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Trinity 1.7.2.0 BETA

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Man I know this update just came out but its really crippling to not be able to loot the demonic essence, id love to be making 100 amulets right now in search of the perfect stas but im not picking up demonic essences so its a big bummer right now.
 
I don't seem to be able to town-run anymore, bot identifies everything smoothly then stops to stand around until gold activity timers kick in.

I am not fully sure this is trinity yet, but if you receive more of this responses it might be of use :).

Plugins: (YAR (i know, some issues there but they don't seem to effect town running), Atom, Trinity)

Running Giggarc profile atm, but other profiles effect the same issue. Looks loot-rule related possibly.

[14:03:58.449 D] [Items] Could not find item weight set at path C:\Demonbuddy\Rules\DefaultWeightSet.xml
[14:03:58.450 D] System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij GilesTrinity.ItemRules.Interpreter.fillDic(ACDItem item)
bij GilesTrinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType)
bij GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType)
bij GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item)
bij Zeta.CommonBot.ItemManager.(ACDItem , ItemEvaluationType )
bij Zeta.CommonBot.ItemManager.(Object , ItemLootedEventArgs )
bij Zeta.CommonBot.ItemManager.Refresh()
bij Zeta.CommonBot.Logic.BrainBehavior.(Object )
bij Zeta.TreeSharp.Action.RunAction(Object context)
bij Zeta.TreeSharp.Action..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.Decorator..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.Common.HookExecutor.Run(Object context)
bij Zeta.TreeSharp.Action.RunAction(Object context)
bij Zeta.TreeSharp.Action..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.CommonBot.BotMain.()

Looks to me like custom rule set isn't working in this version of trinity in the .300 release of demonbuddy



Edit: I stand corrected, i failed following basic instructions for updating Trinity :o
 
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There is a package that someone posted claiming he has gotten his trinity to work compatibly with 300. can test it out if anyone is dying to bot.
 
Works for me without problems , what is your issue guys?
 
I don't seem to be able to town-run anymore, bot identifies everything smoothly then stops to stand around until gold activity timers kick in.

I am not fully sure this is trinity yet, but if you receive more of this responses it might be of use :).

Plugins: (YAR (i know, some issues there but they don't seem to effect town running), Atom, Trinity)

Running Giggarc profile atm, but other profiles effect the same issue. Looks loot-rule related possibly.



Looks to me like custom rule set isn't working in this version of trinity in the .300 release of demonbuddy



Edit: I stand corrected, i failed following basic instructions for updating Trinity :o


I have this exact problem. It just stands in town doing nothing after having identified the items.
 
same here!

Nvm, just read the patch notes of trinity, theres an option to change Archon to cancel to rebuff, but instead of waiting for force weapon and familiar flint to wear off to rebuff, it just auto cancels archon right away -.-

Also it's not picking up demonic essences >>
 
This is what my bot spams when it just idles in town after identifying...

[15:38:41.377 D] [Items] Could not find item weight set at path C:\Users\XXXXXX\Desktop\DBDB\Rules\DefaultWeightSet.xml
[15:38:41.378 D] System.NullReferenceException: Object reference not set to an instance of an object.
at GilesTrinity.ItemRules.Interpreter.fillDic(ACDItem item)
at GilesTrinity.ItemRules.Interpreter.checkItem(ACDItem item, ItemEvaluationType evaluationType)
at GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType)
at GilesTrinity.TrinityItemManager.ShouldStashItem(ACDItem item)
at Zeta.CommonBot.ItemManager.(ACDItem , ItemEvaluationType )
at Zeta.CommonBot.ItemManager.(Object , ItemLootedEventArgs )
at Zeta.CommonBot.ItemManager.Refresh()
at Zeta.CommonBot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
 
My Only problem is that it sometimes get idle and then d3 restarts after 120 seconds, happens at least 1 per hour.,never had that problem before 1.07 .
 
My Only problem is that it sometimes get idle and then d3 restarts after 120 seconds, happens at least 1 per hour.,never had that problem before 1.07 .

Noticed this on one of my Bots. Happened 2 times Today. Figured out that Disabling "Anti-Idle" in YAR fixed that issue.
 
How do u disable anti-idle , i dont see anywhere to do that
 
How do u disable anti-idle , i dont see anywhere to do that

yar-antiidle.webp

Uncheck "Use Gold-Timer" and test it.
 
I am using the 0.0.0.6 Beta , doesnt have that option haha.
 
I am using the 0.0.0.6 Beta , doesnt have that option haha.

Thats a little bit old :confused: , seen this prob. only on 1 of 6 bots - disabled this timer and bang worked.. strange issue
 
N [2/14/2013 3:04:39 AM] <Diablo 4> We did not recieve any stats during 120 seconds!
N [2/14/2013 3:04:39 AM] <Diablo 4> Restarting...
N [2/14/2013 3:04:39 AM] <Diablo 4> Diablo:2104: Kill process
N [2/14/2013 3:04:39 AM] <Diablo 4> Demonbuddy:3528: Waiting to close
N [2/14/2013 3:04:41 AM] <Diablo 4> Demonbuddy:3528: Closed.
N [2/14/2013 3:04:42 AM] <Diablo 4> Diablo:2104: Process is not running
N [2/14/2013 3:04:42 AM] <Diablo 4> Killing Agent.exe:5672

think its a YAR problem
 
Installed a brand new DB .300 and clean Trinity 1.7.2.0 BETA + GilesBlankCombatRoutine + Tinnkaizer v0.2.

Bot is ignoring all the trash with an exception of the ones listed in this section of Dictionaries.cs:

// A list of ranged mobs that should be attacked even if they are outside of the routines current kill radius
//365, 4100 = fallen; 4300, 4304 = goat shaman; 4738 = pestilence; 4299 = goat ranged; 62736, 130794 = demon flyer; 5508 = succubus
// 210120 = corrupt growths, act 4
/// <summary>
/// Contains ActorSNO of ranged units that should be attacked even if outside of kill radius
/// </summary>
internal static HashSet<int> hashActorSNORanged = new HashSet<int> {
365, 4100, 4304, 4300, 4738, 4299, 62736, 130794, 5508, 210120, 5388, 4286
};

Elites and Gobs killed properly.

And it doesn't pickup anything with an exception of gems.

What could be a cause of my problem?

UPD: Switched Giles Blank with Trinity Routine, no changes at all.
Added .log file.
View attachment 3320 2013-02-13 23.26.txt
 
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