rrrix
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- Joined
- Jul 11, 2010
- Messages
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Download Trinity 1.7.2.11
Known issues:
Used with ignoreLastNodes, minimum visited node count before tag can end.
The minVisistedNodes is purely, and only for use with ignoreLastNodes and with until="FullyExplored" - it does not serve any other function like you expect.
The reason this attribute exists, is to prevent prematurely exiting the dungeon exploration when used with ignoreLastNodes.
For example, when the bot first starts exploring an area, it needs to navigate a few dungeon nodes first before other dungeon nodes even appear - otherwise with ignoreLastNodes > 2,
the bot would immediately exit from navigation without exploring anything at all.
Example Keeps 2 tag:
Known issues:
- DH Sentry Turrent still does not work, appears to be DB bug
- Users still reporting "missing loot" - please enable all trinity advanced logs and attach your log file to the Trinity release thread
- Users still reporting crashes - this is likely a System-specific or Demonbuddy related problem.
- Added support for Barbarian Maniac Rune
- Updated Barbarian "Use WOTB on hard elites only" tooltip, to include the affixes which are used
- Added Minimum Threating Shout Mob Count to Barbarian settings
- Barbarian Whirlwind will now be used for OOC movement if there are any non-primary target units within whirlwind range (~10 yards)
- Added GUI option for using Barbarian Threating Shout OOC
- Added support for Monk Dashing Strike: Quicksilver rune
- Added GUI option for for force casting Monk Sweeping Wind before using Wave of Light
- Added Monk Breath of Heaven:Infused With Light + Way of the Hundred Fists:Fists of Fury support
- Monk Cyclone strike will no longer be spammed on single-target elites when other abilities can be used
- Increased Monk Wave of Light priority
- Fixed 12 yard radius distance LoS bug (now is 5 yard from CenterDistance force LoS)
- Added extra navigation obstacle SNOId for Demonic Forges - thanks Gardettos for the find
- Changed XAML ui loader encoding to UTF8 to support chinese clients translate
- Fixed persistent stats percentage output format (now only 2 decimal places)
- Ignore gold/non-leg items near Elites actually works now
- Unstuck checker moved to 3sec since it works much better recently
- Added Elite Kill range GUI slider
- Added Force Ignore Destructible GUI option
- Handle target logic will now correctly return TreeRunning after pickup up an item (should help with picking up items with a UseTownPortal tag)
- Updated Ignore trash mob logic to account for IgnoreElites settings
- Added IgnoreLastNodes / MinVisistedNodes to TrinityExploreDungeon, for use with until="FullyExplored", allows Trinity to end the tag prematurely to reduce/eliminate the backtracking at the end of exploring large dungeons (like keeps 2)
Used with ignoreLastNodes, minimum visited node count before tag can end.
The minVisistedNodes is purely, and only for use with ignoreLastNodes and with until="FullyExplored" - it does not serve any other function like you expect.
The reason this attribute exists, is to prevent prematurely exiting the dungeon exploration when used with ignoreLastNodes.
For example, when the bot first starts exploring an area, it needs to navigate a few dungeon nodes first before other dungeon nodes even appear - otherwise with ignoreLastNodes > 2,
the bot would immediately exit from navigation without exploring anything at all.
Example Keeps 2 tag:
Code:
<TrinityExploreDungeon questId="101758" stepId="1"
until="FullyExplored" boxSize="80" boxTolerance="0.01"
timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60"
ignoreMarkers="True" ignoreLastNodes="3" minVisitedNodes="10">
<IgnoreScenes>
<IgnoreScene sceneName="_N_" />
<IgnoreScene sceneName="_S_" />
<IgnoreScene sceneName="_E_" />
<IgnoreScene sceneName="_W_" />
</IgnoreScenes>
</TrinityExploreDungeon>
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