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Trinity 1.7.2.11

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Well than. Looking forward to this fix of yours ;)
Good Inferno is not hard enough to kill me that easy xD

Oh, now that you wrote it it's kinda obvious that Trinity/DB has no idea what the next line in xml file of profile is. Silly me ;)

Thank you very much for answer and new Trinity version.
Cheers!

//Edit
So, maybe it is possible to make the bot stop running around AoE damage when there are items in range? ;>
I have the AoE avoidance option checked and sometimes I see my Barb running forward and back waiting to Molten to run out or arcane sentry to disappear. Instead maybe it could just sit still?

//Edit 2
Scratch that last. Looks like it was once in a session issue that happened for unknown reason X_x

Anyways, is there any way to make bot pickup items that are near/in AoE zone? It's nice when he dodges molten balls or arcane orbs during fights but when there's a pie of gold and he is waiting it looks kinda weird :P
 
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Would Test This Out But My Modem Is Way To Spotty Right Now. Getting 1-2s DCs Every 6-8 Minutes. Stops Connectivity Just Long Enough To Disconnect From Battle.net. As If I Needed More Ways To Look Like A Botter.
 
Yeah, i broke WOTB on everything except treasure goblins. Fix coming soon... sorry! I swear this was working... :rolleyes:

and, @Nazair, it's not really feasible, since Trinity doesn't really have a good way to know when the current profile behavior is "almost done". It is of course technically possible but the amount of effort required for the benefit is silly. I would have to write some fancy profile behavior detection code that took into account all the varying situations.

Great to hear that a fix will come soon I very much hope we don't have to wait for a new trinity version as it is very damn important! I'd love you long time for a fix asap! (donations, anyone?)

Also rrrix, is it possible to add some sort of line to make characters ignore "Demonic Tremors" - I've tried setting the maximum pack to 10... 15... and yet they still seem to want to kill a 5 million HP monster ALONE that makes itself take 99% reduced damage for 3 seconds :) - If there is something you can do for that, it would be amazing, as it slows down everything considerably (there are around 10 of them per keep 2 run, on high MP they have absurd HP and ignoring them seems impossible)
 
Try this Barbarian.cs (goes in Plugins\GilesTrinity\Abilities\)

WOTB is working well with it.

Will update the link/attachment in a sec.
 

Attachments

Nice update!
Looking forward to trying it, except i think ill wait for the WOTB to get fixed. the node update looks like it'll really help.


I had a question about selective WW targeting, Im starting to increase MP level and found it really slows me down when there is an elite by itself and my barb is WW'ing in between the elite and the next target. he always strays too far away and a third or so of his attacks are wasted. I looked in barbarian.cs but only see zig-zag coding, can you point me in the right direction?

i assumed zig-zag was for the random XYZ targeting but i dont think it is. Im guesing these are the 3 distances affecting WW. i think the 15 foot hash explanation was for a previous version before you bumped it up to 25 correct? Im starting to get the coding, but sometimes it just seems to be saying the same thing with different numbers which throws me off

barbarian.cs
// Only if within 15 foot of main target
((CurrentTarget.RadiusDistance <= 25f
vSideToSideTarget.Distance2D(PlayerStatus.CurrentPosition) <= 5f);
var wwdist = 25f;

what are the 25/5/25 correspond to?
 
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It is working well rrrix thank you.. Now any chance of the demonic tremor fix as it causes so much issue as a barb in mp10. It single targets them whilst sitting on top of an elite pack (ignore elites ticked on) which causes to death after death..
 
RRRIX
Thanks for your super fast reply's / fix's

Had many issues with version 10, with this version 11 I haven't had any so far.
Just wanted to give a Big thanks !
That key run version 1.8 also helped.

---
also for all the people that may complain about SW before WoL
it is an option in the bot trinity menu that you can check mark ( you don't have to have it/ use it )


If I have any issues, Ill reply with a log.
 
Hello, I don't quite get how to use the organize stash by score feature. It always makes my DB crash. Can I get some help with this?
 
Hello, I don't quite get how to use the organize stash by score feature. It always makes my DB crash. Can I get some help with this?
You have to be in your invintory/stash
make sure your invintory is empty, go to the bot and click the button.
you will notice it moveing stuff around. don't do anything for about 2 minutes.
it should not crash.
 
Thank you very much Rrrix for this quick fix;)
Now my Barb is running like a charm.

I assume Ghom is no longer considered as hard elite? ;>
'cause again I have problem with him and my bot not using WotB while fighting Ghom.

Will keep you posted if I encounter any other issues.
 
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Thank you very much Rrrix for this quick fix;)
Now my Barb is running like a charm.

I assume Ghom is no longer considered as hard elite? ;>
'cause again I have problem with him and my bot not using WotB while fighting Ghom.

Will keep you posted if I encounter any other issues.

Why would you even kill Ghom? ._.
 
Nice update, one request would be to make WD use poison dart attack more at range. Right now he will only use it if he runs out of mana for zombie bears
 
I'm not sure if it has already been discussed, but is there a feature for "ignore trash mobs and just stop on elites"? kind of thing, similar to Ignore elite feature.

but even when ignoring trash, it will still cause them to die through a barb's whirlwind pass through + run like the wind, or the monks TR + sweeping wind. I just would love to see my bots not stop for trash because they die anyway even if you run just through them. makes for a faster profile rinse and repeats!
 
I'm not sure if it has already been discussed, but is there a feature for "ignore trash mobs and just stop on elites"? kind of thing, similar to Ignore elite feature.

but even when ignoring trash, it will still cause them to die through a barb's whirlwind pass through + run like the wind, or the monks TR + sweeping wind. I just would love to see my bots not stop for trash because they die anyway even if you run just through them. makes for a faster profile rinse and repeats!

This is what the minimum range for trash, and min trash pack size + radius is for. I run my Barb with range = 20, pack size = 3, pack radius = 20. It ignores everything except good packs of trash mobs. You can also try setting pack size to maximum and radius to minimum to effectively do what you ask. It will be smart enough to know when it needs to attack blocking trash mobs also.
 
Any plans for blizzard to be looked at a little more or some advice on what to change on it to have it use it more when mobs hit screen?!!

THX RRRIX
 
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