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Trinity 1.7.2.11

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rrrix

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Download Trinity 1.7.2.11

Known issues:



  • DH Sentry Turrent still does not work, appears to be DB bug
  • Users still reporting "missing loot" - please enable all trinity advanced logs and attach your log file to the Trinity release thread
  • Users still reporting crashes - this is likely a System-specific or Demonbuddy related problem.
Changelog 1.7.2.11:


  • Added support for Barbarian Maniac Rune
  • Updated Barbarian "Use WOTB on hard elites only" tooltip, to include the affixes which are used
  • Added Minimum Threating Shout Mob Count to Barbarian settings
  • Barbarian Whirlwind will now be used for OOC movement if there are any non-primary target units within whirlwind range (~10 yards)
  • Added GUI option for using Barbarian Threating Shout OOC
  • Added support for Monk Dashing Strike: Quicksilver rune
  • Added GUI option for for force casting Monk Sweeping Wind before using Wave of Light
  • Added Monk Breath of Heaven:Infused With Light + Way of the Hundred Fists:Fists of Fury support
  • Monk Cyclone strike will no longer be spammed on single-target elites when other abilities can be used
  • Increased Monk Wave of Light priority
  • Fixed 12 yard radius distance LoS bug (now is 5 yard from CenterDistance force LoS)
  • Added extra navigation obstacle SNOId for Demonic Forges - thanks Gardettos for the find
  • Changed XAML ui loader encoding to UTF8 to support chinese clients translate
  • Fixed persistent stats percentage output format (now only 2 decimal places)
  • Ignore gold/non-leg items near Elites actually works now
  • Unstuck checker moved to 3sec since it works much better recently
  • Added Elite Kill range GUI slider
  • Added Force Ignore Destructible GUI option
  • Handle target logic will now correctly return TreeRunning after pickup up an item (should help with picking up items with a UseTownPortal tag)
  • Updated Ignore trash mob logic to account for IgnoreElites settings
  • Added IgnoreLastNodes / MinVisistedNodes to TrinityExploreDungeon, for use with until="FullyExplored", allows Trinity to end the tag prematurely to reduce/eliminate the backtracking at the end of exploring large dungeons (like keeps 2)
Notes on minVisistedNodes:

Used with ignoreLastNodes, minimum visited node count before tag can end.
The minVisistedNodes is purely, and only for use with ignoreLastNodes and with until="FullyExplored" - it does not serve any other function like you expect.
The reason this attribute exists, is to prevent prematurely exiting the dungeon exploration when used with ignoreLastNodes.
For example, when the bot first starts exploring an area, it needs to navigate a few dungeon nodes first before other dungeon nodes even appear - otherwise with ignoreLastNodes > 2,
the bot would immediately exit from navigation without exploring anything at all.

Example Keeps 2 tag:
Code:
  <TrinityExploreDungeon questId="101758" stepId="1"
     until="FullyExplored" boxSize="80" boxTolerance="0.01"
     timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60"
     ignoreMarkers="True" ignoreLastNodes="3" minVisitedNodes="10">
    <IgnoreScenes>
      <IgnoreScene sceneName="_N_" />
      <IgnoreScene sceneName="_S_" />
      <IgnoreScene sceneName="_E_" />
      <IgnoreScene sceneName="_W_" />
    </IgnoreScenes>
  </TrinityExploreDungeon>
 
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P.S.

Make sure you grab the latest version of Magi's KeyRun plugin, if you're using that and get compile errors:

KeyRun 1.8 Plugin
 
thanks for the update.
will looking forward to WD dog sacrifice build.
iam having mana issue at running high MP.
my WD have 200k dps , life steal, 90k life. but died alot on mp5 and up cause of lack of mana. using zombie bears build ATM.
does anyone know what skill to use with bombie bears to build up mana?
 
thanks for the update.
will looking forward to WD dog sacrifice build.
iam having mana issue at running high MP.
my WD have 200k dps , life steal, 90k life. but died alot on mp5 and up cause of lack of mana. using zombie bears build ATM.
does anyone know what skill to use with bombie bears to build up mana?
Spiders-widowmaker AND/OR gear with mana regen.
 
How do I use this to make it use wrath on normals mobs and ignore elites?
edit: Wrath won't even work for me at all with this version :/
 
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Why would monks want to cast SW before WoL?

WoL had a higher priority then SW before, and SW would never get cast.

Hopefully this doesn't mean that it always casts SW before WoL, just when it needs to. Is that right?
 
How do I use this to make it use wrath on normals mobs and ignore elites?
edit: Wrath won't even work for me at all with this version :/

What settings are you using? Ignore Elites? Use WOTB on hard elites? I'm confused... there's so many options now. Can you clarify? :)

Why would monks want to cast SW before WoL?

I dunno - but many people have requested it. I run with full 4/5 innas set, so i have "free" SW, and I don't use this option, but people kept asking for it.

WoL had a higher priority then SW before, and SW would never get cast.

Hopefully this doesn't mean that it always casts SW before WoL, just when it needs to. Is that right?

It will only cast SW before using WoL if the option is checked. Otherwise it will WoL regardless if SW is up or not.
 
Where's the smiley for "I just creamed"?

Nice work with the Maniac Rune stuff, it's working perfectly.
 
Just tried it, still not using WotB when ignore elites is ticked, really disappointed..
 
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Post a full log with all the advanced stuff checked. How can anyone diagnose the problem with no info?

What? This is a commonly known problem and has been posted about for days, rrrixx even tried to fix it in the trinity logs, but it hasn't been included for some reason, I believe he actually did fix it so I'm wondering why.
 
What? This is a commonly known problem and has been posted about for days, rrrixx even tried to fix it in the trinity logs, but it hasn't been included for some reason, I believe he actually did fix it so I'm wondering why.

Right, that's why I'm saying post your log :)

That way he can take a look at what people are dealing with (not using WotB when it should be used) and diagnose why his "fix" isn't working.
 
I asked this in version .10 but didn't get answer so maybe more luck this time ;)

Is it possible to make Barb NOT use sprint right before TP or waypoint? It looks kinda silly when he'she is casting sprint just to use town portal ;)

//Edit
Don't know if this is just me but my Barb stopped using WotB at all.
I have settings as follows:
"Use WotB on Goblins" True
"Wait WotB on Azmo" True
"Fury Dump in WotB Mode" False
"Use WotB on hard elites only" False
And bot just does not fire up this skill at all. In previous version there was no such issue.

What logs option should I check to supply you with enough data?

Cheers!
 
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Yeah, i broke WOTB on everything except treasure goblins. Fix coming soon... sorry! I swear this was working... :rolleyes:

and, @Nazair, it's not really feasible, since Trinity doesn't really have a good way to know when the current profile behavior is "almost done". It is of course technically possible but the amount of effort required for the benefit is silly. I would have to write some fancy profile behavior detection code that took into account all the varying situations.
 
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