rrrix
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- Jul 11, 2010
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rrrix i could use your help for a second... my quest to find the best WW points has taken me to TargetUtil.cs, which is a complicated piece of work. I'm running mp4 and the only slow downs are some of the harder elites.
to keep things simple lets say there is 1 elite left (target A) and its taking awhile (plenty of zigzag points) and target B (whatever it is) is not within WW range
I see he's not supposed to zigzag on target A, but a point xfeet, away which is in the direction of Target B. It's this point xfeet away im trying to change. Is it the ringDistance that will keep in in a tighter area around target A? I changed the float maxDistance = 25f; to 5f (just to test what does what) and it looks like that might be part of it but not quite
whats the distance the WW actually hits the target. I dont even know this, but I should probably find out first
Thanks
That's in Barbarian.cs, its the "10f" in this:
return new TrinityPower(SNOPower.Barbarian_Whirlwind, 10f, vSideToSideTarget, CurrentWorldDynamicId, -1, 0, 1, NO_WAIT_ANIM);
Try playing with that one - this will be the distance away from the generated zig zag point that WW is used.