are paid for. On top of that, there are people who are actually doing it for free. Like all the nice profiles for a1 and a3 that you use(or used to make your own). All in all, just because you don't see updates here and there IN THE FORUMS, doesn't mean they don't happen.

p.s. Rrrix, i was thinking, how about a new "hub" thread, where you place links for all your updated stuff. I don't see why there isn't such a thread.(apart from having to read people's bitching about why beta stuff breaks, lol).

Beta testing is definately being done under the radar, with everything being avialable to public by git.

Rrrix does pretty much in sharing info to the forums but some stuff is just better to share when it's done. Extra topics would just require more work which i think rrrix is spending better atm.

My comment is not so much directed at you, the quote just seemed useful! :rolleyes:
 
rrrix is the bomb , look at it this way , he seems to be doing most of the leg work now , his plugins are are used by everyone. alot of the other dev's walked away in the past 6 months . lets give him a pat on the back so we don't loose him .

Great job rrrix !
 
rrrix is the bomb , look at it this way , he seems to be doing most of the leg work now , his plugins are are used by everyone. alot of the other dev's walked away in the past 6 months . lets give him a pat on the back so we don't loose him .

Great job rrrix !

I've always said, that rrrix is the MAN. Much (platonic!) love, bro.
 
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I've always said, that rrrix is the MAN. Much (platonic!) love, bro.

wasn't dirrected to at all , I know you have been here a while as well , most of the people that bitch are the ones that just joining with in the past few months
 
Please enable 'Log Cache System' and 'Log Dropped Items' in the Trinity advanced tab. Then reproduce the issue and (zip) attach both your Demonbuddy log file and ItemsDropped.csv file from the TrinityLogs directory.

There's a reason that section is titled "Trinity Support Required Logs" :)
Ok Rrrix mate, here is what you need. Can't provide a better proof of loot skipping. I even video recorded it. Gonna explain everything in a second.
As you suggested i've activated "Log Cache System" and "Log Dropped Items"..but only those..cause the log went too too big (around 20mb) containing information for only 1 run(Act1 WH+FoM).
So basically what happen is..bots inventory went full. He tried to teleport but he was either atacked/lured by some monsters in his kill radius of 40(loot radius was set to 200). That interference delayed the next teleport attempt of the bot( by...i don't know how many seconds you set it to be) and he go acts like the inventory is not full..and continue the search for more monsters. That, as i explained in my last post, is the reason the bot to go really far away from the loot that he suppose to collect. If he go away from that 200 yards of loot radius...there is no matter if he manages to teleport successfully or not..the loot is permanently skipped and only some lucky backtracking might push him to collect what's missed.
I see two solutions of this problem:
1. The loot radius to be increased by ... more.
2. Less time between the teleport attempts will prevent the bot to be lured too far away.
Some words about the zip file.:
3 files are inside: The Log, ItemsDropped file and a short video i've made after the bot came back from the all ident in town.
The log doesn't begin as a normal log. I was afraid of becoming too big and after eatch run..i've paused the bot..erased the previous log..and resumed. If you need the starting log information..let me know. I haven't and wont change anything concerning plugins,loot rules or else.
About the video:
As i said..it stats when the bot is back from the town. He was not so far away from the loot..so i would like to see if he still gonna collect it. The bot plays from the beginning of the video till i've notice there is no chance to move back..around 0:40sec. I've paused it and moved it back by hand in the middle of the skipped loot and resumed DB...around 0:57(little lag around that moment). He collected it all and continued his job.

Final words:
This is the first time i've managed to record every aspect of the loot skipping problem..but this is just one of the many times i've witness it happening. I hope my time wont be wasted.

Edit: Forget to mention again..my potions are in the bottom right corner of the inventory to protect it. Also i've set this slot as protected in Settings/Bot/EditProtectedBagSlots just in case...
Also the WoB mode is not anyhow related to the problem. Bot in WoB is skipping loot as often as WoB is not activated.
 

Attachments

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Ok Rrrix mate, here is what you need. Can't provide a better proof of loot skipping. I even video recorded it. Gonna explain everything in a second.
As you suggested i've activated "Log Cache System" and "Log Dropped Items"..but only those..cause the log went too too big (around 20mb) containing information for only 1 run(Act1 WH+FoM).
So basically what happen is..bots inventory went full. He tried to teleport but he was either atacked/lured by some monsters in his kill radius of 40(loot radius was set to 200). That interference delayed the next teleport attempt of the bot( by...i don't know how many seconds you set it to be) and he go acts like the inventory is not full..and continue the search for more monsters. That, as i explained in my last post, is the reason the bot to go really far away from the loot that he suppose to collect. If he go away from that 200 yards of loot radius...there is no matter if he manages to teleport successfully or not..the loot is permanently skipped and only some lucky backtracking might push him to collect what's missed.
I see two solutions of this problem:
1. The loot radius to be increased by ... more.
2. Less time between the teleport attempts will prevent the bot to be lured too far away.
Some words about the zip file.:
3 files are inside: The Log, ItemsDropped file and a short video i've made after the bot came back from the all ident in town.
The log doesn't begin as a normal log. I was afraid of becoming too big and after eatch run..i've paused the bot..erased the previous log..and resumed. If you need the starting log information..let me know. I haven't and wont change anything concerning plugins,loot rules or else.
About the video:
As i said..it stats when the bot is back from the town. He was not so far away from the loot..so i would like to see if he still gonna collect it. The bot plays from the beginning of the video till i've notice there is no chance to move back..around 0:40sec. I've paused it and moved it back by hand in the middle of the skipped loot and resumed DB...around 0:57(little lag around that moment). He collected it all and continued his job.

Final words:
This is the first time i've managed to record every aspect of the loot skipping problem..but this is just one of the many times i've witness it happening. I hope my time wont be wasted.

Edit: Forget to mention again..my potions are in the bottom right corner of the inventory to protect it. Also i've set this slot as protected in Settings/Bot/EditProtectedBagSlots just in case...
Also the WoB mode is not anyhow related to the problem. Bot in WoB is skipping loot as often as WoB is not activated.

Great stuff! I have an idea of how to fix it. Thank you!
 
A question for those who have watched their bot skip loot:

If the bot simply returns after a town run to the place where it ran out of bag space before a town run, will this solve the problem? Or will it need to completely retrace all its steps after the bags became full and it got distracted before the town run?
 
A question for those who have watched their bot skip loot:

If the bot simply returns after a town run to the place where it ran out of bag space before a town run, will this solve the problem? Or will it need to completely retrace all its steps after the bags became full and it got distracted before the town run?
The first solution "the bot simply returns after a town run to the place where it ran out of bag space before a town run" is not so good cause..there is a big chance there are more loot skipping places than the one where the inventory went full for a first time. Going in a straight line between those 2 places, even with a high value of loot radius is not the ultimate solution and wont guarantee collecting everything that was skipped, but the curve is :) like in your next suggestion.
Retracing all the steps, starting from the place of coming back from a town..and going back to where his inventory went full for a first time, might be the better solution and solve the problem completely. However i am little bit worried about 2 things:

1.This backtracking might influence the profiles in a bad way...and disorient the bot cause sometimes the path that should be retraced might be pretty long.
2.Also lets suggest the situation is as usual...the bot is stopped/distracted of taking a teleport a few times on a few different places... but this time there isn't any actual loot skipped... till he finally teleports successfully. As far as i can understand..any of the above solutions, in this situation, will force the bot to move all the way back to where he went invent full for a first time..without any need to. He should be somehow informed that there is skipped loot or something...i don't know.
But still..if there is not a perfect way to solve this...the second suggestion should be the better one by my thoughts.
 
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Found another bug..that might be just me...but it's pretty bad and prevents me from using any loot rules different than the default ones.
Let's say i decide to make my loot pickup rules more strict. As Gniller explained in this Super-Tight Rules topic i have to do this :

Code:
[quote="Gniller, post: 1123209"][CENTER][SIZE=5]How to install[/SIZE][/CENTER]

[B][SIZE=3]Extract Files[/SIZE][/B]
First of all, extract all the files from the .zip file into any folder you feel appropriate. (Network drives are also an option)

[B][SIZE=3]DemonBuddy Configuration[/SIZE][/B]
Start DemonBuddy and head to the plugins tab for Trinity settings.
[IMG]http://i.imgur.com/Jvcf0gu.png[/IMG]

Select the Items tab in Trinity Configurations and select File Based Script Rules.
[IMG]http://i.imgur.com/vLw3WqA.png[/IMG]

Select the ItemRules tab in Trinity>Items and select Custom* RTFM!.
[IMG]http://i.imgur.com/WMhXWWE.png[/IMG]

Select your folder location in the folder bar by using the Browse button.
[IMG]http://i.imgur.com/A4tXKKI.png[/IMG]

Hit Reload Script rules in this screen or start/stop your bot and my item rules should be operational!

[B][SIZE=3](Optional) Loot Rule Configuration[/SIZE][/B]
If you feel like the default loot rule values are "too tight" head to your loot rule folder and open rare.dis with any text editor.

On line 25-29 you should find the following code:
[CODE]// Gniller Calculations

// GNILLERCONFIG, the higher this number is: the more items are kept, Default: 100. Multiplies calculation outcome to easiliy increase/decrease items kept.
// WARNING: Lowering this number may result in items trashed to much!
@GNILLERCONFIG := 100

Edit @GNILLERCONFIG := 100 to any amount you feel comfortable with, default is 100. Lower is not recommended as some items may no longer be able to be stashed.

Most people report 100-150 the values used depending on the time you want to spend checking your stash.

FAQ
My bot does not seem to pick up any rares, have i done something wrong?
Usually not, my pickup rules are tuned to pick up only rare items/ilvls that are able to roll valuable stats. They should pickup ~3.4 items per hour for every 100 items/hour dropped in game (this includes legendaries). These statistics may change over patches.
Recommended: do some more testing and if you haven't picked up any items in hours, there is something wrong.

How to use this for non-English game clients?
ItemRules2 enables us to translate all item names to itemID by enabling the option shown below, all versions of my rules should work in any language this way!
tdC4xkj.png


My DemonBuddy crashes when trying to reload loot rules, what to do?
This is a known ItemRules2 issue, here is a work around:
Setup your trinity to use my item rules (do not hit reload script rules) > Save trinity settings and close trinity configuration panel > Stop/start DemonBuddy !

It may still crash but this way settings are saved and work on a restart of DemonBuddy :)[/QUOTE]
[/CODE]


Now is the time i should say..i haven't made the tests with Gniller Super-Tight Rules. I did the tests with the default soft rules and with my own custom made rules..and the same problem occurs always. Also i've tried different profiles. That makes me think it's not rules themselfs related problem but Trinity.
So...basically the bug looks like this:
The bot is collecting everything as it should be..and as it's described in the pickup.dis file. There is no problem with that..but once his inventory is full and he goes to town..he idents all on the book..and that's it. His inventory is full with indentified items and he is not longer active. GoldInactivity timer kicks in. The profile is restarted. He appears in town..and doesnt make a single move.
Tests i've made were basically to exclude that's rules related problem.
1 test: Copied all the .dis files from the soft folder and put them inside the custom folder. In Trinity i choose "Files Based Script Rules" and then everything else just like Gniller explained.
2 test: Same story but with my own rules. Same problem.
Even if i choose the Soft folder in "Use Rule Set" but not "Custom* RTFM"... same problem.
The only way to make the bot acting as he should be..is not to choose "Files Based Script Rules" but Trinity Scoring Only....and as far as i know..i can't point to a specific rules file that way(for example my hand made ones). I also erased my compiled asseblies folder a few times.
I don't have a log but if you need one..let me know exactly which ones of the log checks you need for that specific bug.
I am wondering how you guys are using any Rules different than the default ones ? I am pretty new to all this loot rules topic..so excuse me if i do something wrong. Really need help about this. Tired of too much crappy rares out there.

Edit: Reinstalled everything and the problem is gone. Sorry for the long post.
 
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Hi all !
I have a question, can someone tell me how to deal with DB crashing after loading Trinity combat routine ? Thx in advance.
 
Hi all !
I have a question, can someone tell me how to deal with DB crashing after loading Trinity combat routine ? Thx in advance.

I get this too, also when/if I disable Trinity.

The way I avoid it is to make sure a profile is not running. Essentially, enable/disable Trinity BEFORE you click Start.

If the bot has already started, and you mess with enabling/disabling Trinity, DB crashes.....in my experience anyway.
 
Well nothing rly helps. I tryed what u said and yet the moment i pick Trinity routine DB crashes. ;[
 
RRIX!!!!

You should add a feature to either the next trinity or the party plugin to have your party members run for health orbs when other members are low...

Thoughts?
 
RRIX!!!!

You should add a feature to either the next trinity or the party plugin to have your party members run for health orbs when other members are low...

Thoughts?

I was thinking about that as well; simple follow will definitely benefit from that feature. Also, some kind of check to use skills when party members are low on hp etc. For example, barb should be able to use Ignore Pain when a party member reaches X amount of (% of low) hp. That'd be totally awesome xD

p.s. Don't forget to fix Threatening Shout in the new official release :P
 
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RRIX!!!!

You should add a feature to either the next trinity or the party plugin to have your party members run for health orbs when other members are low...

Thoughts?
try this:

got to settings -> Bot

There on the lower left is a Box called "Last used routine:"

type there: "GilesPlugin" (without the exlamation marks, obviously)

Save and restart DB.
 
Just noticed a toon (in party) not picking up legendary. I paused, picked it up and dropped it on the ground. The other toon (which wasn't paused) came back and picked it up. Now, i've been noticing strangely low quantity of loot in the chest and mentioned it here.. I think that is the reason. Both chars are monks not barbs. Something is definitely fishy, as this has never happened before EVER; its not like i've been botting for a month or two xD any idea what might cause that? Did .13 version of trinity change something that has to do with the Loot Rules? Because i am using my custom, russian ones, made with a previous version. Unlikely, but then, i have no idea what might be causing this bug.
 
try this:

got to settings -> Bot

There on the lower left is a Box called "Last used routine:"

type there: "GilesPlugin" (without the exlamation marks, obviously)

Save and restart DB.

Change it from Trinity??!??!!?!?

What else will that affect other than health globes in a party?
 
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